TTTX wrote:if I remember correctly they left sometime after ME3 launched.
I remember them around when people found out there was unused/cut femShep/Tali dialogue on the ME2 disc. So at least around then. ME3 would've been pretty late, but maybe...Although that was only, what, a 1.5 year turnaround?
Spartanburger wrote:
On an unrelated note, I reinstalled and replayed a bit of Anthem to refresh my memory on how it played. I was kinda surprised by how much fun I had. Getting caught up in the huerr gaem bad rhetoric really colors the perspective. The thing that I think I ended up taking away from it was that the game was shockingly close to being something good. Like, there's a lot that is bad about it, but also so much that could've been improved with some polish. The gameplay is a rock solid framework that needed a heavy balance pass and more content (e.g., for balance: Scar Hunters have such an absurd DPS and have insane shields & health, enemy shields recharge waaay too fast, no reliable way to knock flying enemies out of the air). The world remains fucking gorgeous. I would've loved to've been able to spend more time in it. The UI needs work, but is overall usable. The drop rate, crafting system could've used some tweaking and refinement, but was overall manageable. The game needed more and more kinds of content, and the additional content they added after launch was a good first step.
One of the biggest issues I think though, is that the type of game Anthem seemed to want to be can't get away with just being good. It has to be fantastic. There's a reason why there are so few games in this genre (Destiny and Warframe are the only two that I can think of- these MMO Lite type games). Anthem is a mid tier game. With a bit of polish, it could've been good. But if it wanted to succeed, it needed to be better than just good.
I thought the servers were taken down years ago.
But yeah, that was about my opinion of it last I played. Solid foundation, fun gameplay, mildly interesting story (Maori boss-guy was really neat), and it just needed more of it. What with being a live service pitch after all. Remember clearly that touching the higher difficulties, the balancing was off, and it didn't seem like you could reasonably _do_ the content with the weapons and abilities even available at the time, short of finding broken interactions. Never got the hang of the Juggernaut either. Don't actually recall the crafting system at all, few weird bugs, but I remember getting my money's worth in terms of hours played. Same with ME:A, really, which had very similar issues.
I suppose that's what it makes it more tragic, the potentiality was there, the _hard_ part of building the framework and systems was all done, needed a team to make some good content to play on it, and they only had a brief chance at that. Think there was, what, one content drop, then the "overhaul" work?