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Bioware General (Mass Effect/Dragon Age/Other)

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Dragaros
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 2nd, 2023, 10:00 pm

https://www.youtube.com/watch?v=e0xrgsP3xmg

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https://twitter.com/masseffect_peom

"Brought to you by two independent modders Orikon and Hadrorex comes the 2022 edition of the Unofficial Patch for ME3 original. This is an extensive restoration project for Mass Effect 3 on the PC that aims to bring the title to the level of polish of it's previous instalments. The mod fixes a massive amount of legacy bugs, adds curated cut content and more! Also featured in this package is a singularly developed overhaul to the games rushed level of detail. Now level streams are fully loaded in, revealing previously broken and unseen level art with fantastic results. Immerse yourself in the environments of ME3 like never before."
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » January 3rd, 2023, 1:24 am

Hm, one wonders how that one will interact with the already existing ME3LE community patch, since they seem to be two different things. And of course with mods like the Happy Ending Mod, which I intend to play. Otherwise it looks pretty good, especially seeing that shotgun for Tali being finally restored. ^^

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » January 7th, 2023, 11:37 pm

When did the Doctors leave Bioware? I was having a discussion with someone earlier about it, and I'm fairly sure it was after ME2 launch.

Also the concept of meeting one of the guys who literally breached the Fade and walked in the Black City, yet have it still be ambiguous if the Maker and the Golden City were real or not, is a really silly idea in hindsight.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » January 8th, 2023, 1:53 pm

Vol wrote:When did the Doctors leave Bioware? I was having a discussion with someone earlier about it, and I'm fairly sure it was after ME2 launch.

Also the concept of meeting one of the guys who literally breached the Fade and walked in the Black City, yet have it still be ambiguous if the Maker and the Golden City were real or not, is a really silly idea in hindsight.

if I remember correctly they left sometime after ME3 launched.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Spartanburger » January 8th, 2023, 11:00 pm

Never noticed this before: The Sidewinder pistol looks like a revolver, but the revolver mechanism doesn't open. Instead, it has a door that opens up to reveal the coilgun(?) intenal mechanism and a small screen.

Image


On an unrelated note, I reinstalled and replayed a bit of Anthem to refresh my memory on how it played. I was kinda surprised by how much fun I had. Getting caught up in the huerr gaem bad rhetoric really colors the perspective. The thing that I think I ended up taking away from it was that the game was shockingly close to being something good. Like, there's a lot that is bad about it, but also so much that could've been improved with some polish. The gameplay is a rock solid framework that needed a heavy balance pass and more content (e.g., for balance: Scar Hunters have such an absurd DPS and have insane shields & health, enemy shields recharge waaay too fast, no reliable way to knock flying enemies out of the air). The world remains fucking gorgeous. I would've loved to've been able to spend more time in it. The UI needs work, but is overall usable. The drop rate, crafting system could've used some tweaking and refinement, but was overall manageable. The game needed more and more kinds of content, and the additional content they added after launch was a good first step.

One of the biggest issues I think though, is that the type of game Anthem seemed to want to be can't get away with just being good. It has to be fantastic. There's a reason why there are so few games in this genre (Destiny and Warframe are the only two that I can think of- these MMO Lite type games). Anthem is a mid tier game. With a bit of polish, it could've been good. But if it wanted to succeed, it needed to be better than just good.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » January 9th, 2023, 12:04 am

TTTX wrote:if I remember correctly they left sometime after ME3 launched.

I remember them around when people found out there was unused/cut femShep/Tali dialogue on the ME2 disc. So at least around then. ME3 would've been pretty late, but maybe...Although that was only, what, a 1.5 year turnaround?

Spartanburger wrote:
On an unrelated note, I reinstalled and replayed a bit of Anthem to refresh my memory on how it played. I was kinda surprised by how much fun I had. Getting caught up in the huerr gaem bad rhetoric really colors the perspective. The thing that I think I ended up taking away from it was that the game was shockingly close to being something good. Like, there's a lot that is bad about it, but also so much that could've been improved with some polish. The gameplay is a rock solid framework that needed a heavy balance pass and more content (e.g., for balance: Scar Hunters have such an absurd DPS and have insane shields & health, enemy shields recharge waaay too fast, no reliable way to knock flying enemies out of the air). The world remains fucking gorgeous. I would've loved to've been able to spend more time in it. The UI needs work, but is overall usable. The drop rate, crafting system could've used some tweaking and refinement, but was overall manageable. The game needed more and more kinds of content, and the additional content they added after launch was a good first step.

One of the biggest issues I think though, is that the type of game Anthem seemed to want to be can't get away with just being good. It has to be fantastic. There's a reason why there are so few games in this genre (Destiny and Warframe are the only two that I can think of- these MMO Lite type games). Anthem is a mid tier game. With a bit of polish, it could've been good. But if it wanted to succeed, it needed to be better than just good.

I thought the servers were taken down years ago.

But yeah, that was about my opinion of it last I played. Solid foundation, fun gameplay, mildly interesting story (Maori boss-guy was really neat), and it just needed more of it. What with being a live service pitch after all. Remember clearly that touching the higher difficulties, the balancing was off, and it didn't seem like you could reasonably _do_ the content with the weapons and abilities even available at the time, short of finding broken interactions. Never got the hang of the Juggernaut either. Don't actually recall the crafting system at all, few weird bugs, but I remember getting my money's worth in terms of hours played. Same with ME:A, really, which had very similar issues.

I suppose that's what it makes it more tragic, the potentiality was there, the _hard_ part of building the framework and systems was all done, needed a team to make some good content to play on it, and they only had a brief chance at that. Think there was, what, one content drop, then the "overhaul" work?

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » January 9th, 2023, 6:08 am

Vol wrote:I remember them around when people found out there was unused/cut femShep/Tali dialogue on the ME2 disc. So at least around then. ME3 would've been pretty late, but maybe...Although that was only, what, a 1.5 year turnaround?

look at the BW wiki page and according to that they left in 2012 after ME3 and the extended ending had came out.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » January 9th, 2023, 10:16 pm

Wow. Way later than I thought. The Extended Ending probably did it, heh. Haven't heard a peep out of them since, as opposed to some of the other Ancients, like Carmack. Don't know what their specific contribution to the games were, but I imagine it was probably a well-rounded education and familiarity with the source materials that inspired the games, as opposed to devs now who might very well have only known the games. I didn't know what "space opera" was, had never seen Star Trek, or the pulps, or much of anything beyond Star Wars, before I played Mass Effect, for example.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » January 10th, 2023, 5:21 pm

magnuskn wrote:Hm, one wonders how that one will interact with the already existing ME3LE community patch, since they seem to be two different things. And of course with mods like the Happy Ending Mod, which I intend to play. Otherwise it looks pretty good, especially seeing that shotgun for Tali being finally restored. ^^


Turns out, that unofficial patch is for the original ME3, not LE ME3. ^^

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » January 14th, 2023, 6:43 pm


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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 15th, 2023, 8:41 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 15th, 2023, 8:42 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 15th, 2023, 8:42 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 15th, 2023, 8:42 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 15th, 2023, 8:43 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 15th, 2023, 8:43 pm

https://www.nexusmods.com/masseffect3/mods/1001

"Enhanced DLC Integration (EDI) transforms the way you experience Mass Effect 3 by integrating all major DLC into the main storyline, thus creating a streamlined and cohesive narrative."

https://www.nexusmods.com/masseffect3/mods/1010

"The Orikon Collection finishes what Bioware started a decade ago by providing players with a large amount of bug fixes, visual corrections, polish, restored cut content and - last but not least - a satisfying conclusion to the trilogy."
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » January 22nd, 2023, 10:17 pm

In Andromeda, where we ever given a rough size of the populations that survived the trip?

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » January 23rd, 2023, 1:20 am

I think they kept it vague, but I barely remember the details, so I might be wrong.

I'm about to finish ME3LE, just need to start the ultimate party (i.e. modded party with almost all the parts, which starts with the calm parts and then gets rowdy) and maybe, just maybe, do all the Armax Arena stuff. I got enough of the combat for now, to be honest.

Playing with the new happy ending mod, which is better done than the original one, IMO, was really a cathartic end to the game and shows again how wrong it was by the developers to write the actual endings how they were. Citadel really is a great capping stone for a happy end as well, so I feel fully vindicated for waiting that additional one year to play ME3.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » January 23rd, 2023, 5:47 am

Vol wrote:In Andromeda, where we ever given a rough size of the populations that survived the trip?

from what I remember they never give a specifik number.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 23rd, 2023, 12:17 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 23rd, 2023, 12:17 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 23rd, 2023, 12:17 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 23rd, 2023, 12:17 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 23rd, 2023, 12:18 pm

https://www.reddit.com/r/masseffect/com ... ares_jade/

https://twitter.com/MassEffect_News/sta ... 3124718592

https://www.ign.com/articles/mass-effec ... wo-decades

https://www.eurogamer.net/mass-effect-v ... r-19-years

https://www.gamespot.com/articles/drago ... 0-6510762/

"Mass Effect Writer Mac Walters Leaves BioWare After Nearly Two Decades: Walters was the lead writer on Mass Effect 2 and 3 and the production director for Dragon Age: Dreadwolf.
Mac Walters, the lead writer on Mass Effect 2 and 3 and production director on Dragon Age: Dreadwolf who had been with BioWare for nearly two decades, has officially left the company. Walters took to LinkedIn to share the news.
“With a new year comes new adventures," Walters wrote. "As some of you already know, at the end of last year I decided to leave BioWare. These past 19 years have been a life-changing experience to say the least, and it made the choice to go very difficult. I’ve worked with so many wonderful people and had the privilege to be a part of the most amazing teams and projects. It’s hard to fathom it all, and I know I’ll be reflecting on it for years to come.”
“Thank you to everyone I’ve had the joy of working with, and I wish everyone at BioWare the very best in everything you do. It’s truly been a pleasure.”
Most recently, he was working as a production director on Dragon Age Dreadwolf, which still has no release date.
As for what the future holds for Mac? His linked in says he is on a “career break” and a “personal goal pursuit."
Walters was also a Creative Director for Mass Effect: Andromeda and helped realize the Mass Effect: Legendary Edition as its Project Director. Walters originally joined BioWare in 2003 and worked on the original Mass Effect series, as well as Anthem."
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » January 23rd, 2023, 2:36 pm

Dang, "The best" hits so much harder when they are really the last words of the trilogy and we have a happy ending.

Well, I'm done for the while with the trilogy. But it was really nice to play it through again and remember why I love all those characters.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Deano » January 23rd, 2023, 3:33 pm

Dragaros wrote:
Mac Walters leaving



Anyone else find this to be another worrying sign for DA4? Another big name leaving when they're in the middle of development, a development that's taken forever too.


magnuskn wrote:Dang, "The best" hits so much harder when they are really the last words of the trilogy and we have a happy ending.

Well, I'm done for the while with the trilogy. But it was really nice to play it through again and remember why I love all those characters.


AHEM & CEM I'm guessing? Just got it all installed yesterday for a new trilogy run.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » January 23rd, 2023, 4:10 pm

Deano wrote:
Anyone else find this to be another worrying sign for DA4? Another big name leaving when they're in the middle of development, a development that's taken forever too.

well considering the last few games BW have put out and all the development trouble they have had during a good portion of their games especially the last 3, I would consider it a miracle for DA4 to be good.

it is a worrying sign sure but there shouldn't be high hopes for this game to begin with, sure DA:I was fine, but it really felt like a single player MMO game to play for a pretty much all of it.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » January 24th, 2023, 5:13 am

Deano wrote:
Dragaros wrote:
Mac Walters leaving



Anyone else find this to be another worrying sign for DA4? Another big name leaving when they're in the middle of development, a development that's taken forever too.


I mean, it's Hack Walters, one of the two guys directly responsible for the ME3 original ending. IMO, that means the story will probably be better overall.

Deano wrote:AHEM & CEM I'm guessing? Just got it all installed yesterday for a new trilogy run.


Yep. I recommend installing the Diversification Project as well, it makes a ton of difference in the variety of aliens you see in the game. It currently has one minor bug in the Citadel DLC, but you just need to turn the mod off for a minute, get the supplies for the party and turn it on again. I also recommend ALOT (A Lot of Videos) for higher quality render videos.

I also had Take Earth Back installed, but aside from one asari general making a speech, I barely saw any difference to the original Priority Earth mission, to be honest. I kinda wish I'd installed EGM, but it looked a bit too intimidating in its variety of variables. Maybe for a NG+ somewhen in the future (although I might do that one without any mods, given that didn't get any achievements this run... booo! I can always turn CEM+AHEM on again after suffering through the original ending once).

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Deano » January 24th, 2023, 3:21 pm

magnuskn wrote:I mean, it's Hack Walters, one of the two guys directly responsible for the ME3 original ending. IMO, that means the story will probably be better overall.


Defintely a stain on his record but surely he was responsible for some good things as well?

magnuskn wrote:Yep. I recommend installing the Diversification Project as well, it makes a ton of difference in the variety of aliens you see in the game. It currently has one minor bug in the Citadel DLC, but you just need to turn the mod off for a minute, get the supplies for the party and turn it on again. I also recommend ALOT (A Lot of Videos) for higher quality render videos.

I also had Take Earth Back installed, but aside from one asari general making a speech, I barely saw any difference to the original Priority Earth mission, to be honest. I kinda wish I'd installed EGM, but it looked a bit too intimidating in its variety of variables. Maybe for a NG+ somewhen in the future (although I might do that one without any mods, given that didn't get any achievements this run... booo! I can always turn CEM+AHEM on again after suffering through the original ending once).


I have ALOT installed, but didn't see Diversification project before and that looks great so I'll be installing that. I've actually already experienced the Happy Ending Mod once which massively improved the experience even if you know in truth the real ending was a shambles.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » January 24th, 2023, 4:28 pm

Deano wrote:Defintely a stain on his record but surely he was responsible for some good things as well?


Well, apparently he wrote Garrus, so yeah. Although it really is kinda hard to live down being co-responsible for the ME3 ending. See: Benioff and Weiss re GoT.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 26th, 2023, 11:11 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 26th, 2023, 11:12 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 26th, 2023, 11:12 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 26th, 2023, 11:12 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 26th, 2023, 11:13 pm

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Another year goes by, the times indeed do fly...
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » January 27th, 2023, 1:14 am

Dragaros wrote:
Another year goes by, the times indeed do fly...

The gap between me and Shepard's canonical age is the real 1-2 punch here.

TTTX wrote:from what I remember they never give a specifik number.

Ah. Thought they did, not sure why. I was thinking about how by the time Ryder's up and about, there's already colonists pirate coves that has its own slum with a softcore BDSM club. So imagining there was only a couple dozen thousand of each species, and that's what they decided was super important, was making me laugh.


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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » February 2nd, 2023, 10:52 pm

https://www.youtube.com/watch?v=bMW3LJsLY5k

“The Story Crafter is focused on preparation. They put their effort into building the perfect deck, into wordsmithing the perfect tagline, into making sure that their argument is persuasive all by itself. Their style of presentation might not be as smooth, it might not be as natural, but if they can get people in the meeting room to sit there and listen to their presentation, they can often tell a story that will stand the test of time. Casey Hudson is actually one of the strongest Story Crafters that I’ve ever worked with. He had the ability to build persuasive arguments that would outlast his involvement in the argument. As we get into my discussion about Anthem, one thing you’ll see is that essentially Dragon Age 4 was fighting against the ghost of a story that Casey had told years before, and often, losing that battle, so he had crafted such an effective story that it was able to fight and survive on its own.”
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » February 2nd, 2023, 10:52 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » February 2nd, 2023, 10:53 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » February 2nd, 2023, 10:53 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » February 3rd, 2023, 1:19 am

Dragaros wrote:Image

Whoa, whoa, whoa. Without looking it up, weren't the Lystheni the salarians with the dark red skin? And I could've sworn there were in-game references...

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » February 3rd, 2023, 1:35 am

Unless I miss my beat, I saw some red-skinned Salarians running around in ME3. Then again, I used the diversification project mod, so it could be that they were added by the modders.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » February 4th, 2023, 11:00 pm

"EXCLUSIVE – NEW DETAILS ON DRAGON AGE DREADWOLF REVEALED"

"Insider Gaming sources, who have spoken to Insider Gaming under the request of anonymity have said that Dragon Age Dreadwolf might be further away than previous rumors have suggested. The development of Dreadwolf began in 2015 and has seen significant changes over its eight-year development, but EA is still yet to issue a release date for the title. Previous rumors have suggested the game could release in 2023, but the information provided to Insider Gaming suggests that the date could be rather optimistic.
Sources, who have knowledge of the game and its progress, have said that the game still lacks features, completed character lines, and still contains the remnants of the game’s past, which abruptly changed direction in early 2021. According to Bloomberg’s Jason Schreier, Dragon Age Dreadwolf pivoted from its planned multiplayer components to a single-player experience.
Two sources have revealed that some of those multiplayer components are still ‘sensed’ to some degree in the current build of the game – with one source saying “the game felt a bit like Destiny with a central hub where players could probably regroup before heading into the next mission”. The games hub, though, will still play a vital role in Dreadwolf in its single-player format.
Dreadwolf follows a similar gameplay loop to its predecessors, which will involve recruiting and growing your crew, whom you’ll encounter by completing missions. Your recruited crew will populate your hub, where you can give them different pieces of equipment and modifications as your progress throughout the game. It’s understood that you’ll be able to move from your hub to missions by passing through a mirrored portal.
As for combat, one source, who recently played the game, suggested that it was more akin to a hack n’ slash compared to past games, and the game’s combat wheel is similar to that of the one in Final Fantasy 15. As for your crew, it was said that you currently cannot control them and only select the ability they can cast in combat.
As for when Dragon Age Dreadwolf will release is anyone’s guess – but missing voice lines and placeholder text likely suggests it’s a bit further back than originally rumored. No actual dates from sources were given to Insider Gaming, but we wouldn’t be surprised if the game releases in 2024.
A lot more details were provided to Insider Gaming, but we were unable to get sufficient corroboration and will report as more sources come forward.
Insider Gaming reached out to EA before the publication of this report but did not receive a comment."


https://www.thegamer.com/dragon-age-dre ... antasy-15/

https://www.thegamer.com/dragon-age-dre ... -gameplay/

https://www.gamespot.com/articles/drago ... 0-6511173/

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"Possible screenshots and a short gif from Dragon Age: Dreadwolf (alpha gameplay) have surfaced on Reddit (possible spoiler warning for Dragon Age: Dreadwolf)"
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Dragaros
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » February 5th, 2023, 9:21 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » February 7th, 2023, 12:24 pm

Image

"Re: DA:D leaks. Jez Corden is the managing editor at WindowsCentral, a news and reviews site."
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mazder » February 7th, 2023, 7:41 pm

Dragaros wrote:Image

"Re: DA:D leaks. Jez Corden is the managing editor at WindowsCentral, a news and reviews site."

I'd be very happy for it to not be Souls-like.
Souls-like games can fuck off.

Jedi Order only barely gets a pass because of it being the only decent Star Wars SP game in the past 10-15 years.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » February 8th, 2023, 12:38 am

The Souls gameplay needs to be connected to the Souls mechanics. It's an awkward feel elsewhere, because it's an awkward design. Archaic even, for an archaic genre type, which is why it works so well. Mostly.

Though they've made the DA games more "like that" in every single one, as I recall. DA:O had the most fiddly positioning and tactics, then DA:2 got more action-y, as we all well remember, and DA:I even more so. I'm struggling to remember, in nearly 100% DA:I the one time I played it through, if you even needed to micro your party outside of dragon fights...

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mazder » February 8th, 2023, 4:46 am

IIRC occasionally there was a swarm or two of enemies, but TBH it was just a quick switch over to move them out of the way and then left them to it.
Mainly Sera and Varric as while they have range they never really do manoeuvrability well. They kinda just plant their feet and shoot until everything is dead or killing them.

More movement I am fine with, but what I really hope doesn't happen is nerfing magic more by basically making it a "pew pew pew" 3rd person, over the shoulder, dodge affair.
Magic should feel powerful.


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