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Bioware General (Mass Effect/Dragon Age/Other)

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Dragaros
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 27th, 2020, 12:30 am

Mazder wrote:Liara didn't need to become the Shadowroker, it's true. But we did need some form of ally controlling things.


I honestly feel like a better way to accomplish this would to have the Shadow Broker being the one who rescues, heals, and supplies Shepard after the Collector attack (I'm operating under the idea that the Collector attack is a must-have-can't-change-plot-point for this thought experiment; and in this scenario, TIM and Cerberus would be the ones making deals with the Collectors, and the Broker would be a much more trustworthy figure) and have him recruit Liara as his Prothean advisor, and after she proves surprisingly adept working for him, she kind of becomes an unofficial apprentice of sorts to the Shadow Broker, and a liaison between him and Shep. That way, she can be on the Normandy to assist on missions while still being connected to a vast network of information and resources, depending on how the story developed and what choices you'd make. And part of her character arc would be about becoming more ruthless and cold in her new duties, and reflecting on if that's the type of person she wants to become, and can she do this job without sacrificing who she is and should she walk away from this before she no longer recognizes herself, or just keep steady and ignore the risks because its for the greater good of the galaxy when weighed against the trillions of lives in danger from the Reapers.

TTTX wrote:A coma could have done better than death, even than Shepard's death (I mean being spaced, than burn in a atmosphere and crashing into a Planet really) and revival (that's never explained other than they threw a lot of money at the problem) was over the top and Michael Bay's level of stupid.


Agreed. Never understood why they felt the need to go all-in on that. A injury resulting in a coma would more than suffice for their narrative and gameplay needs, without the mental gymnastics you have to perform to hand wave how you can resurrect someone who's been dead via suffocation from exposure to space and planetary re-entry with the setting's current level of technology. That they say it took billions of credits and 2 years of hard work from the Lazarus cell does very little to explain it.

Even more so since they did so little with the concept. A few lines of dialogue in the beginning of 2 and then that one 30 second scene in 3 when you storm TIM's base and watch the recordings resulting in one moment of doubt and existential crisis and then BOOM, Shepard's over it and its no longer a big deal and never mentioned again. Sure, the supportive dialogue you get from your LI if you brought them along in that scene is nice, but its absolutely nothing from a storytelling perspective. Having Shep compartmentalize and suppress his feelings on the matter in the moment is understandable since you're a military professional still on mission, but something major like that, if its going to be a thing, needs to be explored in larger detail in other parts of the story or it just feels like wasted, undeveloped, trivial, superficial fluff. Just having it be a coma eliminates the need for all that. Plus, since one of the big themes of 3 is all about the pressures and burdens of war and leadership wearing Shep down, throwing in some death trauma on top of that without doing anything with it just feels messy, cumbersome, and unnecessary. You can achieve the same ends while being more efficient.

Someone With Mass wrote:
Well, they less fought the Reapers and more resisted them, since the Citadel trap was activated.

I think it was a mistake to introduce a solution from the past, since then they have to flimsily explain why the people in the past didn't use it or how they even came up with it, despite having very little knowledge about their enemy.

It would have been much better to establish a team of researchers, scavenge technology from the Reaper and then find a way to defeat them that way. A little like XCOM in a way. It would rely less on a McGuffin and let you actually work towards a solution rather than being given one from day one, which kills pretty much all the tension in the story, because anyone who's experienced any piece of fiction knows that the Crucible will work in the end.


This.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 27th, 2020, 12:31 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 27th, 2020, 12:31 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 27th, 2020, 12:31 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 27th, 2020, 12:31 am

https://www.youtube.com/watch?v=q2mqaq4Ro-8

No offense to Thane, but I always though Mordin had the most tragic death scene in Mass Effect.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 27th, 2020, 12:32 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 27th, 2020, 12:32 am

Image

Stop making me feel old! :lol:
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Joblom » January 31st, 2020, 12:23 am

magnuskn wrote:
And how exactly did her being in ME2 make it "entirely optional" for her to be in ME3? You had your team, you wanted them with you, because you could trust them.


I thought the answer to this was obvious. I was wrong. Okay, let me spell that out. If Tali is a squadmate in ME2 and she can die then logic dictates that any role she can have in the sequel will be optional. Right? 'cause she might be dead. If she's dead, she is not alive. If she is not alive, she cannot be a prominent character in the story. Not unless we are doing a flashback or something. Right? Does that make sense now?


TTTX wrote:I think it was more the problem they had no idea for the trilogy and where it should go, pretty much like how the new SW trilogy went to hell.

Having them as squadmates in ME2 works for that story, mostly because Garrus was more of an accident since no one knew he was archangel and he lost his squad and had no where is to go.


I agree that they never had a plan and that is the core issue. However the fact is, ME1 wrapped up Garrus' character arc more or less and the only reason he was brought back was fan demand. This was nice for the fans, I suppose, but not great for his character. At least in part. I'll admit at least in ME2 they managed to develop Shepard and Garrus' personal relationship and they did that pretty well. I still would have preferred to see him develop his place in the galaxy based on his ME1 experience. Maybe bring him back for ME3 or something but not ME2. Bioware even poked fun at this in the Lair of the Shadow Broker where Garrus' profile points out that he will never truly develop as a leader on his own while in Shepard's shadow. It's a clear reference to his development being knocked off course by ME2.

With Tali though... what does she add to ME2? I don't know why she's there or what she's about in ME2. She has virtually no connection at all to the Suicide Mission. Her loyalty mission shows us some interesting and relevant stuff... but we could have gotten that in ME3. Tali just feels tacked on ME2. There are ways her role in the game could have been made worthwhile... worth the price of making her expendable as far as ME3 is concerned, but alas we didn't get anything substance.

In ME1 Tali is a young woman on her pilgrimage. The galaxy is as new to her as it is to the player and she has the personal motivation to prove herself worthy to the galaxy and her people by stopping Saren and the geth. She is inexperienced but not quite naive. She's got an energy to her.

In ME2 Tali is... a young woman who likes Shepard and doesn't get along with her dad. Can't command respect apparently. There's not much else there. She is involved with people in ME2 who are far more relevant an interesting than she is; such as the Admirals and Legion. She may be waifu but I have standards.

Don't give me that contrived crap about Illuman's having us grab Tali to make Shepard comfortable. He only ever comments on that with Garrus and it is clear he didn't know who Archangel was. Let's not even talk about the clusterfuck that is the execution of ME2's premise.



Vol wrote:Re: Wrex - Eh, yeah, he is the best candidate for a unifying warlord by dint of us not meeting any others that aren't awful. That's not a good reason for him to do it, because even with their suicidal cultural malaise, there should still be krogan way better suited to actual leadership, but in a pinch, he'll do. Otherwise the rationale for curing the genophage gets very flimsy.


Curing the Genophage undoes everything Wrex has accomplished and him wanting that done seems counter to his arc in ME1. In that game he eventually internalizes that what the krogan need is to change, not to cure the genophage. The Genophage is just a forceful way of adapting them life in the interstellar community; an environment they were thrust into unnaturally. Wrex built his power base, and thus influence, by controlling the other clans' access to females. If you cure the Genophage then any clan will soon be able to breed freely and so Wrex will lose all leverage. History will eventually repeat itself. It would have made more sense in ME3 if it was Wrex who was posturing about curing the Genophage while in secret trying to sabotage it. Probably too complex and difficult to grasp for the average gamer, I guess.

Vol wrote:@Job: Yeah, I'd phrase it less strongly, but that stark contrast is what put me off. It wasn't Liara at all, and the DLC made it somewhat better, but the timescale and the skill set she'd need don't work. She could've still been the Shadowbroker, tweak what that actually is, but retained her original character. Like how Garrus in 2 is what he'd be if you Renegade mentor him in 1.


Sure I guess, but why? Why do we need anybody to be the Shadow Broker?

Vol wrote:@TX: I think they had a framework. Clearly, the Reapers were going to be the overarching threat. I disagree in that they never should've invaded en masse. Stakes are too high, you're locked into a MacGuffin ending then. If you kept it small, like Sovereign, or stopping the Collectors, or shutting down the "Wake up" signals, or otherwise keeping them from being an active military threat, you could've avoided a lot of the shit ME3 got.


If ME2 and ME3 had been planned out a bit, sit down and think out the logical and dramatic implications for the story over a weekend, I think it could have been done. They didn't even try though.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » January 31st, 2020, 2:13 am

Joblom wrote:I thought the answer to this was obvious. I was wrong. Okay, let me spell that out. If Tali is a squadmate in ME2 and she can die then logic dictates that any role she can have in the sequel will be optional. Right? 'cause she might be dead. If she's dead, she is not alive. If she is not alive, she cannot be a prominent character in the story. Not unless we are doing a flashback or something. Right? Does that make sense now?


Yeah, because the fact that everybody could die in ME2 means that they couldn't be a prominent character in part 3, right? Oh, wait, that's inane, because BioWare did the work and gave every main character from ME1 who you had survive to part three prominent roles. Of course we can disagree on what "prominent" means, but essentially Garrus, Tali, Kaiden and Ashley all had large roles to play in ME3, not even to talk about Wrex, who could be killed in ME1 and then the Krogans pretty much would rampage through the galaxy again (if you really cured the Genophage) without his influence on them. In fact, quite a lot of decisions which were optional in the first two parts had huge impacts on the outcome of many storylines in ME3. So please don't tell me that the inherent optionality of taking your decisions forward from game to game diminished the series and the characters overall, because that is one of the best features of the series, one which basically nobody else has tried so far to copy, due to its complexity.

Of course BioWare decided to throw it all away in the last 15 minutes of part three, but that's another story and a very bitter one.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Joblom » January 31st, 2020, 2:39 am

magnuskn wrote:Yeah, because the fact that everybody could die in ME2 means that they couldn't be a prominent character in part 3, right?


Yes, it does. It's a production issue. You'll notice how Tali is a nice addition to the quarian plotline in ME3 but she's not actually necessary or integral to it. Her role is thus... optional. Ditto Garrus. Ditto the rest of the ME2 cast who are lucky to get more than a cameo in ME3. Are we actually arguing about whether this is true or not?


magnuskn wrote:Of course we can disagree on what "prominent" means,


Yes, that is the core issue, isn't it? I'm glad that Garrus and Tali were given what roles they were, but their roles could have and surely would have been bigger if they'd been guaranteed present for that game. Instead, they had to be limited to smaller roles (though still bigger than some others) because otherwise the dev team would be wasting time on content most players might not see. Tali should have been the absolute STAR of the quarian/geth plotline. It is inexcusable to me that she isn't. That she can be easily and quickly written out of it.

I remember back in the day sycophants on the BSN would argue with me that "Well why would they (Bioware) give you such a large squad in ME2 if they weren't going to let you keep them in third game?" I pointed out how impractical this was then, was proven right, and now here I am arguing that I was somehow wrong even when I am demonstrably right. I'm not saying it is a GOOD thing that Tali/Garrus/ect were rendered optional facets of ME3. I'm not even denying that in a perfect world we could have written them into bigger plot-lines in ME3 and missed content be damned... but we don't live in a perfect world. We live in a world with time and budget constraints.

You want my opinion, ME3 is a trainwreck from beginning to end. Poor in its conception and even worse in its execution. Granted, I do think the game could have ultimately been a success if the ending was good. If it was satisfying.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » January 31st, 2020, 2:58 am

Well, I gotta disagree. Tali and Garrus being optional (due to them being possibly dead) doesn't mean that they are not essential to a better experience, through their personal storylines and connections to Shepard. Wrex (whom you are steadily ignoring, I see) being possibly dead can fuck up the entire galaxy in different ways.

Could they have possibly had even bigger roles in ME3 if their presence wasn't optional? Yes, of course. But that doesn't diminish that they had great roles in ME3 as it is, although they did Tali wrong by only getting to her later in the game. But since Garrus, who had the exact same issue with optionality as Tali, was with you very early, I don't think that this can be attributed to her being possibly dead. It was just that the writers chose to get to the Quarians later on in the story arc.

There were definitely big plot holes in ME3, which, aside from the horrific endings, made the story overall less enjoyable than it could have been. The Cerberus side definitely comes to mind. But the game is not a total trainwreck throughout. There are emotional moments, great storytelling, heart crushing and elevating character moments and very exciting combat. And then Hack Walters and Casey Hudson fumbled the ball so badly that it took Ryan Johnson and The Last Jedi to come along and say "Hold my beer" to get a worse destruction of a beloved sci-fi franchise than that.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » January 31st, 2020, 6:20 am

Joblom wrote:I agree that they never had a plan and that is the core issue. However the fact is, ME1 wrapped up Garrus' character arc more or less and the only reason he was brought back was fan demand. This was nice for the fans, I suppose, but not great for his character. At least in part. I'll admit at least in ME2 they managed to develop Shepard and Garrus' personal relationship and they did that pretty well. I still would have preferred to see him develop his place in the galaxy based on his ME1 experience. Maybe bring him back for ME3 or something but not ME2. Bioware even poked fun at this in the Lair of the Shadow Broker where Garrus' profile points out that he will never truly develop as a leader on his own while in Shepard's shadow. It's a clear reference to his development being knocked off course by ME2.

With Tali though... what does she add to ME2? I don't know why she's there or what she's about in ME2. She has virtually no connection at all to the Suicide Mission. Her loyalty mission shows us some interesting and relevant stuff... but we could have gotten that in ME3. Tali just feels tacked on ME2. There are ways her role in the game could have been made worthwhile... worth the price of making her expendable as far as ME3 is concerned, but alas we didn't get anything substance.

In ME1 Tali is a young woman on her pilgrimage. The galaxy is as new to her as it is to the player and she has the personal motivation to prove herself worthy to the galaxy and her people by stopping Saren and the geth. She is inexperienced but not quite naive. She's got an energy to her.

In ME2 Tali is... a young woman who likes Shepard and doesn't get along with her dad. Can't command respect apparently. There's not much else there. She is involved with people in ME2 who are far more relevant an interesting than she is; such as the Admirals and Legion. She may be waifu but I have standards.

Don't give me that contrived crap about Illuman's having us grab Tali to make Shepard comfortable. He only ever comments on that with Garrus and it is clear he didn't know who Archangel was. Let's not even talk about the clusterfuck that is the execution of ME2's premise.

Well they manage to develop both relationships, for Garrus, Shepard and Tali.

To be fair most of the Squad (only Mordin and Grunt have something to do with the Collectors, Grunt more by extension since he was made by Collector tech) have little to do with Collectors and the suicide mission, they are basically their for their skills (and somehow TIM knows we need these kind of people despite knowing fuck about the Collectors and their base) and Tali is a skilled engineer and can handle herself in a firefight, we couldn't have the trial in ME3 because of the setting of war and you know we wouldn't have much for shadowing for it in 2 because we wouldn't have a quarian unless they made up a different character, there we have Legion but it was even more shafted in ME2 then Tali because they didn't plan for Legion until after the teaser came out and they saw the fan reaction to it.

Well I like Tali because she has a lot of responsibility, she doesn't know how to really deal with it and the same time she has problems with her dad and she has the same views as most other quarians that the Geth is an enemy and not race with it's own problems and the war isn't as cut and dry as the quarians have told her then she meets Legion and have her own mission on the fleet which makes her see things in more grey and not black and white which I just find more interesting than the other quarians who we only get snippets of how they are as a person.

Well Tali wasn't planned to be on the team to begin with, but after Shepard met her and later Garrus it's possible she was picked probably because she was the only quarian who is willing to work with Cerberus or at least, have the tech skills needed and she already have a history with Shepard so she was properly the best choice at least given what Information TIM had at the time.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » February 10th, 2020, 2:49 pm

Total overaul/relaunch of Anthem confirmed by Chudson.

Would have preferred if they confirmed the rumored remaster of the ME trilogy, but I'm sure there's still 3 or 4 people that care for Anthem too.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » February 11th, 2020, 12:39 am

Source?

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » February 11th, 2020, 7:25 am

Vol wrote:Source?

Bioware themselves

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » February 14th, 2020, 6:15 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » February 17th, 2020, 12:45 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » February 23rd, 2020, 12:06 am

https://www.shamusyoung.com/twentysidedtale/?p=49332

This fellow generally has interesting, informed opinions on games. Albeit, he went full Geth in ME3, so he's also completely wrong sometimes. But I enjoy reading a game analysis rather than subjecting myself to an hour video for 10 minutes of thought.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Sinekein » February 23rd, 2020, 3:58 pm

Honestly, the difficulty to create a ME sequel has been hugely overblown, for me. It does not require a PhD in complex writing to tie things up from where things were left off. I'd say it would take the following steps.

1. They should say that it is a sequel to either Control or Destroy, and put Synthesis on the side as an "esoteric ending". I mean, maybe CDPR will do a TW3 sequel one day, but obviously that won't work for those who got Ciri and Geralt to die in the end. It will make a few people angry, but I'm 100% sure that the group formed by people who chose Synthesis AND are so attached to it that they couldn't play a sequel taking place in any other option is infinitesimal. On top of that, you can create fantastic sequels while picking the bad ending of the game before - XCOM2 is basically "well, turns out, you lost during Enemy Unknown, now fix stuff pls".

2. The sequel should take place far enough in the future that none of the characters from the MT are there, and so that the consequences of Destroy & Control can be mitigated without being ignored. This one will have several subparts.

2a. When I mean "far enough", I mean 100 years at least. So everyone is dead or retired or disappeared. No Liara, Samara, or Morinth. No Aria T'Loak. No EDI if you picked Control. No Wrex or Grunt - going back to that later. However, if Liara, Ashley or Jack were romanced (+Kaidan if Destroy was picked), there might be a meeting with a Shepard kid of the Easter Egg kind - definitely not a major character in any way. Or if it's a major character with a mysterious part (like, turns out your super biotic is indeed Jack and Adept!Shepard's great-grandkid), it's just a line in the biography and it does not significantly alter its personality.

2b. The delay should be big enough that the relays are functional again (even in Destroy). However, there should be a significant difference between Destroy and Control in the lore. Harder/Easier space travel should have favored some races to the detriment of others - typically, "merchant-type" asari will be more screwed by a lack of communication than krogan or turian.

2c. If Control was picked, Shepard will have sent the Reapers into a supernova or something. No fucking Reapers. Except maybe for some side mission in Harbinger's wreckage. Another possibility is to introduce an event that managed to eliminate them all, if you don't buy the global suicide. Might be a link between the OT and the sequel. In any event, the Reapers should not play a significant role in the sequel. Jury's out on the Leviathans, but they're not numerous enough to matter in that timeframe.

2d. The important decisions from the OT should have significant lasting effects, but not irreversible ones.

2d1. If the genophage was cured, the krogans should be thriving, for good (if Wrex) or bad (if no Wrex), with a significant sphere of influence. Salarian influence should have diminished due to their refusal to fight the Reapers. There might be a political split within Salarian society over that decision (or it could be settled already because a huge timeskip gives them the time to sort things out). If the genophage was not cured, the krogans should be struggling to survive, and another race would have power over Tuchanka's nearby systems.

2d2. Quarians and Geth. In any event, both races should be there, with varying roles to play.
- geth could be brought back by either the action of several races including the Quarians (if peace + Destroy) or by Quarian rogues (if sided with Quarians). In the former case, they would be way more integrated in the galactic society, and seen rather commonly. In the latter, they would be super rare, only trusting their creators, and in all likelihood there would be some kind of Quarian civil war going on.
- quarians could be brought back by saying that not ALL of them were on Rannoch, and that the remnants sided with some science-inclined race to help them not go extinct. Obviously, they would be super rare, and in all likelihood would hate humanity's guts, and the geth. They might also have their immune system issue being at least partially solved by some genetic engineering, but would keep the suits out of tradition.
- Rannoch could either be a paradise with many geth (if peace + control), a paradise with few geth (if peace + destroy), a wasteland (if geth + destroy), a quarian world (if quarian) or a geth hive mind (if geth + control).

2d3. The others IMO were minor enough not to matter in the long run. That can be handwaced by saying that times has passed - if Shepard was humanity first, then his successors decided to be more diplomatic, if he was let's be friends, he was followed by a bunch of less open-minded leaders. Humans will now be an established force in the galaxy on par with the Turians when it comes to power (and hypothetically the Krogan or Salarian, depending on 2d1).

2e. The fixed decisions from the OT should also have consequences. The Asari's influence will have dropped because Thessia is a ruin and other races became super distrustful. No fucking Cerberus, or Cerberus remnant - there might obviously be human supremacists but they should be new at least. Or politics might have played differently - the Asari might have managed to regain power by some dirty move, and there might have been a conflict because of that, maybe ongoing. In any event, the consequences should not be ignored.

3. Planets were important decisions were taken in the OT should be at best very secondary locations. So Tuchanka, Earth, Rannoch. In general, most OT locations should be avoided so as not to fall into the gratuitous nostalgia issue to the detriment of the new story. Unless they hire CDPR's writers and manage to create some interesting lore for all of them, but let's not be too ambitious right here.

And I would say that's it, mainly. Obviously, the 4. would be to look for an actual good idea for a game and hire competent writers able to create a layered universe: if it's "let's fight against new random eldritch threats", no need to bother.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » February 25th, 2020, 3:05 pm

the post is over, stop reading and move on.


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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » March 1st, 2020, 5:44 pm

https://www.youtube.com/watch?v=8eZiSDQfW5o

Mass Effect 3, you are on such a list yet again.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » March 2nd, 2020, 10:48 pm

I took a glance at the first decision tree, what are the notable differences here? It seems about on par with what we got, albeit with more Illusive Man talking.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 19th, 2020, 1:03 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 19th, 2020, 1:03 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 19th, 2020, 1:04 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 19th, 2020, 1:04 am

"Drive me closer! I want to hit them with my sword!"

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TTTX
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » March 26th, 2020, 1:08 pm

the post is over, stop reading and move on.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » March 27th, 2020, 12:47 am

You know, I normally poo-poo games that try to be cinematic, as it's a massive expenditure for, so often, shit results. But Mass Effect needed it, and it worked beautifully. All that extra work for the cameras and animations and the mouth rigging was vital to the immersion.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » April 20th, 2020, 2:33 pm

the post is over, stop reading and move on.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » May 27th, 2020, 10:37 pm

I keep seeing "Mass Effect remaster" confirmed being bandied about, but no sources. Did someone say something I missed?

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Sinekein » May 27th, 2020, 11:47 pm



I really don't get why videos like that are popular, whether they are about movies or games or series, and whether they are about great, mild or horrible pieces.

It is just a horrendous amount of time spent nitpicking and nitpicking, and more often than not purposefully ignoring rather logical explanation to sound more like an annoying nerd who knows better than everyone else.

I randomly clicked on the bar, got at the 32 minute mark. It was about how impossible it was for Javik to survive for so long in his pod considering what happened on Ilos (Vigil not being able to keep all pods active). Which purposefully ignores the fact that A) Javik was in a unique pod, while Ilos had thousand of those, so it's likely their designs were different (reinforced by Javik being a high-ranking Prothean) B) it takes way more energy to keep thousands of pods running than just the one C) Ilos survived for a while by being cut from the rest of the galaxy and only then did they start building their cryo pods, so it's not far-fetched to imagine that those were not of the highest quality due to the lack of resources (and possibly expertise) at their disposal. The fact that a lore point is not expanded does not mean it does not make sense.

So I get the feeling watching more will only make me roll my eyes, and I keep thinking that there is only one way creators of videos like that should be treated (no matter which sins they are looking for - I wouldn't be able to stand a Transformers 2+ or Call of Duty vid despite how much contempt I have for those)

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » May 28th, 2020, 1:48 am

Vol wrote:I keep seeing "Mass Effect remaster" confirmed being bandied about, but no sources. Did someone say something I missed?

Its come up a few times. We'll see.

Next gen is soon, so it almost has to be for next gen. Which to me makes me not believe it will happen. Or if it does, it will be a poorly made port.

Option 3 is they do a full remake of all 3 for next gen, and that just isnt happening.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » May 28th, 2020, 6:12 am

Yeah, I'm expecting an equivalent of the Halo: Master Chief Collection, aka lots of big talks about it, but as little new content in it as possible.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » June 23rd, 2020, 9:58 am

the post is over, stop reading and move on.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » June 23rd, 2020, 11:53 am

So, if that's true, which is a big "if", they're actually doing some significant improvements and expanding to the story and the general game that I think are very good ideas... but thei're porting everything into Frosty the Pain in the Ass Engine and are not changing or improving the one part of the story nobody likes?

That... is just unfortunate, if true. This is their last chance to fix this story and and some hope to make something else of the whole series going forward, and I'd be really sad if they miss it out for no good reason, but still manage to improve upon pretty much everything else.

Time will tell, I guess. It'd be nice to have a more polished and consistent, both in terms of graphics and story, version of the trilogy, but if the endgoal is still the same...

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » June 23rd, 2020, 3:14 pm

TTTX wrote:snip


Huh. That's actually a lot more changes/additions than I ever imagined BioWare/EA would do. But this is, of course, all assuming this information is accurate; to say I'm very doubtful of that would be a colossal understatement of the highest order. This reeks of made-up internet rumor BS.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » June 23rd, 2020, 3:14 pm

"Drive me closer! I want to hit them with my sword!"

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » June 23rd, 2020, 3:14 pm

"Drive me closer! I want to hit them with my sword!"

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby NCLanceman » June 23rd, 2020, 3:19 pm

Aside from a few bad takes, that video's pretty interesting! Shame about how this guy isn't likely to get that Immersive Sim revolution we've been waiting for all this time.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Sinekein » June 23rd, 2020, 7:29 pm

Honestly if they just added a bit more than "Shepard breathing" to the destroy ending I'd be fully happy to send BW some bucks with this remaster.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » June 23rd, 2020, 7:41 pm

Sinekein wrote:Honestly if they just added a bit more than "Shepard breathing" to the destroy ending I'd be fully happy to send BW some bucks with this remaster.


I would imagine that if thei're gonna go to the trouble of essentially remake the majority of the trilogy, the endings, while remaining the same in content, will get some extra embellishments too. But the way I've always seen it was that BW wanted to keep the fate of Shepard in the Destroy Ending as ambiguos as possible, so that people wouldn't consider it "the right ending" because it's the only one where the hero/PoV character survives... so if they won't do any major change to the story and the finale in particular, that's more than likely how it's gonna remain.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » June 23rd, 2020, 7:50 pm

Its more than just the ending though. I mean it really is. That whole story has some serious issues.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » June 23rd, 2020, 8:01 pm

Absolutely, the Reapers Invasion should have been the ticking clock in the background not something that actually ever happens. In the moment the went for that, they wrote themselves in a corner, because the only way you can undo something of that size and scope is by b.s.ing your way around it with some overpowered plot device. Which is exactly what happened. And there's the fact the Reapers also had to forgot their billion years-old modus operandi and not just shut down the Mass Relays network immediately, just for you to even have the chance to go hunt for said plot device.

So yeah, story's fundamentally borked, unless you just actually remake from scratch at least most of the third game. But if they polish what we've already got so that at least all the character-based stuff doesn'tfeel like a waste of time because the real payoff is helping the poor oppressed killer robots, I'd be significantly happier already, and willing to throw some money at the (still mostly hypotetical) remaster.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Sinekein » June 23rd, 2020, 8:20 pm

Oh I agree, but the main flaws of the story throughout the trilogy can't be fixed without a complete remake ala FF7. For example you can't excise the weird Cerberus fetish in ME3, or indeed have the Reaper threat be better handled. But since the endings have no further consequences, expanding them is within the realm of possibility. I don't even necessary want more happiness, I'd just like...satisfaction? They can take example on The Witcher 3, in which there is no "perfect" ending among the three but each one of them feels incredibly organic and "complete". Basically, remove the "SPECULATIONS" part and be more straightforward with what happens in each case both at small and large scales. Witcher 3 style. It's the end of an epic, not a two hour artsy movie, it would be nice to know what happens to the various characters and planets you've encountered considering the decision(s) you took.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » June 23rd, 2020, 8:21 pm

Honestly we will see what happens. I think that it is probably likely the (at least) ending is altered in some way though.

Maybe it will be at Microsoft's July show. Microsoft tends to get the Bioware trailers.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » June 24th, 2020, 7:38 am

Man, if they had just made the Citadel party the one and only ending, I would have been just fine with it.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » June 24th, 2020, 11:59 am

Alienmorph wrote:Absolutely, the Reapers Invasion should have been the ticking clock in the background not something that actually ever happens. In the moment the went for that, they wrote themselves in a corner, because the only way you can undo something of that size and scope is by b.s.ing your way around it with some overpowered plot device. Which is exactly what happened. And there's the fact the Reapers also had to forgot their billion years-old modus operandi and not just shut down the Mass Relays network immediately, just for you to even have the chance to go hunt for said plot device.

So yeah, story's fundamentally borked, unless you just actually remake from scratch at least most of the third game. But if they polish what we've already got so that at least all the character-based stuff doesn'tfeel like a waste of time because the real payoff is helping the poor oppressed killer robots, I'd be significantly happier already, and willing to throw some money at the (still mostly hypotetical) remaster.

I would say that you would have to remake most of 2 in order to save the story, because it basically there the problems start.

Sinekein wrote:Oh I agree, but the main flaws of the story throughout the trilogy can't be fixed without a complete remake ala FF7. For example you can't excise the weird Cerberus fetish in ME3, or indeed have the Reaper threat be better handled. But since the endings have no further consequences, expanding them is within the realm of possibility. I don't even necessary want more happiness, I'd just like...satisfaction? They can take example on The Witcher 3, in which there is no "perfect" ending among the three but each one of them feels incredibly organic and "complete". Basically, remove the "SPECULATIONS" part and be more straightforward with what happens in each case both at small and large scales. Witcher 3 style. It's the end of an epic, not a two hour artsy movie, it would be nice to know what happens to the various characters and planets you've encountered considering the decision(s) you took.

Well considering that we don't know consequences of the changes and other changes that might come in future sequels of the FF7 remake (even though it's more sequel really) I would say it's more hard to compare, mostly because the FF7 "Remake" isn't done and considering the backlash it might never be done (at least not the way the creators intended it) if the company gets scared of the fan reaction and be all like cancel remake plans and make a proper remaster so the fans like it instead of hating it.
the post is over, stop reading and move on.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » July 12th, 2020, 1:59 am

You know, when I first played ME1, I thought the asari were clearly the space babes with a veneer of philosophy and art and such to make them not fuckbait. Exemplified in the Consort, and how she's a hooker, but much more, and all that jazz. Then in ME2/3, they eroded that and made them kinda stupid assholes. But in hindsight, a decade's worth, I like what they were originally meant to be far more. Having well-rounded, realistic aliens is fine, but you don't need that, so much as an alien other to play off of. Also, space babes. Quarians never had that luxury.


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