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Bioware General (Mass Effect/Dragon Age/Other)
Re: Bioware General (Mass Effect/Dragon Age/Other)
"Could the Initiative's benefactors have ties to Cerberus?" "Not likely. Cerberus was too busy rebuilding Shep or preparing for the imminent arrival of you-know-who... #Reapers"
"will there be cities or hubs like omega, ilium, tuchanka, the citade etc. in ME:A? If you can't say I understand" "Actually, I can say. Yes. We'll have Andromeda versions of those types of cultural hubs."
"will there be cities or hubs like omega, ilium, tuchanka, the citade etc. in ME:A? If you can't say I understand" "Actually, I can say. Yes. We'll have Andromeda versions of those types of cultural hubs."
Re: Bioware General (Mass Effect/Dragon Age/Other)
Yeah, that's clearly a default date for TBA.
That supposed insider list is interesting. Almost gets me a bit hyped up, if it's true. Though given the first cinematic trailer had the male Ryder, that makes the claim of lady Ryder being the default suspicious. Unless they're drawing a distinct line between the mass marketing campaign and the game, but that'd be needlessly divisive.
With that in mind, the lists seem dubious, but possible, given a good bit is a natural extrapolation of what we do so. So eh. Grain of salt, but I'm remaining tentatively hopeful.
That supposed insider list is interesting. Almost gets me a bit hyped up, if it's true. Though given the first cinematic trailer had the male Ryder, that makes the claim of lady Ryder being the default suspicious. Unless they're drawing a distinct line between the mass marketing campaign and the game, but that'd be needlessly divisive.
With that in mind, the lists seem dubious, but possible, given a good bit is a natural extrapolation of what we do so. So eh. Grain of salt, but I'm remaining tentatively hopeful.
- Hackett923
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Re: Bioware General (Mass Effect/Dragon Age/Other)
And the Cerberus theory is finally shot down.
- Alienmorph
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Doesn't mean Cerberus couldn't have people onboard though. We're talking of Hack Walters here.
Re: Bioware General (Mass Effect/Dragon Age/Other)

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Re: Bioware General (Mass Effect/Dragon Age/Other)

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- TheodoricFriede
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Im guessing there will be only a tiny number of Asari, turians, and salarians in the game.
The fact that you "lose contact" with the rest of the arks leads me to believe that the old races are merely there to serve as a safety blanket for the old players, and this game is primarily about humans and kett.
The fact that you "lose contact" with the rest of the arks leads me to believe that the old races are merely there to serve as a safety blanket for the old players, and this game is primarily about humans and kett.
Re: Bioware General (Mass Effect/Dragon Age/Other)
TheodoricFriede wrote:Im guessing there will be only a tiny number of Asari, turians, and salarians in the game.
The fact that you "lose contact" with the rest of the arks leads me to believe that the old races are merely there to serve as a safety blanket for the old players, and this game is primarily about humans and kett.
We will see.
Though it goes without saying that if that's true, I'm going to be immensely unhappy.
...I mean more than usual anyway...
- Alienmorph
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Re: Bioware General (Mass Effect/Dragon Age/Other)
I'm gonna guess we either come across the other Arks or at least with the Nexus soon enogh, just to trow in some familiar alien genotypes.
Granted, the game is gonna be another "humanz r speshiul" anyway, it won't make that much of a difference.
Granted, the game is gonna be another "humanz r speshiul" anyway, it won't make that much of a difference.
Re: Bioware General (Mass Effect/Dragon Age/Other)
And they've confirmed the ark ships aren't exclusively one species. The Hyperion for has asari doctors on board, for instance.
- Someone With Mass
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Dragaros wrote:
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"You still want to be able to emphasize with these guys. We have a lot of stories we want to tell with the race,so despite how foreboding or scary they are, you still want opportunities to show them in an empathetic way."
Given the way they look and act thus far, I doubt I'll care for them at all. Also, this game better have more than two new races or I'll be extremely disappointed, given that ME1 introduced about fifteen different races, including humans.
Re: Bioware General (Mass Effect/Dragon Age/Other)
Someone With Mass wrote:Dragaros wrote:
https://66.media.tumblr.com/00870274377 ... 0_1280.jpg
"You still want to be able to emphasize with these guys. We have a lot of stories we want to tell with the race,so despite how foreboding or scary they are, you still want opportunities to show them in an empathetic way."
Given the way they look and act thus far, I doubt I'll care for them at all. Also, this game better have more than two new races or I'll be extremely disappointed, given that ME1 introduced about fifteen different races, including humans.
Well they have human kind of faces, they obviously chose that so we can sympathies in both looks and well whatever BW is coming up with.
Human, Hanar, Volus, Geth, Quarian, Turian, Elcor, Krogan, Batarian, Asari, Salarian. 11 races was introduced in ME1, if we include the DLC.
- Alienmorph
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Add Keepers, Prothean (kinda) Reapers and Rachni and we're at 15.
As for the Kett... once again, if you want to make them memorable, make them LOOK memorable for starters. Even the same sounds already way too familiar.
As for the Kett... once again, if you want to make them memorable, make them LOOK memorable for starters. Even the same sounds already way too familiar.
- Someone With Mass
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Re: Bioware General (Mass Effect/Dragon Age/Other)
TTTX wrote:Well they have human kind of faces, they obviously chose that so we can sympathies in both looks and well whatever BW is coming up with.
Human, Hanar, Volus, Geth, Quarian, Turian, Elcor, Krogan, Batarian, Asari, Salarian. 11 races was introduced in ME1, if we include the DLC.
Considering that I can sympathize for races that barely have any faces (like the quarians), it's a very poor choice. After all, I'll take something that looks ugly over something that looks boring. The Kett falls into the latter category for me. Those dull and rather muted colors don't help.
I also included the Reapers, the Protheans, the Rachni and the Keepers. It's even sixteen if you want to count the Thorian.
Re: Bioware General (Mass Effect/Dragon Age/Other)
Alienmorph wrote:Add Keepers, Prothean (kinda) Reapers and Rachni and we're at 15.
As for the Kett... once again, if you want to make them memorable, make them LOOK memorable for starters. Even the same sounds already way too familiar.
Kett are pretty much the humans from the first contact war in this game. they have bones on their skin (for some reason, makes no sense, but ehh it's scifi), which means their armor they wear is thin a hell and they are apparently fusing tech to themselves as we have seen in the full body sketch they have tech on their spine.
then we have the Remnant which are basically the prothean, who apparently invented synthesis in this galaxy, going by the color of their tech and the plant in the gameplay demo (I don't like there seem to be a good number of hints towards the synthesis stuff).
there is going to be at least once more race, according to some info we got years ago, a golem kind of race if I remember correctly. Which I think we saw slightly in the N7 trailer.
https://youtu.be/pyZw_oqk7Q8?t=67
- Alienmorph
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Re: Bioware General (Mass Effect/Dragon Age/Other)
I do notice how much techno-organic stuff there seems to be going on. Like, once again, every villain or big boss seems to be some sort of half-machine monstrosity. Or even straight up full machine.
Re: Bioware General (Mass Effect/Dragon Age/Other)
Someone With Mass wrote:Considering that I can sympathize for races that barely have any faces (like the quarians), it's a very poor choice. After all, I'll take something that looks ugly over something that looks boring. The Kett falls into the latter category for me. Those dull and rather muted colors don't help.
I also included the Reapers, the Protheans, the Rachni and the Keepers. It's even sixteen if you want to count the Thorian.
Well BW don't consider us, the average buyer.
In scifi we generally see aliens with human like faces, so we recognize something in whatever aliens we are going to meet.
BW follows that trend to the point, plus with their limited rigs, they can't come up with that much.
- Someone With Mass
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Re: Bioware General (Mass Effect/Dragon Age/Other)
TTTX wrote:Well BW don't consider us, the average buyer.
In scifi we generally see aliens with human like faces, so we recognize something in whatever aliens we are going to meet.
BW follows that trend to the point, plus with their limited rigs, they can't come up with that much.
Which I think is a lame excuse in this day and age. Especially following the release of Overwatch, in which each of the 23 characters have their own rigs and unique animations.
Re: Bioware General (Mass Effect/Dragon Age/Other)
Someone With Mass wrote:TTTX wrote:Well BW don't consider us, the average buyer.
In scifi we generally see aliens with human like faces, so we recognize something in whatever aliens we are going to meet.
BW follows that trend to the point, plus with their limited rigs, they can't come up with that much.
Which I think is a lame excuse in this day and age. Especially following the release of Overwatch, in which each of the 23 characters have their own rigs and unique animations.
true but that's a maximum of 23 characters, 11 being on screen at any present time, and without all the data of multiple locations, scripts, cut scenes, and other gameplay elements.
Overwatch is a much less complex game.
Re: Bioware General (Mass Effect/Dragon Age/Other)
Someone With Mass wrote:Which I think is a lame excuse in this day and age. Especially following the release of Overwatch, in which each of the 23 characters have their own rigs and unique animations.
I hear you.
But BW still have answer to EA or else well they go the way of the other studios EA has had.
Blizzard on the other have a lot good will because they have made and make a ton of money thanks to WoW and their other titles. Personally I find Overwatch rather overrated mostly because it has a lot of the same stuff people normally hate.
- Someone With Mass
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Mazder wrote:true but that's a maximum of 23 characters, 11 being on screen at any present time, and without all the data of multiple locations, scripts, cut scenes, and other gameplay elements.
Overwatch is a much less complex game.
That's true, but I highly doubt it's good enough of an excuse to run with only one rig for all the models once you get really technical about it. I've seen plenty of games that have had well over a dozen of enemies of different sizes on the screen at once. I'd also assume that the motion capture instead of keyframe animations for the cutscenes in Andromeda would lessen the workload.
- Hackett923
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- Hackett923
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- Someone With Mass
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Hackett923 wrote:http://www.gamespot.com/articles/mass-effect-andromeda-deluxe-editions-and-preorder/1100-6445673/
Have yet to see a single thing that makes me want to pre-order this game.
- Hackett923
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- FrozenShadow
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Someone With Mass wrote:TTTX wrote:Human, Hanar, Volus, Geth, Quarian, Turian, Elcor, Krogan, Batarian, Asari, Salarian. 11 races was introduced in ME1, if we include the DLC.
I also included the Reapers, the Protheans, the Rachni and the Keepers. It's even sixteen if you want to count the Thorian.
If we count Thorian, which is classified as creature in wiki, then we better add Thresher maws, space cows, gas bags, space beetles and Pod crabs to that list. Though this might be entering semantic territory.
Alienmorph wrote:I do notice how much techno-organic stuff there seems to be going on. Like, once again, every villain or big boss seems to be some sort of half-machine monstrosity. Or even straight up full machine.
Maybe this new techno-organic trend is nod towards ME3 synthetic ending. Their way of saying that is best way of life as even other races in other galaxies works that way.
Re: Bioware General (Mass Effect/Dragon Age/Other)
FrozenShadow wrote:Maybe this new techno-organic trend is nod towards ME3 synthetic ending. Their way of saying that is best way of life as even other races in other galaxies works that way.
We Are The Borg... Resistance is Futile
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Someone With Mass wrote:Hackett923 wrote:http://www.gamespot.com/articles/mass-effect-andromeda-deluxe-editions-and-preorder/1100-6445673/
Have yet to see a single thing that makes me want to pre-order this game.
Same here. Actually, only reason I might even get this game, is co-op mode. If it's anything like in ME3, then it will bring lot of fun.
Hell, I still play ME3 co-op and it's as fun as always.
Re: Bioware General (Mass Effect/Dragon Age/Other)
FrozenShadow wrote:Same here. Actually, only reason I might even get this game, is co-op mode. If it's anything like in ME3, then it will bring lot of fun.
Hell, I still play ME3 co-op and it's as fun as always.
I didn't find the co-op in ME3 interesting when it was first released, it got better as the DLC got released and much more fun.
- FrozenShadow
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Re: Bioware General (Mass Effect/Dragon Age/Other)
TTTX wrote:FrozenShadow wrote:Same here. Actually, only reason I might even get this game, is co-op mode. If it's anything like in ME3, then it will bring lot of fun.
Hell, I still play ME3 co-op and it's as fun as always.
I didn't find the co-op in ME3 interesting when it was first released, it got better as the DLC got released and much more fun.
Originally I played a lot of co-op, so I could max all my weapons. Then they added challenge point system, which made it even funnier.
But I guess this is just matter my personal likes with games or more like play style. I like to set goals for me to achieve and first maxing weapons and then gathering challenge points is exactly that. Basically a never ending quest as all challenges resets.
- Someone With Mass
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Re: Bioware General (Mass Effect/Dragon Age/Other)
I played a lot of the co-op because I refused to even touch the single player until the expanded endings came out. Even then, it was pretty lackluster. The co-op was fun while it was updated, though.
That's ultimately my fear for most multiplayer games. That when the devs stop supporting them with new content, they'll grow stale really fast. When it happened to ME3, I had maxed out everything except the N7 weapons and I didn't really feel like doing the same thing over and over just for a slight chance of getting what I wanted. There was a lack of distinct progression.
I hope that Andromeda's multiplayer can stand on its own two feet, even if I doubt I'll buy it on the release day or after that.
By the way, when I voiced my discontent with the Omega DLC since it was yet another hacky Cerberus circlejerk, people on the forums and other places said that I'd still buy it simply because it has Mass Effect stamped on it. Still haven't bought or played it to this day and I don't regret it. Shit, I barely remember what it's about. When I boycott something, I really mean it.
That's ultimately my fear for most multiplayer games. That when the devs stop supporting them with new content, they'll grow stale really fast. When it happened to ME3, I had maxed out everything except the N7 weapons and I didn't really feel like doing the same thing over and over just for a slight chance of getting what I wanted. There was a lack of distinct progression.
I hope that Andromeda's multiplayer can stand on its own two feet, even if I doubt I'll buy it on the release day or after that.
By the way, when I voiced my discontent with the Omega DLC since it was yet another hacky Cerberus circlejerk, people on the forums and other places said that I'd still buy it simply because it has Mass Effect stamped on it. Still haven't bought or played it to this day and I don't regret it. Shit, I barely remember what it's about. When I boycott something, I really mean it.
Last edited by Someone With Mass on November 24th, 2016, 11:02 am, edited 1 time in total.
Re: Bioware General (Mass Effect/Dragon Age/Other)
Someone With Mass wrote:By the way, when I voiced my discontent with the Omega DLC since it was yet another hacky Cerberus circlejerk, people on the forums and other places said that I'd still buy it simply because it has Mass Effect stamped on it. Still haven't bought or played it to this day and I don't regret it. Shit, I barely remember what it's about. When I boycott something, I really mean it.
It cost to much, but Cerberus is much better written in this DLC then pretty much ever.
- FrozenShadow
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Someone With Mass wrote:I played a lot of the co-op because I refused to even touch the single player until the expanded endings came out. Even then, it was pretty lackluster. The co-op was fun while it was updated, though.
That's ultimately my fear for most multiplayer games. That when the devs stop supporting them with new content, they'll grow stale really fast. When it happened to ME3, I had maxed out everything except the N7 weapons and I didn't really feel like doing the same thing over and over just for a slight chance of getting what I wanted. There was a lack of distinct progression.
I hope that Andromeda's multiplayer can stand on its own two feet, even if I doubt I'll buy it on the release day or after that.
To honest, I doubt the game industry in general even expects multiplayer games to last more than 2 year at max. There are so damn many of them these days. Battlefield franchise got dozens of games already and when you add games like Overwatch, TitanFall, CoDs, SW: BF and so on, you have multiple similar styles of games. Top of that, most of these games actually has pretty much exact same player. If you have played any of Battlefield games, there is huge like hood that you will at least try for example Titanfall or Overwatch.
However, this just means that devs don't have time to spend huge amount of times with "older" versions, because they need to start concentrating on new ones. This especially as huge majority of their playerbase is fluctuating. It's only rare minority that actually continues to play the same old game for years.
With all of this in mind, I'm actually really surprised that ME3 multiplayer is still up. And not just up, but actually active.
- FrozenShadow
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Re: Bioware General (Mass Effect/Dragon Age/Other)
TTTX wrote:Someone With Mass wrote:It cost to much, but Cerberus is much better written in this DLC then pretty much ever.
Everything even slightly interesting in Cerberus was flushed down the toilet, when they decided to make them a pale imitation of huskfied reaper force 1.5 in ME3. And while Cerberus is definitely better written in Omega DLC, it was too little too late.
But really, Cerberus as enemy would have worked so much better, if they would have just been there for Mars, Citadel attack and their headquester. Former two does fit for Cerberus and TIM's plan to control reapers and latter is Shepard related more than just war. But Sur'Kesh, Horizon and Eden Prime (Javik) were totally unnecessary. Having Cerberus in those didn't make much sense.
Re: Bioware General (Mass Effect/Dragon Age/Other)
FrozenShadow wrote:Everything even slightly interesting in Cerberus was flushed down the toilet, when they decided to make them a pale imitation of huskfied reaper force 1.5 in ME3. And while Cerberus is definitely better written in Omega DLC, it was too little too late.
But really, Cerberus as enemy would have worked so much better, if they would have just been there for Mars, Citadel attack and their headquester. Former two does fit for Cerberus and TIM's plan to control reapers and latter is Shepard related more than just war. But Sur'Kesh, Horizon and Eden Prime (Javik) were totally unnecessary. Having Cerberus in those didn't make much sense.
I know, but the Citadel attack didn't make sense, at least not at the time it happen, since no one knew at the time the Catalyst was there.
- Someone With Mass
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Re: Bioware General (Mass Effect/Dragon Age/Other)
TTTX wrote:I know, but the Citadel attack didn't make sense, at least not at the time it happen, since no one knew at the time the Catalyst was there.
They did know about the Catalyst in the leaked script and thus was the source of the attack, but we can't have things make sense when it comes to Cerberus, because then they wouldn't be "mysterious".
- Someone With Mass
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Re: Bioware General (Mass Effect/Dragon Age/Other)
FrozenShadow wrote:To honest, I doubt the game industry in general even expects multiplayer games to last more than 2 year at max. There are so damn many of them these days. Battlefield franchise got dozens of games already and when you add games like Overwatch, TitanFall, CoDs, SW: BF and so on, you have multiple similar styles of games. Top of that, most of these games actually has pretty much exact same player. If you have played any of Battlefield games, there is huge like hood that you will at least try for example Titanfall or Overwatch.
However, this just means that devs don't have time to spend huge amount of times with "older" versions, because they need to start concentrating on new ones. This especially as huge majority of their playerbase is fluctuating. It's only rare minority that actually continues to play the same old game for years.
With all of this in mind, I'm actually really surprised that ME3 multiplayer is still up. And not just up, but actually active.
It's just sad that we might never see the likes of N64 GoldenEye's multiplayer again. I totally get it, though. The devs have the money after launch and the multiplayer offers no returns unless there's some kind of microtransaction in there.
Re: Bioware General (Mass Effect/Dragon Age/Other)
Someone With Mass wrote:TTTX wrote:I know, but the Citadel attack didn't make sense, at least not at the time it happen, since no one knew at the time the Catalyst was there.
They did know about the Catalyst in the leaked script and thus was the source of the attack, but we can't have things make sense when it comes to Cerberus, because then they wouldn't be "mysterious".
well the writers probably just thought, "Cerberus is indoctrinated, they don't have to make sense."
Someone With Mass wrote:It's just sad that we might never see the likes of N64 GoldenEye's multiplayer again. I totally get it, though. The devs have the money after launch and the multiplayer offers no returns unless there's some kind of microtransaction in there.
Technically ME3 multiplayer have microtransactions, since you can buy the boxes with real money or at least you can/could on the PC version.
Re: Bioware General (Mass Effect/Dragon Age/Other)
The Cerberus attack on the Citadel was supposed to take place at the end of the game, probably after Thessia. They moved it to the middle however because, and I'm serious, 'the middle of the game had you fighting too many Reapers and not enough Cerberus.'
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Riptide wrote:The Cerberus attack on the Citadel was supposed to take place at the end of the game, probably after Thessia. They moved it to the middle however because, and I'm serious, 'the middle of the game had you fighting too many Reapers and not enough Cerberus.'
Sounds like BioWare fought too much common sense too. It's not like the entire trilogy had been building up to that little REAPER INVASION ON A GALACTIC SCALE.
They could have just introduced more and tougher Reaper units as the game went on (Collectors, anyone?) and that would have been just fine. I would have rather fought them instead of Kai Lame and suffer arbitrary losses for the sake of melodrama when I in reality kicked his ass at every opportunity.
- Alienmorph
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Re: Bioware General (Mass Effect/Dragon Age/Other)
We've enstablished repeatedly that ME3 plot-wise was broken from the start. The endings were just the icing on the shit-cake.
Still "fun" to remember the many other asinine decisions taken along the way.
Here's an idea for example... how about movie the Rannoch storyarc in earlier? So we go fight Geth for awhile and not directed the Reapers, and doesn't look like my Shepard has magically forgetten he has a girlfriend that's sitting on the other side of the galaxy during the f-ing apocalypse. Ohwait... I'm talking too much sense. MORE CERBERUS GUDDAMMIT! THAT FIXES EVERYTHING!
I'm gonna be really really surprised of there's not even a Cerberus equivalent in ME:A... they seem to love the idea too damn much to let it fully go, and we're gonna "need" an human enemy faction for the multiplayer!
Still "fun" to remember the many other asinine decisions taken along the way.
Here's an idea for example... how about movie the Rannoch storyarc in earlier? So we go fight Geth for awhile and not directed the Reapers, and doesn't look like my Shepard has magically forgetten he has a girlfriend that's sitting on the other side of the galaxy during the f-ing apocalypse. Ohwait... I'm talking too much sense. MORE CERBERUS GUDDAMMIT! THAT FIXES EVERYTHING!
I'm gonna be really really surprised of there's not even a Cerberus equivalent in ME:A... they seem to love the idea too damn much to let it fully go, and we're gonna "need" an human enemy faction for the multiplayer!
Re: Bioware General (Mass Effect/Dragon Age/Other)
I am honestly sad we're not seeing a cerberus figure coming form another alien race.
But then I remember the Blinks and that they tried it and we out-competed them because we were all "it's war time motherfucker!"
But then I remember the Blinks and that they tried it and we out-competed them because we were all "it's war time motherfucker!"
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