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Bioware General (Mass Effect/Dragon Age/Other)

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » February 14th, 2022, 11:30 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » February 14th, 2022, 11:30 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » February 14th, 2022, 11:30 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » February 14th, 2022, 11:31 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » February 14th, 2022, 11:31 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » February 14th, 2022, 11:31 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » February 16th, 2022, 12:01 pm

So I decided to mod a little. The first thing I got for ME3 was the mod that removes Kai Lame and replaces him with generic Cerberus goons, because the second-hand embarrassment and cutscene armor are just taking so much from the experience. Then I got the happy ending mod and thought it was more than enough even though it did less than the actual endings, story-wise.

Shame that I found out about the story stage outfits mod for Saren after I had done my second ME1 playthrough, though. His first outfit (which is based on his concept art) looks rad as hell.

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And at last, I got some mods for ME2 that removes the weapon restrictions for Shepard and lets me recruit everyone except Legion early. Then I started to think about how easy it would have been to improve ME2 by making changes like that for the vanilla game and it made me a bit sad. But cheap, lazy and easy is the way of EA these days, so I'm only fooling myself.

Hell, just making the ammo powers equipment and giving the squad some real powers would have been a huge improvement. Like giving Thane his own version of Shadow Strike instead of poor man's version of AP ammo.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » February 19th, 2022, 10:40 am

https://www.eurogamer.net/articles/2022 ... ths-report

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[[ "Eurogamer: Report - Dragon Age 4 due in next 18 months.

Production said to be in good shape.
Development on BioWare’s next big Dragon Age game is going well, and it should see release in the next 18 months.
That’s according to a fresh report on the game’s production by Venturebeat journalist Jeff Grubb, which pegged its release to late 2023.
Last month, reports appeared to rule out a 2022 release for the new Dragon Age, something which had - once upon a time - originally been on the cards.

Here are the transcribed quotes of interest from this podcast/show:

“I wanna do, I wanna talk a little about that All Hands meeting, that Town Hall meeting that EA had this week that Tom Henderson reported on. I’ll start by saying that those Town Hall meetings, they expect everything to leak at those meetings, so the things that they are saying are done so in a way where - they are phrasing it in - they seem open, they seem like they are kinda being open and honest, but they are definitely not gonna say the real 100% truth. For one reason, they expect everything to leak. The second reason is you have every EA employee listening, and you don’t kinda wanna like destroy morale or anything like that. And also, you’re EA, you’re probably not gonna take too much responsibility for anything that went wrong.” […]

“When they talked about why that [how Battlefield 2042 fared] happened, they said stuff like, Frostbite is kind of old, aging, and requires a lot of attention, and that delayed development.” […]

“Let’s touch on Dragon Age. This is something that people ask about a lot and I think in recent weeks someone said, hey, is there a chance of a Dragon Age Legendary Edition, a Dragon Age trilogy, similar to the Mass Effect Legendary Edition? And I think I answered, well, they probably wouldn’t do that for a couple reasons. For one, the games aren’t as linked as the Mass Effect Trilogy is, where it’s one complete story. Also they move around from engine to engine. I think like, Unreal Engine at some point, maybe, were the early [DA] games on Unreal? I don’t remember. But I know that the later game was on Frostbite and that was an engine change. So there’s not like this obvious path of, okay, we’re gonna make these improvements to Unreal that we can apply to all three of these games at once. They would have to give each game individual attention and that creates extra work for this thing that isn’t one big, necessarily, cohesive story. I looked into it and yeah, Dragon Age Legendary Edition is, there’s no plans for that still. And those reasons seem to be the case, where it made a lot of sense for Mass Effect, it got a lot of good will with Mass Effect, but now, to go put that same effort into Dragon Age, they’re not gonna do that, they’re just gonna focus on Dragon Age 4.

And that brings us to Dragon Age 4 which I’ve heard is in very good shape. I think that, there was a lot of concerns around this game because, like, what is happening in a lot of studios, there was some key talent that left and stuff like that, I think a Creative Director left, but we are in that environment like I’ve said a million times now, where key people at games studios are gonna leave because there’s a million opportunities for them and they’re gonna try to get those right now while the getting is good, and so games are just gonna have to continue with these key pieces leaving. And the word is that Dragon Age 4 is in very good shape, with all that stuff in mind. Now, "very good shape” for a video game in development means, yeah, there’s problems, and there’s headaches, and making games is very hard, and everyone looks around and says ‘hey, making games is hard right?’, and everyone looks at each other and says 'yeah this is tough’, but it’s the normal sort of, making video games is really hard-sorta thing that they’re dealing with. And overall, when they look at where they’re supposed to be at, they are hitting their milestones, they are hitting where they’re supposed to be, and the game is on schedule. Now, what is that schedule? When is that game - if you’ve been watching this show for quite some time you are fully aware not to expect that game this year. It is still at least eighteen months out from today. So not early 2023, maybe late 2023, maybe. Like that seems to be sorta, the earliest you can begin to expect it. The second half of 2023 is kind of where we’re looking at, but even that seems y'know, pretty aggressive, but that’s the earliest time frame. So Dragon Age, in good shape, but they aren’t rushing it out, they aren’t super deep in development to the point where it could come out later this year. But also, eighteen months is not that long in the grand scheme of things, like, if you think about it, like, y'know, eighteen months ago is kind of right around the time we were talking about Mass Effect Legendary Edition and then we got that like almost a year later after I started talking about it. So time will fly by and before you know it we’ll be at Dragon Age 4. So if that’s the game you’re waiting for, well, it’s on it’s way.“ […]

”'With the time frame you’re saying for Dragon Age 4, is the New Mass Effect anything more than that teaser?’ [a submitted question] Not really, it’s mostly that teaser. It’s in pre-production, there are artists who are dedicated to Mass Effect coming up with ideas, there’s definitely people building out concepts for what the game could be, but it’s pre-production. It’s pre-production for Mass Effect still. It’ll be in a situation where, once Dragon Age 4 is done, and it gets its updates, the team will be ready to quickly move into actual production of Mass Effect, but don’t consider it in anything but pre-production until then.“" ]]
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » February 20th, 2022, 12:38 am

Someone With Mass wrote:So I decided to mod a little. The first thing I got for ME3 was the mod that removes Kai Lame and replaces him with generic Cerberus goons, because the second-hand embarrassment and cutscene armor are just taking so much from the experience. Then I got the happy ending mod and thought it was more than enough even though it did less than the actual endings, story-wise.

*snip*

A noble cause. Though I'd settle for a mod that removes his scripted ninja-channeling on Thessia, because I blew his head apart with my rifle dammit, and having it excise him from the story past then would be lovely.

Thinking of trying to make your own mods?

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » February 20th, 2022, 10:50 am

Vol wrote:A noble cause. Though I'd settle for a mod that removes his scripted ninja-channeling on Thessia, because I blew his head apart with my rifle dammit, and having it excise him from the story past then would be lovely.

Thinking of trying to make your own mods?


I've been thinking about making my own mods all the time for other games, which often ends up with me losing the drive for it because it rather quickly starts to feel like I'm too stupid to do it correctly. If I had any idea of where to start, I'd gladly toss myself at the chance to mod out loyalty ammo powers. Or at least try to get rid of the obvious texture seam at the base of the neck that femShep has for some of her outfits that I can't unsee.

On that note, I have a femShep Renegade run going through ME2 at the moment and I can't help but smirk at the similarities between Tali and Garrus's romance paths. There's something very entertaining when a character who's usually mentally collected starts fumbling their words because I said something unexpected.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » February 22nd, 2022, 11:50 pm

I know exactly what you mean. I _should_ know how to do something kiddies have been doing for decades, with no education, and yet it seems difficult and obtuse. At least with older games, you had plain text files and simple texture/audio replacements, when I look into folders of new stuff, it's dozens of files types I've never heard of before.

Someone once explained to me the thing about female models often covering the base of the neck, think it was related to modifying a male skeleton, proportions, something weird such that tossing on a high collar or necklace was way easier.

How old is Garrus? ME1, he was a loose cannon rookie cop in need of a mentor, so he must've been early 20's, I figure. Little older than Tali.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » February 23rd, 2022, 1:15 am

Vol wrote:How old is Garrus? ME1, he was a loose cannon rookie cop in need of a mentor, so he must've been early 20's, I figure. Little older than Tali.


According to Patrick Weekes, Garrus is 2 to 4 years younger than Shep.

And for comparison, the others in ME1 are:

Shep is 29.
Joker is 28.
Anderson is 46.
Saren is 44.
Kaidan is 32.
Ashley is 25.
Tali is 22.
Liara is 106.
Wrex has no listed age, but considering what he's seen and been through firsthand, he could be anywhere between 900 to 1500 years old.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » February 23rd, 2022, 1:17 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » February 23rd, 2022, 4:56 pm

https://blog.bioware.com/2022/02/23/gam ... roduction/

[[ Game Update: Dragon Age in Production by Author - BioWare - Posted on February 23, 2022

Hello,

Last month you heard from me as we reflected back on 2021 and looked ahead to 2022 with the goal to communicate more often with our community and fans around the world. With that in mind, let’s start with the next game in development: the new Dragon Age.

As you may know, there are a few different stages to a game’s development. First are the Concept and Pre-Production phases, when a team works on the creative vision for the game and starts laying down the technical foundations – basically creating the conceptual and technological blueprint for the game. Iteration and flexibility are key here, as ideas and game mechanics are proposed, tested out, and refined. Once the blueprint is complete, the Production phase begins. Production is all about executing on the blueprint: taking those ideas and turning them into a working game. Eventually, a team hits Alpha and then Beta, where the polish happens, and the things that are special really come to life.

For the next Dragon Age, we are right in the middle of Production, which is a great feeling. Our blueprint was completed last year, so we’re now focused on building out our vision: creating amazing environments, deep characters, strong gameplay, impactful writing, emotional cinematics – and much more. The blueprint for the game is well understood and the team is focused.

As we continue our journey, we wanted to wish Christian Dailey a heartfelt farewell from BioWare. Christian started with us back in 2018 and has been a big influence on our games and leadership team, most recently as Executive Producer over Dragon Age’s development. The games industry is ever-changing though and sometimes folks want to go and try new things – we understand, but we will miss him as a friend and as a colleague.

A strong leadership team of industry and Dragon Age veterans is in place to carry us through Production and beyond. The game’s Production Director is Mac Walters, who recently led the development for Mass Effect Legendary Edition and has an 18-year history with BioWare. Corrine Busche, who has been leading the design direction for Dragon Age, is our Game Director. She has a wealth of experience, including 15 years at EA, and a passion for the franchise. Benoit Houle is the Director of Product Development, and he brings an in-depth understanding of the franchise thanks to having worked on every single Dragon Age game – starting over 16 years ago on Dragon Age: Origins. I will also be working more closely with the Dragon Age team as they go through production while continuing to guide the studio.

Later this year, you will start to hear more from the Dragon Age team in the form of blogs and social content. As we move through development we’ll also be in regular communication with players who sit on our community council. As passionate fans like you, we take their feedback seriously. We are also listening to all of you as you share your thoughts and experiences, so keep talking to us!

On other fronts, our Star Wars™: The Old Republic team led by Keith Kanneg, recently celebrated 10 years of amazing storytelling with the launch of our latest expansion, Legacy of the Sith. The team hasn’t stopped with just launching the expansion, and is already focused on more updates to continue the celebration all year long. You can see our launch trailer for the new release here; which was a creative collaboration with Industrial Light and Magic, and we absolutely love it.

And of course, we’re also working on the next Mass Effect. The team, led by Mike Gamble, is made up of a team of veteran developers as well as some new, really talented people. They are all actively prototyping new ideas and experiences. AAA next-gen games take a long time to make – and we know our fans may want them sooner. But our Number One priority needs to be quality, and that simply takes time to get it right.

As we embark on a new year of adventures, we’re excited to share more with you. Until then, thank you once again to all our fans. Here’s to a great 2022!

Stay well.

Gary McKay
]]
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 6th, 2022, 3:12 pm

https://twitter.com/masseffect/status/1 ... KwhdMpAAAA

https://twitter.com/Mark_Meer/status/15 ... 9700549632

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Mass Effect 3 is now 10 years old. Time does fly.

Man, what an emotional day that was, eh? Especially when we all got to that ending. :lol:
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » March 7th, 2022, 1:28 am

Still haven't gotten over it. Some stuff stays with you.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » March 7th, 2022, 7:41 am

Yeah, I can say the same. Heck, I haven't even bought the LE yet, because it's still the same story just with some added spit and polish ontop.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » March 7th, 2022, 10:37 am

it is one of those that sticks not just with us, but as one of those things were people are saying don't do this, even though some people are also saying the EC "fixed" the ending (it didn't, it just added some stuff to make seem less like the rush job that it was, it didn't fix the fundamental problems with ending), even if that was the case, you should never use DLC to fix major story problems in your game.
the post is over, stop reading and move on.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 10th, 2022, 12:42 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 10th, 2022, 12:42 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 10th, 2022, 12:42 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 12th, 2022, 10:27 am

BioWare hires YouTube creator “Lessons from the Screenplay” to work on next Mass Effect"

"“Lessons from the Screenplay” is a popular YouTube channel with 1.4 million subscribers founded by Michael Tucker. In his videos, the blogger has been parsing and analyzing scripts for films and shows for several years.
Over the years, Tucker has assembled a multi-person team to help him run his second channel on storytelling in games. In the latest video, Tucker and his colleague Alex Calleros discuss the first-person narrative in Cyberpunk 2077 with the developers at CD Projekt RED.
In June 2021, Tucker released a video in which he explained why Mass Effect has what it takes to adapt the franchise into a show format as a replacement for Game of Thrones. Together with Alex Calleros, he developed the structure of the series and worked on the character arcs.
That’s probably when Tucker caught the attention of BioWare, especially since he’s a scriptwriter himself. On March 12, the blogger announced that he had joined the studio and was now working on the next Mass Effect.
Tucker did not specify what position he took on the team, but it is likely that he is involved in writing the script for the game.
In February, BioWare revealed that the next Mass Effect was still in the prototyping phase, while the bulk of the studio was busy with full production of the upcoming Dragon Age."
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 14th, 2022, 12:46 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 14th, 2022, 12:46 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 14th, 2022, 12:46 am

https://www.nexusmods.com/masseffectleg ... /mods/1129

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"Have you spent the last ten years salty about Bioware fridging one of their best side characters in a throwaway email? This is the mod for you! Reegar Lives replaces the email that Shepard receives about Kal'Reegar's death with one that confirms his survival. It also adds three brand-new emails from Kal'Reegar, one for each outcome of the Geth-Quarian conflict. The timing of the email sending has also been shifted from after Priority: Thessia to after Priority: Rannoch has been completed."
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 17th, 2022, 12:57 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » March 17th, 2022, 2:45 am

I know it's probably just in there for the sake of completeness, but a new Star Wars: The Old Republic game would be rad. Even if the last expansion only had a phenomenal trailer and shitty content.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Ragabul » March 17th, 2022, 7:18 pm

Wow, all those alternate names really stink. Nebula: Guardians of the Citadel? Biowar? Lol

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 21st, 2022, 11:45 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 21st, 2022, 11:46 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 21st, 2022, 11:46 pm

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"Mass Effect: Andromeda was released 5 years ago today."
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » March 22nd, 2022, 12:11 am

Dragaros wrote:"Mass Effect: Andromeda was released 5 years ago today."

Why would you hurt me this way.

I keep thinking ME1 was 10 years ago.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » March 22nd, 2022, 6:44 am

Dragaros wrote:"Mass Effect: Andromeda was released 5 years ago today."

the ME game of missed potential.
the post is over, stop reading and move on.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 24th, 2022, 11:30 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » March 25th, 2022, 4:29 am

Sure, let's have some memberberries of other sci-fi games in the (alleged) Halo show. Next episode we're gonna have Chief being patched up by Doctor Sam Hayden, and in the following a spartan girl named Sarah Kerrigann.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 29th, 2022, 3:48 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 29th, 2022, 3:49 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » March 29th, 2022, 3:53 pm



That's a really cool design, even if it looks very out of place. Though, I'd admit that it's one of Javik's features to stand out.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 31st, 2022, 7:18 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 31st, 2022, 7:18 pm

https://www.youtube.com/watch?v=x0jBvOAvp04

Not gonna lie, I'd play the hell out of something like that if it was real. :D :lol:
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mazder » April 3rd, 2022, 6:24 pm

Okay, that Happy Ending Mod.
Gotta say I do like it. makes things a little more cinematic for the ending but it's sweet enough.
Not certain if I am 100% on board with the "we just win" aspect but after making the almost perfect Insanity run I gotta say it was satisfying at least, even if I did miss the option to shoot that Starchild in the face, instadeath or not, lol.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » April 6th, 2022, 4:21 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » April 6th, 2022, 4:21 pm

https://twitter.com/geronimo_73_/status ... 2396239881

"BioWare is looking to share some info about the development status through a video update made within the studios and the words of the developers."

"The video of development status is expected to unveil the partnership between BioWare and Epic Games to use Unreal Engine 5 to create exciting worlds to explore in the next Mass Effect, during next EA Play Live Event, although this could very well be announced at any time."
"Drive me closer! I want to hit them with my sword!"

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magnuskn
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » April 7th, 2022, 11:14 am

Mazder wrote:Okay, that Happy Ending Mod.
Gotta say I do like it. makes things a little more cinematic for the ending but it's sweet enough.
Not certain if I am 100% on board with the "we just win" aspect but after making the almost perfect Insanity run I gotta say it was satisfying at least, even if I did miss the option to shoot that Starchild in the face, instadeath or not, lol.


I mean, that was the point of the Crucible. The idea that the sapients of the galaxy could win against the Reapers conventionally was sadly taken out by the insane timescale the Reapers have been around, so a "I win" magic button was needed to give the good guys a chance. The whole "... but not really!" aspect of the Starchild was bullshit tacked on to have a final "what a tweeeest!" moment, because apparently having a happy end like in ME1 and ME2 was too much to ask for.

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Dragaros
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » April 8th, 2022, 10:48 pm

"Drive me closer! I want to hit them with my sword!"

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Dragaros
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Joined: August 6th, 2016, 2:46 pm

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » April 8th, 2022, 10:48 pm

"Drive me closer! I want to hit them with my sword!"

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Dragaros
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Joined: August 6th, 2016, 2:46 pm

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » April 8th, 2022, 10:48 pm

"Drive me closer! I want to hit them with my sword!"


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