Autumn in sight edition: Yearly costs are all paid for, time to donate if you can!//DA4 concept art, Anthem revamp, ME HD remaster, hey, it's something
Bioware General (Mass Effect/Dragon Age/Other)
Re: Bioware General (Mass Effect/Dragon Age/Other)
Shit, I'm running a GTX 970 too. Was looking to upgrade to the 1070, since I'm not doing 4k stuff. Might be wise to do it sooner rather than later if I'm already behind the "Recommended" level.
- Someone With Mass
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Re: Bioware General (Mass Effect/Dragon Age/Other)
I probably should get a 144 Hz screen to use as well, since I reckon that my rig can make Andromeda go past 60 FPS. I can probably even use one alongside my old 60 Hz screen if there aren't any compatibility problems.
Re: Bioware General (Mass Effect/Dragon Age/Other)
Someone With Mass wrote:Mazder wrote:Someone With Mass wrote:Huh. The recommended system almost got close to my specs. Almost.
I'm only behind on GPU.
Everything else is either met or surpassed.
I can handle bugs. I'm honestly more worried about optimization these days. Not even a Titan X can save you from sloppy coding and/or memory leakage.
Yeah.
Vol wrote:Shit, I'm running a GTX 970 too. Was looking to upgrade to the 1070, since I'm not doing 4k stuff. Might be wise to do it sooner rather than later if I'm already behind the "Recommended" level.
Yeah.
Trouble is I might have to update my whole rig as right now my Motherboard only supports DDR3 RAM and the current i7 I have.
Someone With Mass wrote:I probably should get a 144 Hz screen to use as well, since I reckon that my rig can make Andromeda go past 60 FPS. I can probably even use one alongside my old 60 Hz screen if there aren't any compatibility problems.
Yeah I've been thinking about upgrading ym monitors for a while now.
Re: Bioware General (Mass Effect/Dragon Age/Other)
I don't think my laptop meet those requirements.
- TheodoricFriede
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Playstation 4.
Specs:
Do you have a Playstation 4 Y/N?
Specs:
Do you have a Playstation 4 Y/N?
Re: Bioware General (Mass Effect/Dragon Age/Other)
http://masseffectnexus.tumblr.com/post/ ... omeda-info
[["
RANDOM BITS
Shepard’s gender affects Andromeda’s story somehow.
According to a Bioware rep, ‘Eagle eyed players may uncover a few narrative morsels related to Shepard’s story’.
No importing of the trilogy’s save files.
Character customisation contains ‘unconventional and bizarre hairstyles’. Makeup, scars and tattoos are also available.
You can choose the training Ryder received. They are: Security, Biotic, Technician, Leader, Scrapper and Operative.
Game starts out quickly with the introductory sequence takes place on a toxic planet.
According to IGN and Gamespot, the game has performance issues, with visual glitches, audio and framerate drops.
Clunky and jarring Bioware animations on characters. Awkward faces and movements.
‘Eyes, eyelashes and mouths look particular cartoony’, according to IGN.
Gamespot’s reviewer feels that ME:A is a more polished version of Dragon Age Inquisition.
PS4 Pro will support higher resolutions and HDR features.
It feels like Mass Effect.
COMBAT
The game opts for flexible skill profiles that can be changed to suit different challenges.
Combat is ‘engaging’ with a variety of skills and combat encounters. In addition, the skill tree is ‘massive’ which can be mixed and matched.
Skills trees are Combat, Biotics and Tech.
Once you hit rank 3 of a skill, you get to choose between 2 separate varieties of the same power and specialise in 1.
Classes are still present. They are Soldier, Engineer, Adapt, Sentinel, Vanguard, Infiltrator and Explorer. They have no unique skill trees but rather, they give you a boost in things such as health regen or access certain items that might help you in combat.
Combat is faster with tighter gunplay and more responsive handling.
Gun feedback has been greatly improved.
Most offensive abilities are considered ‘primers’ or detonators’. Deploying a primer skill followed by a detonator inflicts more damage on your target.
Jet pack allows for more combat strategies and can be used to access higher, out of reach places.
Skills and abilities can be saved and favourited. You can switch between different set-ups mid combat.
Some enemies can apparently kill you in one hit.
Cover system is sticky and a little finicky, according to IGN. Automatic clipping into cover when the reviewer did not want to get into cover.
Squadmates’ AI seem to be more competent.
You cannot control your team mates like in the Dragon age games but you can tell them where to go, like in the previous games.
CRAFTING
Armour is customisable and can be changed on the ship.
Elemental ammo (fire and cryo) are no longer powers but consumable items.
Powers can be combined to produce devastating results to your enemies.
Autosaves seem generous and Ryder respawns 1 to 2 mins before they he/she died.
Blueprints for armour and weapons using RD (research data). You can obtain these by scanning environments and creatures.
Blueprints are colour coded. Bronze (common), sliver (uncommon), gold (rare). The rarer it is the more RD they cost.
Crafted items can be named.
You can add augmentations to your armour.
DIALOGUE
Paragon and renegade choices are gone, replaced with more open ended dialogue allowing for grey areas.
Dialogue choices are emotional, logical, causal and professional which will influence the direction of the conversation.
There is A LOT of dialogue now.
Interrupts are now called ‘Impulse Actions’. Interviewer did get the chance to experience it.
After completing a mission, you can look at a summary of the events as well as see how you responded to any choices.
EXPLORATION
Exploration is ‘exciting and not a chore’.
The Nomad controls like the Mako but less rubbery. No bouncing and no weapons on it. You can also return to your ship any time by holding down the Evacuation button.
The Nomad has a booster and a shield that, when destroyed, knocks enemies back during combat.
Nomad has mining drones to help you retrieve resources.
Environments are ‘gorgeous and varied’.
COMPANIONS AND CHARACTERS
Interactions between characters are similar to where ME3 and the Citadel DLC left off, more friendly and light banter.
You can interact with Dad Ryder.
Companions are sectioned off into their own rooms like the previous games.
There is a whole menu detailing your relationship status with your crew. Relationships are obviously going to be a huge part of the game.
Party members as well as non-party members (eg. the pilots, engineers and doctors) have been fleshed out, with equal care put into each. For example, your crew interacts with each other over the intercom.
All squadmates can be flirted with but a relationship might not be necessarily possible. (Think Samara’s romance)
You get Cora and Liam at the start of the game.
Cora and Liam are ‘fun, passionate people who want to get away from the life they lead but also want to talk about it.
Cora is stricter and trained to be your senior but has to deal with the fact that you now outrank her.
Liam is cool, upbeat and cockney.
Kallo, the new pilot is a bit more serious than Joker.
Asari doctor, Lexi T’Perro is voiced by Natalie Dormer from Game of Thrones fame.
There is a Scottish scientist called Suvi and a chief engineer called Gil Brodie, who enjoys Male Ryder’s flirting.
Vetra is like a ‘stern mother’ and warmer than Garrus.
Drack is a bit like Wrex with his dead pan humour but also has a more mature point of view.
PB is impulsive and flirty and lives in an escape pod.
SAM (Simulated Adaptive Matrix) is like a combination of EDI and Legion and was created by your parents. He can eventually bond with your brain and you can engage in philosophical debates with him. It is hinted you can uncover more of your family backstory though him.
Sloane Kelly is an ex-Andromeda Initiative officer who defected.
Companions are as engaging and interesting as the ones in the original trilogy.
Banter is back. They can be triggered during exploration and while driving in the Nomad. "]]
[["
RANDOM BITS
Shepard’s gender affects Andromeda’s story somehow.
According to a Bioware rep, ‘Eagle eyed players may uncover a few narrative morsels related to Shepard’s story’.
No importing of the trilogy’s save files.
Character customisation contains ‘unconventional and bizarre hairstyles’. Makeup, scars and tattoos are also available.
You can choose the training Ryder received. They are: Security, Biotic, Technician, Leader, Scrapper and Operative.
Game starts out quickly with the introductory sequence takes place on a toxic planet.
According to IGN and Gamespot, the game has performance issues, with visual glitches, audio and framerate drops.
Clunky and jarring Bioware animations on characters. Awkward faces and movements.
‘Eyes, eyelashes and mouths look particular cartoony’, according to IGN.
Gamespot’s reviewer feels that ME:A is a more polished version of Dragon Age Inquisition.
PS4 Pro will support higher resolutions and HDR features.
It feels like Mass Effect.
COMBAT
The game opts for flexible skill profiles that can be changed to suit different challenges.
Combat is ‘engaging’ with a variety of skills and combat encounters. In addition, the skill tree is ‘massive’ which can be mixed and matched.
Skills trees are Combat, Biotics and Tech.
Once you hit rank 3 of a skill, you get to choose between 2 separate varieties of the same power and specialise in 1.
Classes are still present. They are Soldier, Engineer, Adapt, Sentinel, Vanguard, Infiltrator and Explorer. They have no unique skill trees but rather, they give you a boost in things such as health regen or access certain items that might help you in combat.
Combat is faster with tighter gunplay and more responsive handling.
Gun feedback has been greatly improved.
Most offensive abilities are considered ‘primers’ or detonators’. Deploying a primer skill followed by a detonator inflicts more damage on your target.
Jet pack allows for more combat strategies and can be used to access higher, out of reach places.
Skills and abilities can be saved and favourited. You can switch between different set-ups mid combat.
Some enemies can apparently kill you in one hit.
Cover system is sticky and a little finicky, according to IGN. Automatic clipping into cover when the reviewer did not want to get into cover.
Squadmates’ AI seem to be more competent.
You cannot control your team mates like in the Dragon age games but you can tell them where to go, like in the previous games.
CRAFTING
Armour is customisable and can be changed on the ship.
Elemental ammo (fire and cryo) are no longer powers but consumable items.
Powers can be combined to produce devastating results to your enemies.
Autosaves seem generous and Ryder respawns 1 to 2 mins before they he/she died.
Blueprints for armour and weapons using RD (research data). You can obtain these by scanning environments and creatures.
Blueprints are colour coded. Bronze (common), sliver (uncommon), gold (rare). The rarer it is the more RD they cost.
Crafted items can be named.
You can add augmentations to your armour.
DIALOGUE
Paragon and renegade choices are gone, replaced with more open ended dialogue allowing for grey areas.
Dialogue choices are emotional, logical, causal and professional which will influence the direction of the conversation.
There is A LOT of dialogue now.
Interrupts are now called ‘Impulse Actions’. Interviewer did get the chance to experience it.
After completing a mission, you can look at a summary of the events as well as see how you responded to any choices.
EXPLORATION
Exploration is ‘exciting and not a chore’.
The Nomad controls like the Mako but less rubbery. No bouncing and no weapons on it. You can also return to your ship any time by holding down the Evacuation button.
The Nomad has a booster and a shield that, when destroyed, knocks enemies back during combat.
Nomad has mining drones to help you retrieve resources.
Environments are ‘gorgeous and varied’.
COMPANIONS AND CHARACTERS
Interactions between characters are similar to where ME3 and the Citadel DLC left off, more friendly and light banter.
You can interact with Dad Ryder.
Companions are sectioned off into their own rooms like the previous games.
There is a whole menu detailing your relationship status with your crew. Relationships are obviously going to be a huge part of the game.
Party members as well as non-party members (eg. the pilots, engineers and doctors) have been fleshed out, with equal care put into each. For example, your crew interacts with each other over the intercom.
All squadmates can be flirted with but a relationship might not be necessarily possible. (Think Samara’s romance)
You get Cora and Liam at the start of the game.
Cora and Liam are ‘fun, passionate people who want to get away from the life they lead but also want to talk about it.
Cora is stricter and trained to be your senior but has to deal with the fact that you now outrank her.
Liam is cool, upbeat and cockney.
Kallo, the new pilot is a bit more serious than Joker.
Asari doctor, Lexi T’Perro is voiced by Natalie Dormer from Game of Thrones fame.
There is a Scottish scientist called Suvi and a chief engineer called Gil Brodie, who enjoys Male Ryder’s flirting.
Vetra is like a ‘stern mother’ and warmer than Garrus.
Drack is a bit like Wrex with his dead pan humour but also has a more mature point of view.
PB is impulsive and flirty and lives in an escape pod.
SAM (Simulated Adaptive Matrix) is like a combination of EDI and Legion and was created by your parents. He can eventually bond with your brain and you can engage in philosophical debates with him. It is hinted you can uncover more of your family backstory though him.
Sloane Kelly is an ex-Andromeda Initiative officer who defected.
Companions are as engaging and interesting as the ones in the original trilogy.
Banter is back. They can be triggered during exploration and while driving in the Nomad. "]]
- TheodoricFriede
- Self Proclaimed "Genus"
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Dragaros wrote:The Nomad controls like the Mako but less rubbery. No bouncing and no weapons on it.
WHO KEEPS THINKING THATS A GOOD IDEA?!?
- TheodoricFriede
- Self Proclaimed "Genus"
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Dragaros wrote:Vetra is like a ‘stern mother’ and warmer than Garrus.
Vetra: Wear your Thermal layer.
Ryder: Oh come on, its not even a Class One Hazard world.
Vetra: Ryder...
Ryder: Oh come on!
Vetra: Ryder!
Ryder: I wont need it!
Vetra: *stern glare*
Ryder: Ugh... FIIIINE!
Re: Bioware General (Mass Effect/Dragon Age/Other)
Well I got a radeon R9 fury I think I'm good.
Re: Bioware General (Mass Effect/Dragon Age/Other)
TheodoricFriede wrote:WHO KEEPS THINKING THATS A GOOD IDEA?!?
my guess an idealistic idiot or someone with a death wish.
- Spartanburger
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Mazder wrote:Welp looks like I might need a better GPU soon.
The GTX970 is getting old it seems.
For reference, that 1060 (assuming 6gb version) and 480 are about 10 and 6 percent faster than a 970, respectively. So you should still be fine.
That said, they recommended a HD 7870 and a GTX 660 for Dragon Age Inquisition.
Personally, I'm waiting for Vega. Got a tax return burning a hole in my pocket, and a new GPU that will only every be useful on the very latest video games of which only maybe one or two I actually play is the perfect thing for me to spend a month's worth of rent on. Because there's absolutely nothing else I need to be saving for in the future.
/s
Re: Bioware General (Mass Effect/Dragon Age/Other)
Spartanburger wrote:Mazder wrote:Welp looks like I might need a better GPU soon.
The GTX970 is getting old it seems.
For reference, that 1060 (assuming 6gb version) and 480 are about 10 and 6 percent faster than a 970, respectively. So you should still be fine.
That said, they recommended a HD 7870 and a GTX 660 for Dragon Age Inquisition.
Personally, I'm waiting for Vega. Got a tax return burning a hole in my pocket, and a new GPU that will only every be useful on the very latest video games of which only maybe one or two I actually play is the perfect thing for me to spend a month's worth of rent on. Because there's absolutely nothing else I need to be saving for in the future.
/s
Apparently the specs are akin to BF1 and BF1 players are saying that BF1 doesn't need anywhere near it's specs to play well. So, with a grain of salt we shall take it.
Re: Bioware General (Mass Effect/Dragon Age/Other)
And if it isnt optimized well its gonna run like crap anyway so we will just have to see.
- Someone With Mass
- Posts: 2064
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Watched the briefing video about the weapons and biotics again and I noticed the Blood Pack Punisher SMG on the table. I wonder if the Locust and Hurricane are going to be there too. If not, I want the Vindicator, which is pretty much my favorite rifle. Bringing any of these guns along shouldn't be a problem, since they're manufactured on the spot and finding resources is kinda the whole point of the mission.
I am also a fan of finally getting some weapon mods that change how guns behave beyond a scope, clip size or armor penetration.
I am also a fan of finally getting some weapon mods that change how guns behave beyond a scope, clip size or armor penetration.
Re: Bioware General (Mass Effect/Dragon Age/Other)
Dragaros wrote:http://masseffectnexus.tumblr.com/post/157624526108/heres-all-the-new-mass-effect-andromeda-info
PB is impulsive and flirty and lives in an escape pod.
Lives in an escape pod, eh?
PUSH THE BUTTON AND SEND HER INTO THE VOID.
- SciFlyBoy
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Someone With Mass wrote:Watched the briefing video about the weapons and biotics again and I noticed the Blood Pack Punisher SMG on the table. I wonder if the Locust and Hurricane are going to be there too. If not, I want the Vindicator, which is pretty much my favorite rifle. Bringing any of these guns along shouldn't be a problem, since they're manufactured on the spot and finding resources is kinda the whole point of the mission.
I am also a fan of finally getting some weapon mods that change how guns behave beyond a scope, clip size or armor penetration.
The site (AI) lists the Widow Maker as a rare sniper rifle.
- Someone With Mass
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Re: Bioware General (Mass Effect/Dragon Age/Other)
SciFlyBoy wrote:The site (AI) lists the Widow Maker as a rare sniper rifle.
Which is something I don't understand, because unless the materials needed to make one are rare, (which in its turn would be idiotic from a military and practical perspective) they should be able to use the manufacturing stations I assume they had enough brains to bring along to make as many as needed.
Shit, that's how I assumed it worked in ME2 whenever you came across a loadout box. Shepard made the selected weapons on the spot and was only able to supply several copies of a new weapon to the squad when it was picked up because it was scanned and then uploaded to the manufacturing station when needed.
- TheodoricFriede
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Re: Bioware General (Mass Effect/Dragon Age/Other)
It's an interesting question. In general, with Mass Effect 1, you nailed it. In a lot of our internal documentation, our meetings early on, the big theme for the game was 'fulfill the promise of Mass Effect 1.' Take what was good about Mass Effect 1, and what it aspired to be, and go, well, it's been 10 years. What can we do to take that and deliver above and beyond what was even possible back then?
This! This is what I wanted!
Re: Bioware General (Mass Effect/Dragon Age/Other)
Someone With Mass wrote:magnuskn wrote:TheodoricFriede wrote:Peebee: The worst
If she is anything like Sera, I'm going to sit her on the not-Normandy so hard she'll be growing barnacles.
Christ, I hope she's not. That woman was a rogue element at best and a needle to the brain stem at worst. A character I can count on and is at least somewhat entertaining instead of "quirky" (that often means "annoying character trait that'll persist throughout the entire game" in my book) and can at times respect my choices instead of giving me lip about everything I do is all I want.
There's a reason why I opted for robotic companions in Fallout 4, after all.
One of my big regrets after playing DA:I was that I was too much of a nice guy and did not actively try to find a way to stab her in the neck. And I'm not going to play this boring game another time to do that. She is, by far, the most annoying character BioWare has ever created, IMO.
- TheodoricFriede
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Re: Bioware General (Mass Effect/Dragon Age/Other)
magnuskn wrote:
One of my big regrets after playing DA:I was that I was too much of a nice guy and did not actively try to find a way to stab her in the neck. And I'm not going to play this boring game another time to do that. She is, by far, the most annoying character BioWare has ever created, IMO.
I personally think their worst character is The Iron Bull. He is a character that is so boring that literally the only way to make him interesting at all is to make him completely pathetic.
Valenna from Dragon Age: Awakening is pretty bad too.
Sera is infuriating. If i ever play Dragon Age Inquisition again, i think i am going to expel her from the inquisition after her little outburst. She literally brings NOTHING to the table that we dont already have in both a lore and gameplay sence.
Re: Bioware General (Mass Effect/Dragon Age/Other)
If Peebee was a quarian you'd all be eating her up.
"Oh she sleeps in an escape pod! Oh that's so cute! Oh she likes exploring ruins on her own! Oh look at that cute little hop she does when she runs! Oh look how she tackles Ryder ackwardly! 10/10 best waifu!"
You guys need to stop being edgy cunts. Seriously, and that's coming from ME. I'm usually like, the edgiest cunt around here. Except for Theo I guess, but I think he needs the attention more than I do.
"Oh she sleeps in an escape pod! Oh that's so cute! Oh she likes exploring ruins on her own! Oh look at that cute little hop she does when she runs! Oh look how she tackles Ryder ackwardly! 10/10 best waifu!"
You guys need to stop being edgy cunts. Seriously, and that's coming from ME. I'm usually like, the edgiest cunt around here. Except for Theo I guess, but I think he needs the attention more than I do.
Re: Bioware General (Mass Effect/Dragon Age/Other)
Riptide wrote:If Peebee was a quarian you'd all be eating her up.
"Oh she sleeps in an escape pod! Oh that's so cute! Oh she likes exploring ruins on her own! Oh look at that cute little hop she does when she runs! Oh look how she tackles Ryder ackwardly! 10/10 best waifu!"
You guys need to stop being edgy cunts. Seriously, and that's coming from ME. I'm usually like, the edgiest cunt around here. Except for Theo I guess, but I think he needs the attention more than I do.
He doesn't need any more attention.
The worst I have said is to push the release button on the escape pod. And that's mainly from the person misusing an escape pod.
- TheodoricFriede
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Riptide wrote:If Peebee was a quarian you'd all be eating her up.
No. I wouldnt.
Because i dont like quarians. I like Tali.
I ALSO like elves, and i hated Sera.
Riptide wrote: Except for Theo I guess, but I think he needs the attention more than I do.
...The fuck?
- Zero Suit Rosalina
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Riptide wrote:If Peebee was a quarian you'd all be eating her up.
I don't know about that
Like....i'd hate her a little less. :p
But I definitely wouldn't be all over her as if she was anything near Tali.
Re: Bioware General (Mass Effect/Dragon Age/Other)
Riptide wrote:If Peebee was a quarian you'd all be eating her up.
"Oh she sleeps in an escape pod! Oh that's so cute! Oh she likes exploring ruins on her own! Oh look at that cute little hop she does when she runs! Oh look how she tackles Ryder ackwardly! 10/10 best waifu!"
You guys need to stop being edgy cunts. Seriously, and that's coming from ME. I'm usually like, the edgiest cunt around here. Except for Theo I guess, but I think he needs the attention more than I do.
to be fair if she was quarian, she would be very different from any quarian we have met, doesn't mean we would like her though.
Peebee on the other hand in terms what we know so far about her, sounds like Liara all over again expect with a different personality and by the sound of it a personality similar to Sera from DA:I who are probably, depending on who you ask, easy to hate or at the very least dislike.
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Riptide wrote:If Peebee was a quarian you'd all be eating her up.
"Oh she sleeps in an escape pod! Oh that's so cute! Oh she likes exploring ruins on her own! Oh look at that cute little hop she does when she runs! Oh look how she tackles Ryder ackwardly! 10/10 best waifu!"
You guys need to stop being edgy cunts. Seriously, and that's coming from ME. I'm usually like, the edgiest cunt around here. Except for Theo I guess, but I think he needs the attention more than I do.
I'm well aware of that... that's why she pisses me off first and foremost, and I've been saying that from the start.
"No, you're not getting another main character that is a quarian, but our new asari waifu acts like one! Love heeeer!"
When you look at it... there's not many unique and interesting things about asari. Except that thei're the serie's fanservice-y race, and the whole Ardakt-Yakshi thing that COULD have been interesting, but never goes anywhere.
So how about put some though into making an asari character that's actually unique and interesting on her own merits, and NOT just giving here other characters/races quirks and traits?
Re: Bioware General (Mass Effect/Dragon Age/Other)
Cora's class power is called Asari Commando. It pisses me off beyond belief that we get one and it's a fucking human character.
As for the Ardat-Yakshi, I'd love to have one on our team that wasn't... well... what we got with Morinth. Or at least give us a cool villain that is one. Asari Dracula? Yes please.
As for the Ardat-Yakshi, I'd love to have one on our team that wasn't... well... what we got with Morinth. Or at least give us a cool villain that is one. Asari Dracula? Yes please.
- Someone With Mass
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Riptide wrote:If Peebee was a quarian you'd all be eating her up.
"Oh she sleeps in an escape pod! Oh that's so cute! Oh she likes exploring ruins on her own! Oh look at that cute little hop she does when she runs! Oh look how she tackles Ryder ackwardly! 10/10 best waifu!"
You guys need to stop being edgy cunts. Seriously, and that's coming from ME. I'm usually like, the edgiest cunt around here. Except for Theo I guess, but I think he needs the attention more than I do.
Jeez, I'm not that shallow. If Sera had been a quarian, it had been even more annoying, because of the wasted potential.
Not to mention that BioWare's track record with "quirky" humor hasn't exactly been impressive.
Vetra, though. Yeah. It definitely helps that she's more like Tali and has apparently a sort of a protective mom mentality. Plus, she's huge.
Re: Bioware General (Mass Effect/Dragon Age/Other)

At that angle, it almost looks like Jaal's hands are huge and claw-like. That reminds me of…
Drack: We'll maybe some of us wouldn't shoot so bad if their hands weren't like big meaty claws!
Jaal: What did you say, punk?
Drack: BIG. MEATY. CLAWS.
Jaal: Well, these claws aren't just for attracting mates!

Only if Shepard failed back in the Milky Way, and mine certainly didn't. Those quarians got to enjoy Rannoch why you guys slept for 600 years. And Rannoch doesn't have Kett trying to kill them. Assuming there are in fact quarians on board one of these arks and these teases & rumors are more than teases & rumors.
Re: Bioware General (Mass Effect/Dragon Age/Other)
Riptide wrote:If Peebee was a quarian you'd all be eating her up.
"Oh she sleeps in an escape pod! Oh that's so cute! Oh she likes exploring ruins on her own! Oh look at that cute little hop she does when she runs! Oh look how she tackles Ryder ackwardly! 10/10 best waifu!"
You guys need to stop being edgy cunts. Seriously, and that's coming from ME. I'm usually like, the edgiest cunt around here. Except for Theo I guess, but I think he needs the attention more than I do.
Peebee sounds like Sera. I fucking hated Sera. She could be made of chocolate and shit money and glitter, even still I would despise her.
I will concede that I will not pass final judgment until I actually play the game and experience who Peebee really is. Although with the information that has been handed to us, it looks grim.
- Spartanburger
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Some panoramical 3D whatever environment shots, and one of the inside of the Tempest (or maybe the ark):
Environment 1
Environment 2
Tempest/Ark
Not gonna lie, I'm so fucking biased towards Quarians that I probably would love PeeBee if she was a Quarian. At least at first. I liked Sera when I first met her too, and that turned around fast. The only time I really remember enjoying with her is playing pranks on people with her around the castle place, made funnier since I played this fucking massive Qunari. They don't sneak very well, especially compared to the tiny elves.
Also, judging by this, this, and the fact that the Reegar Carbine is in the game, I think it's safe to say that the Quarians have a role in Andromeda.
My speculation: Quarians are in trouble. Again. They probably arrived on the Nexus with the other second class races, and since that arrived a few bits before the Arks do, some kinda shit went down. We already know that whatever shit went down has something to do with why the soon-to-be released book is called "nexus uprising," and led to the ladyperson in charge of the Ark to leading a bandit gang on some backwater planet as we saw in the first real trailer. But, their presence may be more hidden than the other races. Our choices prior to meeting them may inadvertently have effects on their whereabouts or survival. I'm also going to speculate that their role may be more important than we might expect. Their tight-lipped nature about the Quarians in ME:A seems to imply either they aren't there, or they have some significant or spoilery role that they want the players to discover on their own.
TL;DR: Grab your scanner probes and go searching for the space-gypsies, 'cus they're out there.
Environment 1
Environment 2
Tempest/Ark
Not gonna lie, I'm so fucking biased towards Quarians that I probably would love PeeBee if she was a Quarian. At least at first. I liked Sera when I first met her too, and that turned around fast. The only time I really remember enjoying with her is playing pranks on people with her around the castle place, made funnier since I played this fucking massive Qunari. They don't sneak very well, especially compared to the tiny elves.
Also, judging by this, this, and the fact that the Reegar Carbine is in the game, I think it's safe to say that the Quarians have a role in Andromeda.
My speculation: Quarians are in trouble. Again. They probably arrived on the Nexus with the other second class races, and since that arrived a few bits before the Arks do, some kinda shit went down. We already know that whatever shit went down has something to do with why the soon-to-be released book is called "nexus uprising," and led to the ladyperson in charge of the Ark to leading a bandit gang on some backwater planet as we saw in the first real trailer. But, their presence may be more hidden than the other races. Our choices prior to meeting them may inadvertently have effects on their whereabouts or survival. I'm also going to speculate that their role may be more important than we might expect. Their tight-lipped nature about the Quarians in ME:A seems to imply either they aren't there, or they have some significant or spoilery role that they want the players to discover on their own.
TL;DR: Grab your scanner probes and go searching for the space-gypsies, 'cus they're out there.
Re: Bioware General (Mass Effect/Dragon Age/Other)
I bet you the quarians are there to research dark energy, and it ties into the Scourge, Tali's findings on Haestrom, the insanely huge Black Hole at the center of the Helius Cluster, and the 'larger implications' going on in the background of Andromeda's story that the devs have hinted at.
Re: Bioware General (Mass Effect/Dragon Age/Other)
Spartanburger wrote:Also, judging by this, this, and the fact that the Reegar Carbine is in the game, I think it's safe to say that the Quarians have a role in Andromeda.
My speculation: Quarians are in trouble. Again. They probably arrived on the Nexus with the other second class races, and since that arrived a few bits before the Arks do, some kinda shit went down. We already know that whatever shit went down has something to do with why the soon-to-be released book is called "nexus uprising," and led to the ladyperson in charge of the Ark to leading a bandit gang on some backwater planet as we saw in the first real trailer. But, their presence may be more hidden than the other races. Our choices prior to meeting them may inadvertently have effects on their whereabouts or survival. I'm also going to speculate that their role may be more important than we might expect. Their tight-lipped nature about the Quarians in ME:A seems to imply either they aren't there, or they have some significant or spoilery role that they want the players to discover on their own.
TL;DR: Grab your scanner probes and go searching for the space-gypsies, 'cus they're out there.
I'm starting to think your speculations are right. The evidence mounts.
Thar be quarians in that there Cluster!
- Someone With Mass
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Re: Bioware General (Mass Effect/Dragon Age/Other)
I'm going with the theory that the Andromeda Initiative is secretly a contingency plan made to escape the Reaper extinction cycle and to build a new home for the races going with on this journey. It'd make sense if that's why some smaller groups of people decide to break away from the command of the Initiative, since the Reapers are a ludicrous conspiracy theory at best in the eyes of the public.
At least that'd be a lot more interesting to follow than some assholes deciding that this new galaxy is ripe for the taking and becomes raiders instead.
At least that'd be a lot more interesting to follow than some assholes deciding that this new galaxy is ripe for the taking and becomes raiders instead.
Re: Bioware General (Mass Effect/Dragon Age/Other)
Someone With Mass wrote:I'm going with the theory that the Andromeda Initiative is secretly a contingency plan made to escape the Reaper extinction cycle and to build a new home for the races going with on this journey. It'd make sense if that's why some smaller groups of people decide to break away from the command of the Initiative, since the Reapers are a ludicrous conspiracy theory at best in the eyes of the public.
At least that'd be a lot more interesting to follow than some assholes deciding that this new galaxy is ripe for the taking and becomes raiders instead.
I imagine that's the case for some. Some people probably listened to Shepard's warning and decided to get the fuck out of dodge.
I doubt that's the impetus for the Initiative however. I like the theory heard best about the secret reason for the Andromeda Initiative being related to the insane shit going on in the Helius cluster. The supermassive black hole, the dark energy that is literally manifested around planets in the form of the Scourge. Something is going on, something is there. Something wiped out the Remnant, and the Kett are threatened by the AI because they're able to interact with the Remnant tech.
I would not be surprised if the Remnant really were the Protheans, and Alec or his wife or someone else uncovered something in the Milky Way regarding Andromeda. We're going there for a reason other than to just colonize new worlds. That's the impression I have.
And given that the Scourge is a manifestation of Dark Energy gone nuts, I'll bet any quarians that joined the Initiative joined both to research dark energy, as well as to escape the coming war with the Geth and give their people a future.
Re: Bioware General (Mass Effect/Dragon Age/Other)
Riptide wrote:If Peebee was a quarian you'd all be eating her up.
"Oh she sleeps in an escape pod! Oh that's so cute! Oh she likes exploring ruins on her own! Oh look at that cute little hop she does when she runs! Oh look how she tackles Ryder ackwardly! 10/10 best waifu!"
You guys need to stop being edgy cunts. Seriously, and that's coming from ME. I'm usually like, the edgiest cunt around here. Except for Theo I guess, but I think he needs the attention more than I do.
Dude, no. I was actively repulsed by Sera and so far, from descriptions, Peebee kinda sorta sounds a lot like her. I want to be positively surprised, believe me, but with modern BioWare, I am very careful to extend my trust anymore.
TheodoricFriede wrote:I personally think their worst character is The Iron Bull. He is a character that is so boring that literally the only way to make him interesting at all is to make him completely pathetic.
Valenna from Dragon Age: Awakening is pretty bad too.
Sera is infuriating. If i ever play Dragon Age Inquisition again, i think i am going to expel her from the inquisition after her little outburst. She literally brings NOTHING to the table that we dont already have in both a lore and gameplay sence.
Iron Bore was... just boring. But the same could be said of Jakob and he, for a bonus, cheated on FemShep if for some ungodly reason you chose to romance him. I don't know if that makes them the worst characters, because for me being boring is just "Eh, skip", rather than "Get the flamethrowers and holy water!" shudders of revulsion I got with Sera. Valenna was just stuck up. I can deal with arrogant, even if I can't like it.
I think the worst character assassination BioWare ever did was on Anders. My goodness. I ended up stabbing him in the neck because I found his betrayal and acts so terrible, but to go from where he was in DA:A to DA II... what a way to destroy an already established character.
- Someone With Mass
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Riptide wrote:
I imagine that's the case for some. Some people probably listened to Shepard's warning and decided to get the fuck out of dodge.
I doubt that's the impetus for the Initiative however. I like the theory heard best about the secret reason for the Andromeda Initiative being related to the insane shit going on in the Helius cluster. The supermassive black hole, the dark energy that is literally manifested around planets in the form of the Scourge. Something is going on, something is there. Something wiped out the Remnant, and the Kett are threatened by the AI because they're able to interact with the Remnant tech.
I would not be surprised if the Remnant really were the Protheans, and Alec or his wife or someone else uncovered something in the Milky Way regarding Andromeda. We're going there for a reason other than to just colonize new worlds. That's the impression I have.
And given that the Scourge is a manifestation of Dark Energy gone nuts, I'll bet any quarians that joined the Initiative joined both to research dark energy, as well as to escape the coming war with the Geth and give their people a future.
Seeing an abnormally large black hole doesn't really sound like the incentive people would need to start something as massive as the Andromeda Initiative. Especially since they don't know if it's a short event or a constant state.
As for The Scourge...I really hope it doesn't become too comic book-y. Because it sounds like something out of a comic book. Which isn't surprising, given who's driving this whole thing.
Re: Bioware General (Mass Effect/Dragon Age/Other)
No matter what happens, I'm looking forward to using Biotic Charge again. Still my favorite combat ability of every shooter game I've ever played.
BTW, at which difficulty do you guys plan to start the game? I'm thinking that I'll probably start at the highest difficulty level. That's not something I'd ever do for another title, but after 100+ hours of ME3 multiplayer, I think the combat in the campaign will probably be trivial otherwise.
BTW, at which difficulty do you guys plan to start the game? I'm thinking that I'll probably start at the highest difficulty level. That's not something I'd ever do for another title, but after 100+ hours of ME3 multiplayer, I think the combat in the campaign will probably be trivial otherwise.
- Someone With Mass
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Re: Bioware General (Mass Effect/Dragon Age/Other)
magnuskn wrote:No matter what happens, I'm looking forward to using Biotic Charge again. Still my favorite combat ability of every shooter game I've ever played.
BTW, at which difficulty do you guys plan to start the game? I'm thinking that I'll probably start at the highest difficulty level. That's not something I'd ever do for another title, but after 100+ hours of ME3 multiplayer, I think the combat in the campaign will probably be trivial otherwise.
Yeah, I'm going with the highest difficulty too, if only so that I have to utilize the jump pack more often and optimize my weapon forging.
Re: Bioware General (Mass Effect/Dragon Age/Other)

Obviously the ones are the right are paintings, not usable 3D models. But I know several of you know how to make rigs, or at least the theory behind it. I'm getting the vibe that the weirdness might be a technical issue. Look at how similar the noses, lips, jowls, eyes, and face shape are. Seems like it be an issue with the engine, however it handles facial animation, or the tools they use, or something, that's doing this.
Anyone have a good head on shot of an ME4 character that doesn't share these traits?
- Someone With Mass
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Now that you mention it, Ryder seem to be a bit bug-eyed. I'd also assume that the animations for her are a bit generalized because that's not the only face they're made for. I remember that the moments when Shepard had an expression that didn't include a blank stare were pretty rare. Would almost rather have uncanny valley than that, though.
Re: Bioware General (Mass Effect/Dragon Age/Other)
They say it's the engine, but is it really coincidence that they have the same issues over two engines and generations. The female characters, Miranda and Diana in particular had really fat faces that didn't look right as well.
It is possible it's coincedence but it's kinda sad that the skeletal system in frostbite wasn't more polished.
It is possible it's coincedence but it's kinda sad that the skeletal system in frostbite wasn't more polished.
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