
Nailed it.

Someone With Mass wrote:Also confirmed: Kett have no balls.
Alienmorph wrote:I'm so fucking sick and tired of people pretending ME3's only problem is the ending. Seriously.
And I'm sorry, but there's nothing clever into turning your back on your main setting because "xplurathiuun!" either, and there will never be.
Someone With Mass wrote:ME3's problem is that it puts drama ahead of logic. And when your sci-fi story is loosely based on real science...yeah.
Alienmorph wrote:I'm so fucking sick and tired of people pretending ME3's only problem is the ending. Seriously.
And I'm sorry, but there's nothing clever into turning your back on your main setting because "xplurathiuun!" either, and there will never be.
TTTX wrote:Someone With Mass wrote:ME3's problem is that it puts drama ahead of logic. And when your sci-fi story is loosely based on real science...yeah.
Problem is that ME2 started the whole drama ahead of logic.
Mazder wrote:
Growth?
Avoidance of stagnation?
Avoidance of a complex issue that would a few and leave the others slicing your audience no matter what you do so you may as well try to do something different in order to save face and audience?
A new vision on the story leading to potentially bigger stories?
All decent reasons if done right. Number four is very prudent though as people are still pretty Jaded about ME3 as it influenced a lot of Andromeda's hate. You only need a small glance at the situation as a whole when the game was released to see that.
Alienmorph wrote:Mazder wrote:
Growth?
Avoidance of stagnation?
Avoidance of a complex issue that would a few and leave the others slicing your audience no matter what you do so you may as well try to do something different in order to save face and audience?
A new vision on the story leading to potentially bigger stories?
All decent reasons if done right. Number four is very prudent though as people are still pretty Jaded about ME3 as it influenced a lot of Andromeda's hate. You only need a small glance at the situation as a whole when the game was released to see that.
Well, that's the problem now, isn't it? We're given any real reason why the Andromeda Initiative is necessary other than "hey you want a Mass Effect game or not?" and "a few people in the project MIGHT know the Reapers are a thing"? With literally 90% of the Milky Way left unexplored, wouldn't have made more sense to just travel a few years to one of the outside areas of the galaxy rather than over half a millennia to an whole other one? Even if you want to ignore how much holes and contradictions the A.I. creates lore-wise, there's still very few reasons in-universe to try such a monumental and risky task. And even those few are left unknown to most people. Or are we supposed to believe that only a few decades after joining the galactic community mankind has nothing left to other than leave to avoid stagnation, to use one of your examples?
TTTX wrote:Problem is that ME2 started the whole drama ahead of logic.
Mazder wrote:Yeah and if they went with logic over drama they'd have a very dull wide open spaced bore-fest with less updates and less story than Elite Dangerous.
And I say that while playing Elite Dangerous.
It simply wouldn't be the same franchise and it'd have been nowhere near as popular as with drama comes story and most importantly characters.
Yeah ME1 had them but the freaking shone in ME2.
Someone With Mass wrote:Yeah, but that worked somewhat because the whole thing was about how Shepard recruits the dirty dozen to attack the Collectors while ensuring that their minds (and sometimes bodies, hehe) were in top shape. I would be surprised if an emotion connection between them wasn't one of the big driving forces with the exception for Legion. Even he gets something profound in there if you talk to him after missions.
"Home" is recognized patterns. Known spaces. Familiar thought processes of sapients. It is belonging. A planet is an amount of material massive enough to collapse into a spherical volume. Rocks, ice and gasses are not "home." The home of the creators is where the creators are. Their place of origin is not relevant -- only where they choose to go together.
In ME3, everyone gets hit in the head with the dodgeball of stupid melodrama. Shoot Kai Lame instead of letting the terminally ill drell go hand to hand with him? Nah, Thane got this.
Legion is the conduit for the Reaper control signal because dun-dun-DUN. Explore the whole Dyson sphere subplot? Nah. Legion must die no matter what because...uh...you'll have too many squad characters otherwise.
The Citadel is under attack from Cerberus because BioWare didn't manage to connect the threads from the old story that got ripped out at the last second.
But I digress. I think that Andromeda is surprisingly connected to the lore of Mass Effect, even if there's no much need for it in this new galaxy. That said, I think that there's a severe lack reaction to the whole "The Andromeda Initiative was created to escape the Reapers" thing. You'd think that'd be a huge turning point in the game, since the outlaws left because there was nothing solid for them back on the Nexus and a lot of people are in disagreement over what should be done.
TTTX wrote:True, but it doesn't really excuse the lack luster main story (after all the meat of ME2 are the recruitment and loyalty missions and most of them are optional) of ME2 though or the fact ME2 doesn't really add anything to stop Reapers (we stop the Collectors from building a Reaper, but it was so far from being finished, what we know of them and what they had to do to finish their plan meant they were doomed to fail even with without Shepard) or even perpare for them.
Mazder wrote:Not really. I am pretty sure that the Reaper that was being built was always intended to just get to the citadel as fast as possible and open the gate.
Seeing as the Alliance wasn't doing shit and without Sherpard doing it they'd have waltzed their way to completion.
Someone With Mass wrote:If the Collectors had completed their Reaper, it could have snuck its way to the Alpha mass relay and then gone to the Citadel and finish what grandpa Sovereign started. It probably wouldn't have even needed to be completed for that to happen. Also, nothing says that they're going to target Earth for the sake of getting material to complete the Reaper. They could have just chosen to target Earth at one point to help with the harvest.
They could have also gone to places other than the heart of the Systems Alliance, like Terra Nova or Eden Prime. That's about eight million people right there.
As for the loyalty missions, it's more about the state of the minds of our squad than anything. I'm pretty sure that if Tali gets exiled, she'll say something along the lines of "we'll probably end up dead anyway." Isn't that the kind of mindset you want to bring with you on a suicide mission? The reason why Thane joined up with Shepard is because he thought he'd die while doing something good. Without a Rite of Passage, Grunt sounds like he would have been more than just a little distracted.
Garrus could have been hesitant about leading another squad, since the last one got killed.
You'd be surprised how much a little self-doubt can mess up your thoughts, reasoning and actions.
Sure, a lot of the deaths in the suicide mission comes down to bad luck rather than poor judgement or lack of commitment, but that's because of the execution. The concept is solid in my eyes.
TTTX wrote:1 problem, the Collectors would have had to attack Earth in order to finish the Reaper and let's be honest here if they did have the firepower, ships and people to do it they would have just gone to earth from the beginning instead of bothering with small human colonizes that only had a few thousands in them on the edge of terminus space.
hell by the pace they were going, it would have taken at least a decade or 2 before they had build it, assuming that humans would continue to colonize like that in the Terminus systems.
Mazder wrote:Um, no.
They have taken...what, 5 colonies? 10? And the reaper's half/1/3rd of the way done.
And think of the thousands of colonies and pirates there are out there in the Galaxy. They could have easily finished it.
Mazder wrote:Um, no.
They have taken...what, 5 colonies? 10? And the reaper's half/1/3rd of the way done.
And think of the thousands of colonies and pirates there are out there in the Galaxy. They could have easily finished it.
TheodoricFriede wrote:Mazder wrote:Um, no.
They have taken...what, 5 colonies? 10? And the reaper's half/1/3rd of the way done.
And think of the thousands of colonies and pirates there are out there in the Galaxy. They could have easily finished it.
You do know that was just the core, right? And even that wasnt even close to being done.
TTTX wrote:well we don't know the exact number, but by the sound of it it's a good number of colonies who have gone missing, but only in the Terminus systems, they haven't touch any of the Alliance ones who have much more in numbers the Collectors need, because there isn't enough humans in the Terminus systems (Remember Human haven't been on galactic stage for very long at best around 30 years or so and most humans still live on Earth or are in Citadel Space) to fulfill their goal and even after 2 years the Reapers is still are far from 1/3 done.
So no there is no they'll finish it easily, because if they could, they wouldn't waste time with the table scraps and actually go for the main courses which are in Alliance space.
Considering the Reapers can more less be in the galaxy rather quickly, take the Alpha relay and do their thing in less time then it took for the Collectors to build less then a 1/3 of a Reaper, it's puzzling why they even bothered with the Collector plan because even if they managed to build it, it couldn't just come to the Citadel guns blazing (The Collectors don't exactly have much in terms of ships and they blow up rather easily) it would have lost just like Sovereign (that was the point of it's plan it couldn't do it alone), I mean the Reapers have greater numbers and they trapped in Dark Space as ME1 said so yeah what's stopping them for being all like "yeah we are just going to come in and kill you all and cut out the middle man", it would have been much faster and more logical then the whole Collector scheme.
Mazder wrote:Travelling to the Alpha Relay was the plan, yeah, but there is still no reason to think they wouldn't have had two plans on the go.
Plus the Collectors were not wanting to risk exposure, in case someone came knocking, as unlikely as that would be. It is clear the reapers aren't just outside all the time waiting to come in, they're clearly doing SOME travelling and I think that the travelling STARTED in ME1, but Harbinger didn't think they'd make the Alpha relay when they did.Clearly they thought it'd take longer.
Or it was all Harbinger's in flight entertainment, which given how the Reapers are, yeah I can see it as that.
magnuskn wrote:Uh, you think that the companions in ME2 have no personality whatsoever? What?
TheodoricFriede wrote:magnuskn wrote:Uh, you think that the companions in ME2 have no personality whatsoever? What?
I certainly think they have a lot less nuance than people remember.
We tend to think of team dextro in this group, and thats fine, but those are the only two characters that had appeared as party members in all 3 games. Even then most of their growing was done BETWEEN games, not during them.
TheodoricFriede wrote:magnuskn wrote:Uh, you think that the companions in ME2 have no personality whatsoever? What?
I certainly think they have a lot less nuance than people remember.
We tend to think of team dextro in this group, and thats fine, but those are the only two characters that had appeared as party members in all 3 games. Even then most of their growing was done BETWEEN games, not during them.
magnuskn wrote:Maybe Jakob, but I think the rest all either come pre-packaged with a deep enough backstory and experience some growth over the game or are returning characters who have evolved and keep evolving throughout the game. There is a good reason that ME2 is widely considered the best game of the franchise and the companions are a big part of it.
I really can't understand the hate-fest of the last two days here over the game.
Vol wrote:Now that I think about it, one of the big strengths ME1 had going in was that we knew it was going to be a trilogy. The biggest choice was, boiled down, what your squad looked like by the end. Wrex, Garrus, and the Virmire choice were all a player choice, so you could finish the game with the VS, Tali, and Liara, and that's it. Now, I happen to like that design, where you can completely be locked out of content if you so choose, but it's not corporate friendly quite as much, sadly.
The rest of the choices were:
1) Feros colony - Save all or kill any + Shiala's fate -> Minor acknowledgement in dialogue -> Pays off in ME2 (Shiala, Tali notes it during romance) and ME3 (Assets, I think)
2) Rachni queen - Save or kill -> Minor acknowledgement in dialogue -> Pays off in ME2 (asari on Illium) and kinda in ME3 (If you save again, rachni will help out and remain loyal)
3) Council choice - Save or kill + who goes on it if killed -> Pays off in ME2/ME3 (I have no recollection of how the permutations play out)
So all the shortcomings in character development or missions resolution or choice impact was, at the time, presumed to be handled in the sequels we knew were coming. Whereas ME4, we have no idea if the franchise will be continued after the DLC. However, since the most obvious setups seem to be Quarian ark/Ryder's mom/Scourge related, that would logically take place after the ending, unless they rejigger the chronology. But the quarian-raised human is only introduced in the epilogue, where you get the message about it arriving. I suppose Mama Ryder could be at any point after you have that scene, but eh.
It'd be nice to have some sort of confirmation that the series will be continued. If not with Ryder, than in the relative timeframe and location, so our decisions should have some payoff.
Vol wrote:I had a hard time following along with the big final battle in space, but wasn't the kett expedition force all but wiped out? The guy at the end, Primus or whoever, clearly was against the Archon and would be calling in reinforcements, and we know the kett have some sort of cluster-traveling tech that's not quite as good as a relay. So it should take some time to get them in there.
Though given the sum total of angaran and A.I. military forces seems to be a couple thousand guerillas, a nice timeskip would be wise. Unless we start using Remnant tech for security.
Vol wrote:I had a hard time following along with the big final battle in space, but wasn't the kett expedition force all but wiped out? The guy at the end, Primus or whoever, clearly was against the Archon and would be calling in reinforcements, and we know the kett have some sort of cluster-traveling tech that's not quite as good as a relay. So it should take some time to get them in there.
Though given the sum total of angaran and A.I. military forces seems to be a couple thousand guerillas, a nice timeskip would be wise. Unless we start using Remnant tech for security.
TheodoricFriede wrote:I will admit that im at a loss for what was happening in that final battle. As far as I understand, the scourge basically follows Remnant Technology. So they were able to manipulate the scourge into basically bottle-necking the kett forces.
I dont know how many the kett lost, but it was clearly far more than the combined forces of the Initiative and Angara.
As far as what comes next, im guessing a time skip of only a few years before the kett try to make a show of force, only to be completely overwhelmed in Andromeda by whatever the new threat will be. At that point we will probably be dealing with an enemy of my enemy scenario.
TheodoricFriede wrote:As far as what comes next, im guessing a time skip of only a few years before the kett try to make a show of force, only to be completely overwhelmed in Andromeda by whatever the new threat will be. At that point we will probably be dealing with an enemy of my enemy scenario.
magnuskn wrote:
Hard to believe that players will want to ally with a civilization which likes to vivisect people.
TheodoricFriede wrote:I personally question how big the Kett empire can be without Mass Effect relays.
I doubt that Helius was the last holdout against a galactic empire. Especially if you consider that exalted all still tend to look at least a little like their previous species. We saw maybe five kett creatures that could conceivably be derived from sentient species?
The archon says "genetic inheritor of a thousand species" but its clear the kett do not just include sentient species when they want to take traits from others.
magnuskn wrote:Hard to believe that players will want to ally with a civilization which likes to vivisect people.
Vol wrote:@Theo: Re: Quarian legs - I'll be very interested in how the new models work in the DLC then, unless they reuse the skeleton for everyone but asari and humans, heh.
TheodoricFriede wrote:Angara. 100% chance of them using the angara skeleton.
Vol wrote:
Sentient, not sapient. Sentient means aware of environment. Sapient is higher order intelligence. Kett take both.
Vol wrote:Probably. I'm fond of them being plantigrade, but it's not a big deal. Just so long as they don't ruin the feet. And the third toe. Angara, they have those adorable footie pajamas, but anatomically...
TheodoricFriede wrote:Oh im guessing a full quarian redesign. They will be similar, but much more alien than they appeared in the trilogy. Also shorter, as they were intended to be.
Im also just going to say this. If quarians turn up in Andromeda, and their faces are still completely obscured, than the Tali/quarian face reveals in ME3 are non-canon. If they aren't willing to commit after all this time, then neither should we.
Vol wrote:I'm betting there'll be no wide hips, and the chests will be covered with cloth or be flatter. Probably shorter, as they should've been, yes. If they go angara-legged, suppose the metal under the "heel" will disappear too.
Vol wrote:
I'm willing to bet money they'll have the masks on, but a more detailed humanoid face visible beneath the visor than in ME3. $5, any takers. And if the mask comes off, it'll be a male.
TheodoricFriede wrote:I personally question how big the Kett empire can be without Mass Effect relays.
I doubt that Helius was the last holdout against a galactic empire. Especially if you consider that exalted all still tend to look at least a little like their previous species. We saw maybe five kett creatures that could conceivably be derived from sentient species?
The archon says "genetic inheritor of a thousand species" but its clear the kett do not just include sentient species when they want to take traits from others.
TheodoricFriede wrote:Not necessarily. Just because the quarians and angara could use the same skeleton doesn't mean aspects of the quarians have to be removed. Turians and salarians use the same skeleton in this game, and they look way different.
They would NEVER get rid of the hips.
Vol wrote:
Alright, then let's double up. $5 more says the quarians will have smaller hips, in terms of hip:waist ratio, and their chests will be less prominent.
Vol wrote:
My wager -
$2.50 that quarian faces through the mask will remain clearly humanoid
$2.50 that if the mask comes off, it'll be a man
$2.50 that the waist to hip ratio will shrink
$2.50 that the bust will be covered or reduced in some way on the women
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