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Bioware General (Mass Effect/Dragon Age/Other)

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Riptide
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Riptide » January 11th, 2017, 2:36 am

TheodoricFriede wrote:If Mass Effect 3 took place 10 years after Mass Effect 2, id be more inclined to agree with you.


If they kept Jack a psychopath in 3 then you'd be complaining that she was always going to be that way and would never change, and then her character wouldn't have an arc and would suck.

I like what they did with Jack.

ITS A FUCKTON BETTER THAN WHAT THEY DID WITH JACOB SAMARA KASUMI ZAEED ASHLEY ETC

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 11th, 2017, 2:39 am

Meanwhile I forgot how much of a sack of shit Councilor Tevos(The asari) was.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 11th, 2017, 4:16 am

Also the naked krogan statues on Tuchanka are really working for me.

Hot Damn.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » January 11th, 2017, 5:25 am

That's the problem. Jack getting more level-headed and teaching other biotic kids makes alot of sense as an endgame scenario for her.

Not so much as a "this is what I've done in the 6-8 months passed since we last met" one.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » January 11th, 2017, 5:52 am

Alienmorph wrote:That's the problem. Jack getting more level-headed and teaching other biotic kids makes alot of sense as an endgame scenario for her.

Not so much as a "this is what I've done in the 6-8 months passed since we last met" one.


Not to mention the sheer amount of red tape you'd have to cut through to make that happen. Governments tend to not want to hand over the care of children to unstable serial killers. Biotic children, at that.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 11th, 2017, 8:05 am

Ive been throwing out observation of Mass effect 3 throughout my playthrough. Heres a few more.

Kaidans voice actor may be the secret best VO in the entire game. He does an exceptionally good job in every scene he's in.

As jaded as I am now, its still incredibly just how good the Tali (And Garrus) romance is. By the end it really does feel like these people love you and trust you with their life.

Xen is crazy, Korris is a pussy, Garrel is an imbicile, but Raan is an absolute piece of shit. The geth war was no ones fault but hers.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » January 11th, 2017, 8:16 am

TheodoricFriede wrote:Ive been throwing out observation of Mass effect 3 throughout my playthrough. Heres a few more.

Kaidans voice actor may be the secret best VO in the entire game. He does an exceptionally good job in every scene he's in.

As jaded as I am now, its still incredibly just how good the Tali (And Garrus) romance is. By the end it really does feel like these people love you and trust you with their life.

Xen is crazy, Korris is a pussy, Garrel is an imbicile, but Raan is an absolute piece of shit. The geth war was no ones fault but hers.

Korris is against the war and isn't afraid of voicing his oppionion and thinks more about the welfare of the fleet compared to Xen, Garrel and Raan does.

He and Tali was just outvoted and had to go with the rest of the fleet, because that's how the system works.

Korris is many things, but a pussy isn't it.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 11th, 2017, 8:34 am

TTTX wrote:
Korris is many things, but a pussy isn't it.

Perhaps, but for the sake of the theme of my statement, it seemed to fit.

Also...

How did no one ever notice that when Tali give you the Arc Pistol (A really powerful weapon), she says "Take a look at this!"

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » January 11th, 2017, 8:39 am

If I remember ME3 correctly, Raan was way too passive in the whole debate about what to do. Doesn't sound like someone you should have making decisions that affect your entire race.

Xen is the stereotypical and morally deprived scientist and I can't do anything but find that amusing, Korris's opinion is one I can respect because it isn't the kind that goes through a gun barrel, like Garrel's.

That said, I really don't like how the whole story arc just swept away the potential the geth's fabled Dyson sphere had by destroying it off-screen. Same thing for Reegar, really. Even though I'd suspect that the latter was because the voice actor budget got slashed.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » January 11th, 2017, 8:52 am

Alienmorph wrote:That's the problem. Jack getting more level-headed and teaching other biotic kids makes alot of sense as an endgame scenario for her.

Not so much as a "this is what I've done in the 6-8 months passed since we last met" one.

I always hated there was only a few months between ME2 and ME3 espcially considering the whole new communication system that had major limits in ME2, but now everyone has in ME3.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby SciFlyBoy » January 11th, 2017, 11:10 am

TheodoricFriede wrote:Also...

How did no one ever notice that when Tali give you the Arc Pistol (A really powerful weapon), she says "Take a look at this!"

I absolutely noticed. What else could she have said?

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Deano » January 11th, 2017, 1:08 pm

Stay ready, recruit. A new Andromeda Initiative brief on the Tempest and Nomad will be coming in tomorrow.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 11th, 2017, 6:32 pm

Riptide wrote:
If they kept Jack a psychopath in 3 then you'd be complaining that she was always going to be that way and would never change, and then her character wouldn't have an arc and would suck.

Considering my opinion of Jack is that she never should have been recruited in the first place. Yeah. probably.

If it wasnt for the fact that she is required to progress the game, I probably wouldn't recruit her at all.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 11th, 2017, 6:33 pm

Deano wrote:
Stay ready, recruit. A new Andromeda Initiative brief on the Tempest and Nomad will be coming in tomorrow.

When do we get initiative briefings on inter-species romance?

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » January 11th, 2017, 8:03 pm

I just watched a (scathing) critique of DA:I and Trespasser. I never played the DLC. The next game is going to be in Tevinter, _finally_!?

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Deano » January 11th, 2017, 9:02 pm

It was the only dlc worth getting and it was really heavy on the story, but the ending just made it so once again nothing that actually matters will be carried over to the next game.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 11th, 2017, 9:14 pm

Vol wrote:I just watched a (scathing) critique of DA:I and Trespasser. I never played the DLC. The next game is going to be in Tevinter, _finally_!?

DA:I is an aggressively mediocre game. Trespasser did some cool things. If you wanted closure, that was the one to buy. Because as irrelevant as it made things, you get closure on a lot of characters, including a Hawke that survived the nightmare.

Tevinter should be interesting though.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » January 11th, 2017, 9:15 pm

Right, but what actually happened? All I heard and saw was the end of the video, where someone stabs a map right over Tevinter.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 11th, 2017, 9:47 pm

Vol wrote:Right, but what actually happened? All I heard and saw was the end of the video, where someone stabs a map right over Tevinter.

Dont know. Never played it.

I only watched a few videos of the characters giving said closure.

Basically the new villain of the game talks about Tevinter a lot though.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 11th, 2017, 9:53 pm

http://www.teefury.com/darthbader

http://www.teefury.com/pilgrimage

http://www.teefury.com/pilgrimage-hoodie

"This design represents Tali'Zorah vas Normandy on her pilgrimage, or rite of passage, with a colorful lotus design. I wanted to give her a calm and peaceful appearance because its in contrast to her attitude most of the time."

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 11th, 2017, 9:54 pm

Image

Image






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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 11th, 2017, 9:56 pm


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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » January 11th, 2017, 10:57 pm

Deano wrote:
Stay ready, recruit. A new Andromeda Initiative brief on the Tempest and Nomad will be coming in tomorrow.


Steady yourself, soldier. This is Dr. Janice Polito of the Computer-Ops staff of the Von Braun. You're safe for the time being. You are recovering from the effects of surgery and will be unable to remember any of the events of the last few weeks. You're onboard the starship Von Braun and something's gone very, very wrong. Some kind of force has hijacked this ship. That's why you volunteered to be implanted with some experimental cybernetic implants. Rely on your cyber interface, it just might save your life.

:lol:

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 12th, 2017, 1:42 am

Knowing what I know now, it is so beyond obvious that Javik was supposed to be the catalyst.

Everything he says, everything he does, every random piece of information you learn about him. It all leads to him being the one to destroy the reapers.

Its beyond frustrating, because even though the endings would still suck,they would suck a whole lot less if Javik was the final conversation instead of Star Child.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » January 12th, 2017, 2:13 am

TheodoricFriede wrote:Knowing what I know now, it is so beyond obvious that Javik was supposed to be the catalyst.

Everything he says, everything he does, every random piece of information you learn about him. It all leads to him being the one to destroy the reapers.

Its beyond frustrating, because even though the endings would still suck,they would suck a whole lot less if Javik was the final conversation instead of Star Child.


Why they thought that Star Child would be better than having the last living Prothean deliver the final "fuck you" to the Reapers and actually have your previous conversations with him matter is something I will never understand.

Oh no, the ending got leaked. So what? That shit happens all the time.

Dragaros wrote:Image


I find the lack of a cabin disturbing.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 12th, 2017, 2:28 am

Someone With Mass wrote:
I find the lack of a cabin disturbing.

To be fair, i dont think this is that type of ship. And we are getting a "home base", so the cabin equivalent is probably there.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » January 12th, 2017, 2:47 am

Fair enough, but having the bio lab right next to the airlock doesn't sound that smart. If the airlock is breached, the bio lab is the first thing that'll get depressurized, unless the ship has mass effect fields and blast doors everywhere to counter that.

Not to mention that if anything goes wrong in the labs and they have to be sealed off, the staff will either be cut off from engineering (which is arguably the most important part of the ship) and the ramp or have to crawl through emergency vents running outside those rooms and hope like hell that nothing will explode or contaminate the air.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » January 12th, 2017, 5:14 am

Vol wrote:Right, but what actually happened? All I heard and saw was the end of the video, where someone stabs a map right over Tevinter.

The Inquisition gets called to the Orlesian capital some 3 years after the main game is done, because there is no threat Ferelden wants them gone and the Orlesians want them to become a part of them.

You meet most of your companions if they are still with you and not gone away.

Then you find out about a quanari invasion who is using the elven mirrors and have stop that while you still are on trail.

At the same time the mark the inquisitor have is apparently killing them.

So you stop the invasion and meet Solas who removes the mark (by removing the hand/arm) and tells the inquisitor he wants to bring back the glory days of elf because he is sad they are suffering because of what he did so long ago in the past. Which is going to bring the end of the world for everyone else.

The Inquisitor returns to the trail and makes the decision about what is going to happen to Inquisition.

The Inquisitor then meets up with their council and decides how to deal with Solas as he has to be stopped obviously and then stabs the map with Tevinter on it.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby SciFlyBoy » January 12th, 2017, 11:29 am

Someone With Mass wrote:
I find the lack of a cabin disturbing.

Maybe it's one big sleeping chamber. Like an old medieval hall.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » January 12th, 2017, 12:16 pm

SciFlyBoy wrote:
Someone With Mass wrote:
I find the lack of a cabin disturbing.

Maybe it's one big sleeping chamber. Like an old medieval hall.


Ha, why not throw in unisex showers while we're at it?

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » January 12th, 2017, 2:08 pm

https://www.youtube.com/watch?v=Inh3V2CfdaE

Meh, she's no Normandy. I'll take a frigate with the firepower of a cruiser any day. The Tempest does get a point for having a cabin, though.

Also, the pilot sound a lot like a salarian.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Hackett923 » January 12th, 2017, 2:21 pm

The pilot is a Salarian. Kallo Jaff is his name.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Deano » January 12th, 2017, 2:48 pm

The cabin looks lovely, a real penthouse suite.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » January 12th, 2017, 2:53 pm

Salarian pilot and upgradable land vehicle.

Okay, I dig both those ideas, so no complaints here.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby SciFlyBoy » January 12th, 2017, 2:54 pm

So you paint the mako 2.0 per your surroundings? Sounds like there might be some stealth missions to go on or an agro system for baddies.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 12th, 2017, 3:00 pm

Looks like its going to be one of those scenarios where, while technically smaller, the available space we have as players in the Tempest will be larger than the Normandy.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 12th, 2017, 3:02 pm

SciFlyBoy wrote:So you paint the mako 2.0 per your surroundings? Sounds like there might be some stealth missions to go on or an agro system for baddies.

I dont think it has anything to do with your surroundings. I just think its useless customization. Much like what color your armor was in the second and third game.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » January 12th, 2017, 3:10 pm

I still think they have the wrong idea when they're charging into the unknown with no armaments on their vehicles or ships. Once the thirty feet tall monsters come out, they'll have to rely on small arms fire.

But hey, at least their quarters on the ship looks neat.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 12th, 2017, 3:17 pm

Oh come now. Who has ever needed to defend themselves while exploring uncharted territories?

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby SciFlyBoy » January 12th, 2017, 3:57 pm

TheodoricFriede wrote:I dont think it has anything to do with your surroundings. I just think its useless customization. Much like what color your armor was in the second and third game.

But the salarian dude said that the paint job is customizable "based on your surroundings". They made a point of it. I'm thinking you'll have to go in looking like a Blue Suns crew or some corporation at some point, for example.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 12th, 2017, 4:08 pm

SciFlyBoy wrote:They made a point of it. I'm thinking you'll have to go in looking like a Blue Suns crew or some corporation at some point, for example.

I dont know. Ill have to see that to believe it.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 12th, 2017, 4:16 pm

Someone With Mass wrote:Meh, she's no Normandy. I'll take a frigate with the firepower of a cruiser any day. The Tempest does get a point for having a cabin, though.

Also, the pilot sound a lot like a salarian.


That is a nice looking ship.

So much room and space on the inside, especially considering its like, almost twice as small as the Normandy.

ITS BIGGER ON THE INSIDE. TIME LORD TECHNOLOGY CONFIRMED. :lol:

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 12th, 2017, 4:20 pm

Dragaros wrote:
So much room and space on the inside, especially considering its like, almost twice as small as the Normandy.
:

The Normandy always felt small to me. Probably a lot smaller than it actually was.

The Tempest probably has more usable space for the player to roam around in, and therefor will appear bigger.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby cannedcream » January 12th, 2017, 4:21 pm

Someone With Mass wrote:
SciFlyBoy wrote:
Someone With Mass wrote:
I find the lack of a cabin disturbing.

Maybe it's one big sleeping chamber. Like an old medieval hall.


Ha, why not throw in unisex showers while we're at it?


Hell yeah. Let's full Starship Troopers this bitch!

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 12th, 2017, 4:23 pm

Someone With Mass wrote:I still think they have the wrong idea when they're charging into the unknown with no armaments on their vehicles or ships. Once the thirty feet tall monsters come out, they'll have to rely on small arms fire.

But hey, at least their quarters on the ship looks neat.


TheodoricFriede wrote:Oh come now. Who has ever needed to defend themselves while exploring uncharted territories?


Image

Andromeda Initiative: We don't need cannons on our ships.
Pathfinder: Yes we do! To defend ourselves from extraterrestrial monsters, alien empires, giant murder machines and Lovecraftian gods. SPACE AIN'T SAFE, BRO! For all you know, Andromeda is overflowing with an alien species that makes the Tyranids and the Xenomorphs seem like baby bunnies.


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