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Bioware General (Mass Effect/Dragon Age/Other)

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mazder » November 22nd, 2022, 7:01 am

Vol wrote:
Mazder wrote:Hell I am honestly surprised there is not N7 division(s)/regiment(s) if we think of it in that vein.
Because, honestly, a group of elite soldiers seems right up the alley of the Illusive Man to have drawn recruits from, or to have infiltrated in order to get a good grip on humanity's future. In any case there should really be more of them and I am 100% okay with there being some form of special forces for each race being more present.

If ME3 had been allowed a proper development cycle, I'd imagine they'd have gone into way more detail about what exactly all the extant military forces were doing, rather than just the ones we encounter, and some notes here and there about everyone else. Though as a matter of the nature of the war, any unit that would expect to be in sustained, frontline combat was probably wiped out. Plays into the mythology of The Shepard too, now that I think about it, because Bioware loves their "last, or nearly, of a great martial order" concept. *CoughSpirit WarriorcoughSithcoughGrey Wardencough*

I mean the Asari essentially have 2 in Justicars AND Commandos!

Justicars are more a religious thing, no?


It probably would've, but we'll never know.
Unless an insane modder is gonna give it a go.

As far as Justicars go, Samara equates it to Samurai/Kights Templar. And I get the air that it's erring more on the Military organisation with Spirituality thrown in.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 22nd, 2022, 9:36 pm

Vol wrote:Is there any other N7s we even know of? Is the organization even relevant to anything?


magnuskn wrote:That we didn't see more N7's is probably more due to BioWare wanting to make Shepard seem special. The training can't be that grueling that only two people have ever graduated (him and Alex Ryder) and he seemed to be pretty sure that Vega, not the sharpest tool in the room at the best of times, would make it if he got into the mental space to apply.


As per the ME wiki:

[[ "N7 is a vocational code in the Systems Alliance military. The "N" designates special forces and the "7" refers to the highest level of proficiency. It applies to Alliance personnel who have graduated from the Interplanetary Combatives Training (ICT) program. The Interplanetary Combatives Academy, sometimes called "N-School" or "the villa," recruits officers from every branch of Earth's militaries to partake in grueling courses at Vila Militar in Rio de Janeiro. The trainees undergo brutal courses, content varied depending on how many times they have trained at the school.

If this is their first time at the school, trainees participate in scenarios experienced by the elite units of most land-based armies; a typical candidate may be in training more than 20 hours a day, leading small units into combat over hostile terrain with little sleep or food. Trainees who do well are awarded an internal designation of N1 and are invited to return. Those who return to the school focus on their combat class. Subsequent courses--N2 through N6--are often held off-planet and include instruction in zero-G combat, military free-fall (parachuting), jetboot/jetpack flight, combat diver qualification (combat diving), close-quarter combatives instructor courses (combat instruction), linguistics, frontline trauma care for human and alien biology (first responder/combat lifesaver training), and assault procedures. Those with specializations may also attend specialized schools related to their field; forward observers may attend naval gunfire training and close air support courses; pilots and mechanized soldiers learn how to drive, maintain, and shoot from several types of vehicles and powered armor; communications specialists attend joint communications courses. Some known off-school training locations are Jupiter's moon Europa and Arcturus. The highest grade of training, N6, provides actual combat experience in conflict zones throughout the galaxy. From day one, invitees are given basic gear, then separated and stranded on an asteroid with no nav data. The test ends when the last person runs out of oxygen. The first few are out of the program. If the trainee survives these scenarios in "admirable and effective fashion," they finally receive the coveted N7 designation. N7 is the only ICT designation that may be worn on field or dress uniforms.

Before the events of the Reaper War, the N7 graduation ceremony was held at Arcturus Station. With the station's subsequent destruction, new members are inducted practically on the battlefield. There is little shame in failing an N course--the training is so extreme that even qualifying for N1 elevates an officer to a position of respect. The universal prestige of merely attending the academy helps to restrain trainees from taking excessive risks in pursuit of higher honors. ICT qualification by itself does not guarantee higher rank, although those officers who are able to complete the program are typically well-suited to senior leadership positions. In some cases, a given force will form a special operations regiment made of ICT-qualified soldiers to deal with a specific problem.

During the Reaper war, Allied forces began recruiting anyone, soldier or mercenary, to serve on the front lines of the conflict. The most experienced operatives formed squads to secure objectives, evacuate civilians, and battle Cerberus or the Reapers deep in enemy territory. Initially led by N7 commandos, these squads were nicknamed the N7 Special Ops. In light of these teams' exemplary service and remarkable bravery, the Alliance allowed this unofficial name to spread across the ranks as a sign of respect for their efforts.

Known N7 Graduates:

David Anderson - One of the first graduates of the N7 training program.
Kai Leng - Dishonorably discharged Alliance soldier and current Cerberus operative.
Alec Ryder - Former N7 and Pathfinder of the Andromeda Initiative.
Lee Riley - An N7 engineer who leads a team to reactivate and defend fuel reactors on Cyone.
Susan Rizzi - An N7 Fury discussing item procurement with a peer at the Silversun Strip.
Commander Shepard
James Vega - Offered entry into the program just before the start of the Reaper invasion. He may decide to accept the offer depending on the actions of Commander Shepard.

Known N7 Operations:

A news report by Emily Wong on the Citadel in 2185, states that a team of N7 commandos were deployed in batarian space from a Normandy Class Stealth Frigate.
Several N7 Operations took place during the Reaper War as part of the N7 Special Ops initiative." ]]
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 22nd, 2022, 9:36 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 22nd, 2022, 9:36 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 22nd, 2022, 9:36 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 22nd, 2022, 9:37 pm

https://www.youtube.com/watch?v=ZLPdL_EfbGY

[[ “At BioWare you’ve got Dragon Age and Mass Effect, if you’re making a new IP you want something that isn’t relatively normal fantasy with some bells and whistles or relatively normal science fiction. Thus you get something like Anthem which is science fantasy. It’s science fiction but it doesn’t have space travel, the technology is more magic-y, and it sort’ve fits in a space all on its own. You could imagine BioWare going into the modern day or urban fantasy. Different enough from the two existing established franchises.”

On primary themes:

“What is the primary conceit of the IP or setting or series? This might be something that is not going to live with your IP forever, but it’s worth at least starting there. So, for Mass Effect 1, 2 and 3 it’s all about the relationship between humanity and technology. It’s really something else in Andromeda, so. Dragon Age has always been about groups and found family and about the over-arching corruption that comes with power. […]

Additionally you probably wanna set some broad thoughts about what your game looks like. Does it look like Syd Mead like Mass Effect, or does it look like Kurosawa in the Northern Renaissance like Dragon Age: Inquisition is trying to look? […]

Anthem is three big rules that are mainly set from a visual aesthetic perspective, but I think some of them come and impact the game design and worldbuilding as well. The three things are ‘coffee cups and cigarette butts’, which means that the world should look lived in and dirty and like people are using this technology and just keeping it going as best they can, which is a way to separate it from Mass Effect, which is very clean and smooth and a lot of things look like they just came out of the factory. Number two, similarly, is there is no mass production. So as much as possible things should look unique, like they were hand-crafted by a magical science fantasy blacksmith in the background and things should look more like they were one-offs as opposed to punched out of a mass production line. Now that’s not always completely possible in a video game because you’re going to stamp some assets around, but as much as possible, no mass production. And then the third, which has the biggest impact on the worldbuilding and game design, in addition to being a visual aesthetic thing, is no wheels. Which of course makes no particular sense, because obviously all the arms and things on the Javelin suits obviously have wheels inside, but you never see a wheeled anything in Anthem, which means that there are big walkers or you have things moved by hand and that is a major thing that really sets what the game looks like really strongly. This implication that this is a world without wheels, why do you have striders? Why do you even have giant flying mech suits? Well this is a world without wheels so you can’t have tanks or semi-trucks. Doesn’t really make sense, but it’s a science fantasy game so you’ve set this rule and you’re able to then grow the world around that fact.”

On how many sources there are for magic or super tech & worldbuilding:

“If you have any sort of super tech or magic then you want to ask this question: how many sources do you have for that magic? […] Dragon Age has been in this state for a while, where magic has a bunch of sources, but not enough to quite qualify as 'many’. It has lyrium but it also has the Blight and sometimes you have magical artifacts that don’t seem to involve either of those things and sometimes you have magic from other sources. So is it three, lyrium and the Fade and the Blight? Is it two, because maybe the Fade and the Blight are somehow related to each other? Is it one? And that’s what Dragon Age has been spending Inquisition and is gonna spend, I suspect, Dreadwolf doing, is, collapsing this down so we go from 'a few too many’ to be a fully logical metaphysics, but not enough to be just 'magic comes from wherever’ into something where the gears start to mesh together.”

On onboarding new players:

“A major streamlining of Dragon Age: Inquisition’s opening was done by removing a bunch of information about red lyrium from the opening of Dragon Age: Inquisition and pushing it later into the game when it was actually relevant to what was going on. Does the player actually need to know this right now? If not, tell them when they need it. Leave as much information out of the intro of your game as you can because it’s gonna improve your pacing and fatigue the player a lot less.”

On the world’s rules and IP Bibles/wikis:

“[…] lists the rules of your IP. If you have decided that you do not have teleportation, like Dragon Age has, that is something that should be in your IP Bible. Now you might decide that you’re going to go right up to the edge of that rule without quite breaking it, which is what’s been happening in gameplay for Dragon Age for a while, put it down, ideally put down the reason for that. […] Similarly Dragon Age has the rule that any sort of enchantment [blood?] magic is seen as incredibly evil, as being one of the most evil forms of magic.” ]]
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » November 23rd, 2022, 12:39 am

magnuskn wrote:Well, they are basically Paladins from D&D, only with an orange/blue moral codex, compared to what we would expect of Paladins.

That we didn't see more N7's is probably more due to BioWare wanting to make Shepard seem special. The training can't be that grueling that only two people have ever graduated (him and Alex Ryder) and he seemed to be pretty sure that Vega, not the sharpest tool in the room at the best of times, would make it if he got into the mental space to apply.

Oh, right, paladins, that was the archetype. Forgot about them.

It's also, as I pointed out, a consistent motif with old Bioware. And nu-Bioware even, the Inquisitor, the Pathfinders, they're effectively the same thing as "elite military unit you're the last of." Though now that I think about it, at 12:30 in the morning, what was the given justification for declaring the PC an Inquisitor who could raise an army and all that jazz?

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » November 23rd, 2022, 8:39 am

Vol wrote:It's also, as I pointed out, a consistent motif with old Bioware. And nu-Bioware even, the Inquisitor, the Pathfinders, they're effectively the same thing as "elite military unit you're the last of." Though now that I think about it, at 12:30 in the morning, what was the given justification for declaring the PC an Inquisitor who could raise an army and all that jazz?


Well, at first it was that he had extra glowy hands which could shut portals to the spirit realm. Then he was more competent (at least in my case) than the other people around him and he got some religious undertones thrown at him as well, therefore he was the Chosen One.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » December 3rd, 2022, 1:39 am

Heh. I remember playing DA:I (the one and only run I did) as a jackass agnostic Inquisitor, which made _no_ sense. Something about the Andraste stuff was annoying that time around. Don't remember if they even gave a straight answer on if the damn Black City is the Maker's throne or not, or if it's all Jungian-Persona stuff.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » December 4th, 2022, 1:27 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » December 4th, 2022, 1:27 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » December 4th, 2022, 1:28 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » December 4th, 2022, 1:28 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » December 4th, 2022, 1:28 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » December 5th, 2022, 6:48 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » December 8th, 2022, 6:43 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » December 8th, 2022, 6:43 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » December 8th, 2022, 6:44 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » December 8th, 2022, 6:44 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » December 8th, 2022, 6:44 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » December 9th, 2022, 12:14 am

Looking at the comments, Tali swept it, as she should :D

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » December 9th, 2022, 3:38 am

Yeah, aside from the ones who chose someone else altogether or who went for the threesome (hasn't Geralt taught you anything, people?), I'd say at least a 66%-33% sweep for Tali. Which is appropriate, but still kinda surprises me, with the way BioWare always has been openly stanning for the blueberry. But the best girl wins through even against that, it seems. :mrgreen:

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » December 11th, 2022, 2:51 am

I remember it used to be very different. Pretty sure Liara always was more popular than Ashley in ME1, and then in ME2, Tali was niche enough that "Talimancer" was a pejorative for a hot minute there. Nice to see the masses come around on what was clearly the best girl :P

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » December 21st, 2022, 9:55 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

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Re: Bioware General (Mass Effect/Dragon Age/Other)

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Re: Bioware General (Mass Effect/Dragon Age/Other)

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Re: Bioware General (Mass Effect/Dragon Age/Other)

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » December 21st, 2022, 9:57 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » December 21st, 2022, 9:57 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » December 21st, 2022, 9:58 pm

"Dragon Age: Absolution Creators on [SPOILER] Shocking Return"

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Spartanburger » December 25th, 2022, 4:14 pm

I've been doing a bunch of exploring within the Mass Effect Andromeda game files, particularly in the weapon files as I rip them out and make blender assets out of them. I've only gone through the Assault Rifles and Melee weapons, and done a very cursory look at the Pistols/SMGs so far, and there's a bunch of small, neat little things that I've noticed:
  • The 3D models are exquisitely detailed, often with semi-complete internals modeled as well. They're rigged so they can be completely pulled apart, which is necessary for the folding animation to work properly.
  • This is probably one of the most straightforward implementations of the metalness PBR workflow I've ever seen. Super simple, super effective, uses glossy rather than roughness maps (they're the same thing, just inverted), Y+ normals (Unreal is Y- for comparison), etc. It's really nice in that you don't have to do anything funky with it to make it work in blender. Literally just attach the textures to the right inputs, invert the glossy (since Blender uses roughness rather than glossy), and you're done. Any complexity comes from the color setup.
  • All weapons are designed to have a very high degree of color customization. As with most PBR setups in games, the "Diffuse" texture rarely has any actual color information on it, and the color is taken from various masks that have color information applied to it by the shader in game. In this workflow, it's actually more important to have a good set up Normals, Glossy, and Metalness maps than it is to have good diffuse maps, and the game reflects this in having most diffuse textures cap out at around 1024x1024, while Normals/gloss/metal are normally 2048x2048. This also means that you can literally make an RGB Avenger.
  • The weapons are usually broken into 3-4 parts: Main body, Scope, Barrel, and Muzzle Brake. Some have more than one scope, and some don't have muzzle brakes. In doing so, they can be toggled on and off fairly easily.
  • In the game files, there's a folder setup for the Quarian Adas assault rifle; however, the only files in it are the textures for the thermal clip model.
    I have no idea why those textures are there since the only weapon that actually has a thermal clip model is the Soned. But, my speculation is that they fully intended on adding the Adas to the game at some point in the future, likely with a hypothetical Quarian DLC.
  • As you probably know, the game has two Mattocks: The Mattock and the Halberd. These share the exact same model, only with a different diffuse texture applied. Inefficiently, they duplicate a lot of the texture maps - normal, tint layers, mask layers, etc, and they don't use the shader color system to change the coloring even though they totally could and save some space. This system was improved a lot with Anthem, where the use of textures is significantly more efficient. Also, the textures for the Halberd are literally labeled "Logitech," which makes sense since the Halberd literally looks like a Logitech version of the Mattock.
  • There's a lot of funky naming going on. The Soned is named "Khet Minigun." The Zalkin is labeled "Khet Tracker." All of the Preorder weapons are labeled as "PreOrder [weapon type]," so the Pathfinder Pioneer is labeled "PreOrderAssaultRifle." The Sovoa (Angara assault rifle, multiplayer exclusive, added to the game post launch) is just labeled "Angara." Also there are two folders for the P.A.W., one has the model and game files, one has the textures. Same for the Carnifex. In MEA, the Charger is an SMG that is just the Tempest. Like, it's just the tempest with a name change. The game files also call it the Tempest. But no, we couldn't call it that because that's what the ship is called. The Ushior (Angaran Pistol) is labeled the Zephyr in the game files. Also the Krogan Shotgun, the Ruzad (basically MEA's Claymore) is labeled the Graal in the game files, like ME3's Graal Spike Thrower. They two weapons look and function nothing alike.
  • The Diffuse texture for the Scope for the Sidewinder pistol has a typo in it, "WPN_PSTl_Scpoe_Diff." lmao

Not intending to criticize any of the above here, any small mistakes are human error and given the sheer size of this project, things like that are bound to happen, and none of those errors are things that cause any issue with the game itself. A typo in a game file name, some name mismatches, or a slightly-less-than-optimal use of textures are not things that have any impact on the outcome of the game and if those are the things worth complaining about, then the game is perfect. I just think they're interesting to see.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » December 25th, 2022, 4:27 pm

Seems CEM (the Citadel Ending Mod, which allows you to have the party after the end of the game, compatible of course with the Happy Ending Mod) for Legendary Edition is imminent in its release, either in the last week of the year or early in January. The long wait is over for me!

Now, to decide if I want to replay the entire trilogy or just import my perfect save file I already made in ME2LE. ^^ In any case, Witcher 3 NextGen comes first.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » December 25th, 2022, 11:41 pm

Spartanburger wrote:[list][*]The 3D models are exquisitely detailed, often with semi-complete internals modeled as well. They're rigged so they can be completely pulled apart, which is necessary for the folding animation to work properly.

Incidentally, I just learned that the clockwork mansion in Dishonored 2 was fully modeled to scale, the outside view and inside all utilizes proper layout and architecture to fit together without technical tricks. Those little touches mean a lot.

Y+ normals (Unreal is Y- for comparison), etc.

From doing a tutorial in Unreal, I know that's true of the camera controls along the axis, if I'm not mistaken. What does an invert Y mean in this context?

[*]In the game files, there's a folder setup for the Quarian Adas assault rifle; however, the only files in it are the textures for the thermal clip model.
I have no idea why those textures are there since the only weapon that actually has a thermal clip model is the Soned. But, my speculation is that they fully intended on adding the Adas to the game at some point in the future, likely with a hypothetical Quarian DLC.

At low level programming, it's always good practice to manually assign default values for "stuff." Especially when building a game engine, because if you don't have a default graphic for something that gets pushed to the screen buffer, terrible things can happen. So to take a guess, someone had added the quarian rifle to the game's weapon lists, and the engine is set up such that it requires at least one texture to be there, or does a check and copies one itself.

[*]There's a lot of funky naming going on. The Soned is named "Khet Minigun." The Zalkin is labeled "Khet Tracker." All of the Preorder weapons are labeled as "PreOrder [weapon type]," so the Pathfinder Pioneer is labeled "PreOrderAssaultRifle." The Sovoa (Angara assault rifle, multiplayer exclusive, added to the game post launch) is just labeled "Angara."

Internal readability! Having to remember complex fantasy names is a recipe for disaster, heh. That and they probably worked out the weapon concept and created it first.

Not intending to criticize any of the above here, any small mistakes are human error and given the sheer size of this project, things like that are bound to happen, and none of those errors are things that cause any issue with the game itself. A typo in a game file name, some name mismatches, or a slightly-less-than-optimal use of textures are not things that have any impact on the outcome of the game and if those are the things worth complaining about, then the game is perfect. I just think they're interesting to see.

For sure, this is probably fairly neat and tidy compared to other projects out there. "Hot Coffee" comes to mind. Interesting stuff, digging into the guts of the game!

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » December 28th, 2022, 5:53 pm

Alright, due to a new installation of Windows, because it got unstable after installing the new components, the choice got taken away a bit... I need to play Witcher 2 again, since the saves got lost. Luckily I got a cloud save file right at the end of the first game, so I can finish the fight with Saren and go on from there. I just hope I killed Rana Thanoptis, because that bitch needs to die. ^^

Or I just can go back to Virmire and make sure she is. I got a pretty good safe file for that, it seems and I can listen to Sovereigns speech once more. ^^

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » December 30th, 2022, 3:36 am

Well, that was oddly satisfying. I think I never shot Thanoptis before, since I believe I first saw Shepard utter his famous "You don't get to live" line. Yeah, I've never played full or even half Renegade and I am never planning to, either.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » December 30th, 2022, 8:01 pm

magnuskn wrote:Well, that was oddly satisfying. I think I never shot Thanoptis before, since I believe I first saw Shepard utter his famous "You don't get to live" line. Yeah, I've never played full or even half Renegade and I am never planning to, either.


There's a mod that gives you the option to kill her in ME2 provided you sparred her in ME1, if you want to give her a chance to forsake her mad scientist ways before putting a bullet in her upon realizing she won't regardless of how many second chances she gets or nukes she outruns.

https://www.nexusmods.com/masseffectleg ... /mods/1550

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » December 30th, 2022, 8:02 pm

"Drive me closer! I want to hit them with my sword!"

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » December 30th, 2022, 8:02 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » December 30th, 2022, 8:02 pm

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Does the Tali candle smell like cinnamon and honey? :lol:
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » December 30th, 2022, 8:03 pm

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Shep: Liara, you're in Tali's spot.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » December 30th, 2022, 8:03 pm

"Drive me closer! I want to hit them with my sword!"

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » December 30th, 2022, 8:04 pm

"Drive me closer! I want to hit them with my sword!"

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » December 30th, 2022, 8:04 pm

"Drive me closer! I want to hit them with my sword!"

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » December 31st, 2022, 12:50 am

The message you get in ME3 if she survives was such a good bit of gut-punching. Obviously it couldn't be allowed to matter, but it makes the choice so much easier in ME1.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » December 31st, 2022, 8:55 am

Dragaros wrote:There's a mod that gives you the option to kill her in ME2 provided you sparred her in ME1, if you want to give her a chance to forsake her mad scientist ways before putting a bullet in her upon realizing she won't regardless of how many second chances she gets or nukes she outruns.


Oh, I know. But I'm satisfied this way, since I also spared some innocent Krogan clones her attention. ^^

Vol wrote:The message you get in ME3 if she survives was such a good bit of gut-punching. Obviously it couldn't be allowed to matter, but it makes the choice so much easier in ME1.


Yeah, it really does. Since I want this run to be the perfect one, she couldn't be allowed to survive this time around.

If only I could somehow save Joker's sister. <sigh>

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 2nd, 2023, 9:59 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 2nd, 2023, 9:59 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 2nd, 2023, 9:59 pm

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