TheodoricFriede wrote:Oh so the only thing I care about? Cool.
Haven't heard an official statement about it yet, though.
TheodoricFriede wrote:Oh so the only thing I care about? Cool.
Someone With Mass wrote:Also, I'd say that stepping back a bit from Mass Effect and learning more about what works and what doesn't would be good.
TTTX wrote:Someone With Mass wrote:Also, I'd say that stepping back a bit from Mass Effect and learning more about what works and what doesn't would be good.
Yeah, ME:A doesn't really have a set up for a sequel so it's not like they have to hurry to get the next one out.
Alienmorph wrote:TheodoricFriede wrote:Oh hey theres a new gay romance for Ryd...
Oh...
Makes me miss Shepard's ridiculous orange puffy jacket. Didn't think I would ever say that.
Su37 wrote:http://kotaku.com/sources-bioware-montreal-downsized-mass-effect-put-on-1795100285
magnuskn wrote:
That was my favorite outfit for ME2.:p
magnuskn wrote:
Good.
Mazder wrote:Did you not play the same game as I did because there was a massive cliffhanger at the end of the game.
magnuskn wrote:Su37 wrote:http://kotaku.com/sources-bioware-montreal-downsized-mass-effect-put-on-1795100285
Good. Maybe they will re-think their direction and finally get rid of Hack Walters. Maybe we actually can get back to the Milky Way and maybe the next Mass Effect will have less dead space and fetch-quest bullshit.
There will be a new Mass Effect in the future, no doubt. I view them putting it on the backburner as a good thing, because now there is a chance that they will actually think about where to take the franchise instead of just having Mass Effect Andromeda 2: The Nextening.
TTTX wrote:or they'll reboot that's also a possibility.
TheodoricFriede wrote:magnuskn wrote:
That was my favorite outfit for ME2.:pmagnuskn wrote:
Good.
So this pretty much sums up my opinion of your opinion.
magnuskn wrote:
Yeah, well. Given how I think your an overemotional bitchy drama queen with shit opinions on 90% of things, I'm not surprised.
TheodoricFriede wrote:magnuskn wrote:
Yeah, well. Given how I think your an overemotional bitchy drama queen with shit opinions on 90% of things, I'm not surprised.
Tosser.
TheodoricFriede wrote:Andromeda is a reboot, for all intents and purposes.
magnuskn wrote:Su37 wrote:http://kotaku.com/sources-bioware-montreal-downsized-mass-effect-put-on-1795100285
Good. Maybe they will re-think their direction and finally get rid of Hack Walters. Maybe we actually can get back to the Milky Way and maybe the next Mass Effect will have less dead space and fetch-quest bullshit.
There will be a new Mass Effect in the future, no doubt. I view them putting it on the backburner as a good thing, because now there is a chance that they will actually think about where to take the franchise instead of just having Mass Effect Andromeda 2: The Nextening.
TTTX wrote:Mazder wrote:Did you not play the same game as I did because there was a massive cliffhanger at the end of the game.► Show Spoiler
TTTX wrote:TheodoricFriede wrote:Andromeda is a reboot, for all intents and purposes.
Nope, ME:A is a spin off, because the original trilogy still happened in that universe.
Mazder wrote:TBH I hope they don't just go back to the Milky Way because the lowest common denominator wants it out of pure bloody spite because it wasn't the perfection they wanted post ME3.
I definitely hope they go back with a fucking point of going back of if there is a thing going on in the in between of Andromeda's timeline and find a way to sync them up. Even if it's with some wibbley wobbly space magic.
Su37 wrote:http://kotaku.com/sources-bioware-montreal-downsized-mass-effect-put-on-1795100285
magnuskn wrote:For me, the Milky Way is home. Andromeda is a diversion which has really nothing to do with us. I want to see Earth rebuilt, new alliances, new rivalries, new enemies. I'm not interested at all what happens one galaxy away to a bunch of people who thought just fucking off on a completely unnecessary (to their best knowledge) hail mary mission was totally the best idea. Not even to mention the logistical impossibilities of that havinh happened between ME2 and ME3.
Mazder wrote:So you want to go back to where we were before in terms of power, get us all built up again only to have some new threat ruin us again.
How run of the mill, dull sci fi.
I mean, how boring must we be if all we can think of doing with what we have is "oh, let's just go back".
That's incredibly dull. I mean seriously after the reaper War what actually could feel like a threat except some bullshit Civil War?
And TBH having an exploration mission turn into a last ditch effort is completely fine. In the mindset of those going it was peacetime just before ME3. It was a perfect time to go. Humanity and the council races were stagnating again, they build up an awesome mission and went for it. I mean it's literally the ME-verse's version of the Moon Landing. Something so incredibly impossible that it's just time to say "fuck it, why not?".
Saying not caring for explorers in ME:A is like saying "sod that Neil Armstrong guy, right? What's he ever done to be interesting?"
Mazder wrote:How run of the mill, dull sci fi.
magnuskn wrote:Yeah, I got an emotional attachment to home. I don't care if you think that boring. And saying "what interesting could ever happen?" shows a dangerous lack of imagination.
The Milky Way had still lots of options on what could be done with it. We didn't need another galaxy for that. And also, the Andromeda expedition is either hundreds of thousands of naive fools wasting incredibly important resources for a galaxy which really would have needed them just one year later or an imperialistic mission right out of the colonisation age. The Roekar may be fanatics, but they are not exactly wrong, per se.
Alienmorph wrote:Uuuh... you do realize that ME:A is basically you going on another scavenger hunt in alien ruins, fighting robots and zaelots, with a command structure made of assholes waiting you at base to boss you?
That is LITERALLY like 80-90% of every space opera ever. As well as the bases of the very first ME game. It is ALREADY dull and repetitive, on many levels.
Mazder wrote:TTTX wrote:► Show Spoiler► Show Spoiler
Mazder wrote:Okay both of you stop before this shite gets out of hand.
Agree to disagree and move on.
Otherwise this is all just pointless drama.
magnuskn wrote:For me, the Milky Way is home. Andromeda is a diversion which has really nothing to do with us. I want to see Earth rebuilt, new alliances, new rivalries, new enemies. I'm not interested at all what happens one galaxy away to a bunch of people who thought just fucking off on a completely unnecessary (to their best knowledge) hail mary mission was totally the best idea. Not even to mention the logistical impossibilities of that havinh happened between ME2 and ME3.
SciFlyBoy wrote:What is the point of the second set of class upgrades? Let me rephrase, I picked the "engineer" class but when I put points into combat I unlock soldier levels, points in both tech and combat I get infiltrator levels, so forth. What does that mean? Should I be doing anything with those?
Mazder wrote:First off I said nothing about your damned emotional attachment so you can stop with the bleeding heart crap. Earth and the Milky Way are my home too, i'm just willing to let it go so something can actually happen and we don't end up killing it ourselves with stagnation.
Secondly, the Andromeda Initiative was created over, at least 5-6 years.the result of which takes place, yeah, a year before a war (that was kept mainly in secret form the general public and was only made known by the Ai by a few leaks waaaay too far into the project to turn back and revert the resources spent to help a potentially not even verified/announced war anyway) that most of the initiative didn't even know about, nor could even do anything about. They were exploring, that was their main goal. Most of this "fresh start" business is mainly because people knew this exploration was a one way trip so they thought on the mistakes/current system and how to improve on it. I mean, when moving house do you set it up exactly the same as your old one or do you tweak, change and refine?
Thirdly, yeah, there was conflict in a bad entry. If you see the problem areas of society creeping as it does from any society then TBH we may as well burn Earth now as that shit happens when people explore or not.
At least we're not the Kett.
And lastly what scenarios can you imagine to do in the Milky Way.
Half the Galaxy is in Council Space, the other half is basically the badlands. So if it's either "something found in the badlands" or "some political conflict, eg Krogan expansion scuffles" I'm going to say I've thought about it and gotten bored of it before Andromeda came out.
Yeah, and guess what I don't want ANOTHER of?
The exact same thing, but BACK in the Milky Way.
At least with Andromeda they moved and attempted to move the franchise on to a new place rather than stagnating.
Yeah they had to bring in old gameplay mechanics for familiarity, I can forgive that so long as it quells the "OMG THEY RUINED IT" club spewing their tripe.
Mazder wrote:Yeah, and guess what I don't want ANOTHER of?
The exact same thing, but BACK in the Milky Way.
At least with Andromeda they moved and attempted to move the franchise on to a new place rather than stagnating.
Yeah they had to bring in old gameplay mechanics for familiarity, I can forgive that so long as it quells the "OMG THEY RUINED IT" club spewing their tripe.
Mazder wrote:Yeah, and guess what I don't want ANOTHER of?
The exact same thing, but BACK in the Milky Way.
At least with Andromeda they moved and attempted to move the franchise on to a new place rather than stagnating.
Yeah they had to bring in old gameplay mechanics for familiarity, I can forgive that so long as it quells the "OMG THEY RUINED IT" club spewing their tripe.
magnuskn wrote:Oh, okay. So, because they put a fresh paint job over the whole tired concept of "go fetch me twenty bear asses and also shoot those scary things out there" with the name "Andromeda" on it, instead of "Milky Way", you somehow think that the tired bullshit we got with this latest game counts as "innovation"? Please. The story was not even competently told and I'll take a well told story twenty times a day over something "innovative".
A Mass Effect game back in the Milky Way would have to deal with the Reaper fall-out first thing, anyway. Unless they put it a generation in the future and then new conflicts can arise. It doesn't have to be a galaxy threatening thing every time.
"Innovation" doesn't always mean "better".
Vol wrote:1) Turian toes are good and noble, bring on more toes, dammit.
2) The new patch is pretty fucking good.
3) The Kotaku story is clickbait, notice how it's more weasel-words than, you know, investigation and facts. Game studios don't have the same staff right before a launch and right after, you shift people around during the time between projects, because you don't want to pay a salary for someone not working on something.
4) We're still getting the DLC, based on how content is staggered, it's probably well far along in the pipeline, no reason not to finish up at least whatever's been worked on so far.
Alienmorph wrote:A new place that looks almost exactly like the old one, except with fancier graphics, less memorable races and locations (hell less of both of those period), less higher stakes, and that every 2 quests stop on its tracks to reference the old games anyway.
The game has some good things going for, but for all intents and purposes is a safer and watered down version of the previous games anyway. The fact it's set in another galaxy plays so little in it that you could literally just rewrite it so that the Helius Cluster is just one of the many many maaaany unexplored regions of the Milky Way with no Mass Relays in it, and pretty much nothing would be lost in the grand scheme of things.
Such a fresh start indeed!
Vol wrote:Instead of classes being locked, you can freely swap between them after you unlock them, for some bonus to certain stats/effects for that kind of playstyle.
So no, it's not really important unless you get sick of the Engineer setup and start putting points into Combat/Biotics, say, and want to get bonuses to those abilities, so you swap to Vanguard or something.
magnuskn wrote:Oh, okay. So, because they put a fresh paint job over the whole tired concept of "go fetch me twenty bear asses and also shoot those scary things out there" with the name "Andromeda" on it, instead of "Milky Way", you somehow think that the tired bullshit we got with this latest game counts as "innovation"? Please. The story was not even competently told and I'll take a well told story twenty times a day over something "innovative".
A Mass Effect game back in the Milky Way would have to deal with the Reaper fall-out first thing, anyway. Unless they put it a generation in the future and then new conflicts can arise. It doesn't have to be a galaxy threatening thing every time.
"Innovation" doesn't always mean "better".
SciFlyBoy wrote:Do you actually pick the classes that open up? I have engineer, soldier and infiltrator unlocked. Or does unlocking them and their levels just simply give you more bonuses to the skills you've already chosen?
TTTX wrote:there is just that really big problem that BW won't undo the ME3 endings and that makes in future game in the milky way pretty much impossible.
Mazder wrote:So, yeah that's a pretty decent reason to feel that ME:A was a bigger step than is seen.
Mazder wrote:Yeah because a planet would look like a planet. Take a big enough step back it all looks like, how did Drak say it? A bunch of floating rocks?
Less memorable races. Considering most of the races in ME:A are the same ones we've always had, and some of the ones which are most common in the rest of the games, that argument isn't really a strong suit. 2 new races were added. Angara and Kett. One suffers from Antagonist syndrome, yeah I'd admit that. But if you feel the Angara are less memorable simply for being new then nothing introduced in the Milky Way would have had an impact either.
Less higher stakes than a Galactic War.
Again I say, where would you even go after that?
You want to solve that question whilst staying put in the same Galaxy. At least this story added a new thing to try. Something pretty impossible in of itself. Isn't that a cool thing to try? Exploring something on a MASSIVE scale, not just in space and area but in CONCEPT?
It's like us saying "fuck it, let's pack our shit and go to Alpha Centauri right now!
How is that a dull idea?
Yeah it's execution wasn't great, but it's better than sitting around licking our wounds until something finds us as we would have done in the Milky Way.
TBH if we had this game and it was "just another part of the Milky Way" it would have been even more boring to most of us here. The thing that carries it is the core concept of moving to another Galaxy. It's the thing that actually gives the game, and the universe as a whole, any bloody life. Otherwise the story didn't matter, the setting didn't matter, the game doesn't matter and the franchise may as well have died on ME3.
So, yeah that's a pretty decent reason to feel that ME:A was a bigger step than is seen.

TheodoricFriede wrote:I just think it sucks that Mass Effect is essentially dead because people were bitching about Bioware animations that are in every Bioware game.
Alienmorph wrote:
If that was the only reason, I'd agree 100%.
TheodoricFriede wrote:It was.
Alienmorph wrote:No, because you go to another guddamn galaxy and you STILL get just a desert planet, a jungle planet, a volcanic planet and an icy planet. All of which mostly have the same general appearance of an Earth or at least Milky Way (by ME standards) world. How about for example doing something to make these new worlds y'know... more alien? Like having blue grass and giant mushroom-trees for example, instead of just doing Nevada: IN SPAAAAAACE!
Other games seems perfectly capable of doing that...
[image snip]
Alienmorph wrote:And no, not higher stakes than a Galactic War, higher stakes for the main character and the crew. There is no Suicide Mission, there is no Virmire... fuck I thought there could be at least one scenario where you had to sacrifice Ryder's sibling. If there is no legitimate risk of losing anyone involved and/or straight up walking into a critical failure scenario the game becomes more just a "choose your own dialogue" adventure and less of a proper RPG where you actually give a shit about what's going on.
Alienmorph wrote:And for the one million time... no, I do NOT want a direct follow-up to ME3 that is about the rebuilding of the galaxy. But setting a smaller but well told story in a universe that is recovering from a catastrophic war and is changing completely feel more interesting to me than going on another treasure hunt on another load of generic "alien-but-not-so-much" planets and meeting a new race that looks and act so much like every other in the series previously that they might as well be in it all along.
Alienmorph wrote:Give me a crew like the one of the Tempest, have them starting an adventure to go after something that matters deeply to THEM and is not another "behold! The new savior of all civilization!" story, and where is possible to fuck things up and having to pay a price if you do, so that I give more of a shit about them. It's not a matter of bringing back Shepard, is not a matter of continuing where ME3 left and it's not even a matter of being mind-blowingly original. But I feel instead like every time we eventually hit this wall where you or Theo just pretend that the problem is that who doesn't like Andromeda just wanted a ME4 with Shepard and the rest of the gang, and stop listening.
Mazder wrote:Because it might not fit the style of Mass Effect.
Even with NEW things it has to fit the style.
Take the Marvel MCU for example.
When doing Thor they had a certain style they needed to hit BUT they also had to match it to Captain America, Iron Man, etc. If he had his fully comic appearance right out of the gate it would have honestly looked jarring next to the others, who were rather nitty gritty.
The same applies for Mass Effect. They can do new things but it has to at least match what has come before. They can introduce new things but it'd have to be slightly slower to fit the overal aesthetic of the franchise. Otherwise it might look out of place.
But they did do some interesting terrain features and new movement concepts and there were probably some small things that were new.
Mazder wrote:I'd be all for a more personal/closed nit story but the universe Bioware has developed isn't populated enough, or isn't shown as populated enough to make it work IMO.
Because, yeah, something small might be okay, but we've always had grand stories with things that truly matter, we've never had personal, and I mean deeply personal stories. Everything before has been to move the Grand Plot along.
TTTX wrote:
Well that's the problem with ME when it comes to style of the races, because while most of the races have the common traits of having a human like body and so on, there are also races that doesn't share those traits (but they are most likely just a bitch to animate).
However when it comes to the Angara and Kett I feel their designs are a bit lazy.
I mean it's pretty obvious the Angara are basically rip off of Star Wars Twi'leks.
and the Kett do have the genetics of at a 1000 species and they basically look humans with bones on the skin even if we accept the whole gentic side of things, they should look more then just basically humans with bones coming out of their skin. The race basically had the backstory and ME science to explain if they looked more alien then what we are use to and BW basically made the most generic race possible.
TTTX wrote:
Not in Andromeda (yet anyway, give it a couple of hundred of years), back in the Milky way BW could have told a more personal story but you know ME3 more or less put a stop for that.
Raga wrote:*snip*
This is not a good place to be in if you want singleplayer RPGs from Bioware and that is literally all I want form them. I don't want interactive movies. I don't want mediocre multiplayer. I want RPGs. I would rather have 7.5-8.5 scored RPGs from them than no RPGs because even their offal is more enjoyable than 95% of other games out there. My least favorite game of theirs (ME1), I have still played innumerable times.
Vol wrote:I can deal with less than sterling games, stupid political preaching, jankiness that needs patches. I'd rather deal with that, and have Mass Effect and Dragon Age, than not.
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