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Bioware General (Mass Effect/Dragon Age/Other)

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Riptide
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Riptide » January 5th, 2017, 5:28 am

I still want to know how Ryder has access to guns that were not developed until the Reaper War started. Like the Reeger and the Piranha.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 5th, 2017, 5:38 am

Someone With Mass wrote:
Yeah, the powers are a bit undermined when it's very much faster to just shoot whatever it is that you want killed. Not to mention that the upgrades seem to be the generic "+10% to this" instead of something original. How about making Overload fire continuously at the cost of a longer cooldown depending on how long it's active? Going full Palpatine on some aliens sounds much more interesting than "+50% damage to shields".

Ill give them the benefit of the doubt on this one, and just assume that it was the wrong type of weapon to use.

As long as i can still do a biotic charge, I'm happy.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 5th, 2017, 5:39 am

Riptide wrote:I still want to know how Ryder has access to guns that were not developed until the Reaper War started. Like the Reeger and the Piranha.

Not sure about the other one, dont remember what it is, but I'm pretty sure the Reegar is an older weapon than that. We just rarely see Quarian Military in action before the third game.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Riptide » January 5th, 2017, 5:56 am

TheodoricFriede wrote:
Riptide wrote:I still want to know how Ryder has access to guns that were not developed until the Reaper War started. Like the Reeger and the Piranha.

Not sure about the other one, dont remember what it is, but I'm pretty sure the Reegar is an older weapon than that. We just rarely see Quarian Military in action before the third game.


Reeger Carbine Description:

"This electrical weapon improves upon the arc pistol's design by generating a sustained current on its target. This weapon is named for the quarian Reegar family, whose marines have served valiantly against the geth."

Arc Pistol Description:

"An innovation of Admiral Daro'Xen, the Arc Pistol is a scaled-down Arc Projector that only requires thermal clips, to solve its power problems. The Arc Pistol uses a nonvisible laser to ionize the air and create a path for a high-ampere electric shock. For a more damaging blast, it can be charged up."

The Arc Pistol Xen gives Shepard is stated by her if you take to be a prototype. The Reeger would be based on it, and thus would of come after. The Andromeda Initiative would of been using them a full two years before they were available. I suppose you could argue that she simply gave Shepard the original prototype, after mass producing it, but I find it insanely hard to believe the Andromeda Initiative could of gotten their hands on top secret experimental anti-geth weaponry. Like, jeez.

Piranha Description:

"The N7 Piranha is an assault shotgun designed for the Reaper war. When the N7 program began training alien resistance forces, the lighter-bodied species wanted a low-recoil weapon with a wide pellet spread for dealing with hordes of husks. The result was the Piranha, which hit a sweet spot in close-range firepower. Its rapid-fire capability tears apart not only husks but most opponents unlucky enough to be in its way. "

That one they just straight up got wrong.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » January 5th, 2017, 6:16 am

It's stuff like that which makes me laugh whenever the developers claim that they're such big fans of Mass Effect, yet get details that could be checked with a simple Google search wrong.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » January 5th, 2017, 6:26 am

Not the first time ME developers have ignored lore for the sake of gameplay or well story telling.

After all the Reapers could have won as soon ME3 started by taking the Citadel and take control of the Relays as they always do, but they don't and we are never giving a reason to why.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 5th, 2017, 6:39 am

Riptide wrote:
TheodoricFriede wrote:, but I find it insanely hard to believe the Andromeda Initiative could of gotten their hands on top secret experimental anti-geth weaponry. Like, jeez.


Why? Quarians have been confirmed with a screenshot.

Maybe a few of them brought it. Dont forget that Andromeda left around the time ME2 was happening. That was only a year or two prior to the events of ME3. I can see a conceivable scenario where that weapon was acquired.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Deano » January 5th, 2017, 6:42 am

I'm really happy the sounds seem to be inline with ME3, I loved that style.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » January 5th, 2017, 7:52 am


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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Hackett923 » January 5th, 2017, 8:53 am

Nice video at CES, if a bit short. That just leaves 4 more briefing videos plus the GDC before game release.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 5th, 2017, 8:55 am

Whens that weird ass gay video game convention?

Thats usually when they announce which romance option is gay or bisexual.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mobius_118 » January 5th, 2017, 9:21 am

Maybe they'll fix the camera issue.

But being free to choose the combat style isn't a cheaper way for me personally. Being a scout I was primarily an infiltrator, while before that I was heavy weapons in the motorized company, and before that I was regular light infantry trained in all manner of death dealing. But I never forgot how to use an M4A1 because I carried an M240L, and I never forgot how to operate a TOW missile or a 60 mortar because I used a Barrett.

And Shepard was able to use all 4 weapons in ME1, he just wasn't efficient with one or two of them because of the class choice. Or with anything but the pistol if he was an Adept...which is retarded.

If Ryders background involves military, then it's to be expected to be able to adapt to every situation that comes along. That includes infiltration, being technically adept, and being able to utilize heavy weapons. Biotics are not something we have now, but I bet that a biotically trained soldier would have the same amount of weapons training as a regular soldier.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Deano » January 5th, 2017, 11:12 am

The release date is later for europe and the UK, never understood that considering worldwide releases are common, and it pisses me off to no end.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mazder » January 5th, 2017, 12:27 pm

Deano wrote:The release date is later for europe and the UK, never understood that considering worldwide releases are common, and it pisses me off to no end.

I know right?!?!
For the physical copies it really should be a non-issue as shipping has gotten to the point where you can get the things there and set up to be on the shelves at the same time.
And digital is even worse for it, there is absolutely no need for there to be a restriction there as I'm only downloading it, there should only be my connection to be a hindrance, and mine is a pretty good connection.

TheodoricFriede wrote:Why? Quarians have been confirmed with a screenshot.

Maybe a few of them brought it. Dont forget that Andromeda left around the time ME2 was happening. That was only a year or two prior to the events of ME3. I can see a conceivable scenario where that weapon was acquired.

You mean that blurry "bigfoot-esque" screenshot?
Yeah, until I see something a hell of a lot clearer even I am holding off on that one.

Wasn't it an upgrade/ continuation of the ARC pistol and that pistol was only around post ME2/post the time Shepard goes to the Flotilla in ME2?
I recall something of that regard, either int he codex itself or form dialogue, but I can't find anything that denies, or confirms it.

But even the timing did fit in wouldn't it still be a top secret weapon in house mainly on the Moreh?
I dunno but if some quarians are going I'm not going to labour them with experimental tech when they have so much more important things to take with them.

Mobius_118 wrote:Maybe they'll fix the camera issue.

But being free to choose the combat style isn't a cheaper way for me personally. Being a scout I was primarily an infiltrator, while before that I was heavy weapons in the motorized company, and before that I was regular light infantry trained in all manner of death dealing. But I never forgot how to use an M4A1 because I carried an M240L, and I never forgot how to operate a TOW missile or a 60 mortar because I used a Barrett.

And Shepard was able to use all 4 weapons in ME1, he just wasn't efficient with one or two of them because of the class choice. Or with anything but the pistol if he was an Adept...which is retarded.

If Ryders background involves military, then it's to be expected to be able to adapt to every situation that comes along. That includes infiltration, being technically adept, and being able to utilize heavy weapons. Biotics are not something we have now, but I bet that a biotically trained soldier would have the same amount of weapons training as a regular soldier.

True but game mechanics don't work the same as they do in real life.
But the main thing is that biotics weight on the person, they sap at the strength of the individual. Would you really want to carry ALL the weapons, and ammo/heatsinks for the weapons, and armour, if each biotic attack you do is like running a a 5k?
Every Pull, every Warp, every dodge, every Reave, every Charge, hell, even keeping your barriers up so you're not shot is supposed to be a constant drain.
Even soldiers would struggle with carrying all that weight AND with the fatigue.


Sure, if it were up to us we'd be able to use anything and everything, the META would find their most powerful and most efficient weapons and make all the others useless and unnecessary.

For a normal soldier I'd expect them to be able to carry more and do more if they don't have biotics, but the class specializations aren't "oh you're limited to just having these because there is no reason.

For infiltrators you carry your rifle and main defense weapon and not much else other than small tech stuff that can be slotted away easily because your cloaking field wont cover a massive amount of weapons like the normal soldier units can.

For Adepts they're basically close-n shock troops. Why do you need the range of a rifle when your trained to be a foot and a half away from the enemy at all times?

For Engineers I'd say it's more a case of carrying stuff for everyone, they're the guys who buff stuff up and would carry stuff to set up chain reactions and explosives, so I'd not expect them to be sneaking around all quiet. Plus all the bells and whistles would weight you down as well.

For pure Biotics it's a case of "I don't wanna be burdened and tired out by carrying all these weapons and armour so my biotics would fail". Yeah you can make the argument that if their biotics fail you have some stuff to fall ack on and you'd revert to a normal soldier, but that's not the point of a specialized "space-magic" class.
If I could choose between tearing the very fabric of reality and rending my enemies asunder through sheer force of will or shooting people I know which one I'd pick!

The main thing is though that having different classes and limiting one's self to them add variety and different forms of playstyles. You can dedicate some things to be balanced against a guy who is just sneaking around and cloaking and shit.
You make everything possible and it all becomes boring and same-y once they find the best way of doing things is.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mobius_118 » January 5th, 2017, 12:50 pm

I never liked Biotics anyway. A weapon that can and will kill you after too much use isn't a good weapon.

Using an AT-4 requires specialized training, moreso than a TOW, simply because firing the thing can kill you if you do it wrong. I'd rather not use space magic since two in the chest, face gets the rest is more efficient and more satisfying.

It's just like the lasers vs ballistic argument from years ago that I still maintain ballistic weaponry is better than lasers.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Riptide » January 5th, 2017, 4:49 pm

I'm annoyed however that it looks like we'll only be able to use three powers at a time.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mobius_118 » January 5th, 2017, 4:54 pm

Riptide wrote:I'm annoyed however that it looks like we'll only be able to use three powers at a time.


That is pretty annoying. Why give all this power if you're limited in its use?

It could be that overuse of biotic power strains the body and technical skills would overload the Omni-tool.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » January 5th, 2017, 5:13 pm

Mobius_118 wrote:I never liked Biotics anyway. A weapon that can and will kill you after too much use isn't a good weapon.

Using an AT-4 requires specialized training, moreso than a TOW, simply because firing the thing can kill you if you do it wrong. I'd rather not use space magic since two in the chest, face gets the rest is more efficient and more satisfying.

It's just like the lasers vs ballistic argument from years ago that I still maintain ballistic weaponry is better than lasers.


Thing is that the same universe that allows for that space magic to exist also uses the same space magic to create personal shields that can often can take more than two shots before they run out of energy, while using the space magic to negate gravity or fling people into walls with enough force to turn bones into powder can't be blocked as easily.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » January 5th, 2017, 5:15 pm

Riptide wrote:I'm annoyed however that it looks like we'll only be able to use three powers at a time.


It's almost as if the whole "giving you all the powers from the start" thing is utterly pointless.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mazder » January 5th, 2017, 5:21 pm

Mobius_118 wrote:I never liked Biotics anyway. A weapon that can and will kill you after too much use isn't a good weapon.

Using an AT-4 requires specialized training, moreso than a TOW, simply because firing the thing can kill you if you do it wrong. I'd rather not use space magic since two in the chest, face gets the rest is more efficient and more satisfying.

It's just like the lasers vs ballistic argument from years ago that I still maintain ballistic weaponry is better than lasers.

That's because biotics isn't meant to be a weapon, it's an accident/power that is weaponized.

And yeah, not everyone wants to play as mr/mrs generic shooter mcboring.
I'd like some Fi in my Sci Fi game.
Or fantasy in my Sci Fantasy game.

Mobius_118 wrote:That is pretty annoying. Why give all this power if you're limited in its use?

It could be that overuse of biotic power strains the body and technical skills would overload the Omni-tool.

It's a pretty good reason.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 5th, 2017, 5:28 pm

Riptide wrote:I'm annoyed however that it looks like we'll only be able to use three powers at a time.

I was thinking about this and then it kind of dawned on me that i only ever used "Charge, Nova, Other" or "Cloak, Incinerate, Shield Drain".

Dont get me wrong, In Dragon age, where you have so many powers, its stupid. But in Mass Effect? I dont know. Three Powers at a time doesnt seem like it will effect me that much.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » January 5th, 2017, 5:50 pm

Riptide wrote:I'm annoyed however that it looks like we'll only be able to use three powers at a time.

it's probably just for quick fire.

you can probably pull up the menu up during combat and use whatever you want.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Riptide » January 5th, 2017, 5:50 pm

It depends on the class. Soldier? Sure, you can easily get by on three powers.

Biotics or Tech though? I've played on both PC and Xbox, and playing Adept or Engineer or Sentinel with hotkeys for like six powers and being able to fire them off in different combinations is really fun.

Only three slots at all is super lame in my opinion, but I guess it follows if they're balancing all the gameplay around Multiplayer.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Riptide » January 5th, 2017, 5:51 pm

TTTX wrote:
Riptide wrote:I'm annoyed however that it looks like we'll only be able to use three powers at a time.

it's probably just for quick fire.

you can probably pull up the menu up during combat and use whatever you want.


One, those slots are called your "loadout," so that would imply that's all you get.

What's more, they've said they want the gameplay to not require bringing up the wheel anymore, and for it to be modeled after Multiplayer.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 5th, 2017, 6:02 pm

Riptide wrote:
Biotics or Tech though? I've played on both PC and Xbox, and playing Adept or Engineer or Sentinel with hotkeys for like six powers and being able to fire them off in different combinations is really fun.

Not to press the issue, but I dont even remember using that many powers as an adept or engineer in the first Mass Effect, which had the most powers by far.
Anyway, i dont love the idea of only having three. I always want more powers. Im just saying it wont effect me in the mass effect games nearly as much as it did in the Dragon Age games.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mazder » January 5th, 2017, 7:05 pm

TheodoricFriede wrote:
Riptide wrote:
Biotics or Tech though? I've played on both PC and Xbox, and playing Adept or Engineer or Sentinel with hotkeys for like six powers and being able to fire them off in different combinations is really fun.

Not to press the issue, but I dont even remember using that many powers as an adept or engineer in the first Mass Effect, which had the most powers by far.
Anyway, i dont love the idea of only having three. I always want more powers. Im just saying it wont effect me in the mass effect games nearly as much as it did in the Dragon Age games.

Also MP showed us we were easily able to use a limited skill set.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Azint » January 5th, 2017, 7:14 pm

Riptide wrote:I still want to know how Ryder has access to guns that were not developed until the Reaper War started. Like the Reeger and the Piranha.

Space magic.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » January 5th, 2017, 7:43 pm

GREEN space magic, possibly.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 5th, 2017, 11:06 pm

One thing that Cerberus was much better at than the alliance was offering people good lighting in their workspace.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mobius_118 » January 5th, 2017, 11:20 pm

Somehow I bet the lighting would be sentient and cook the workers alive after a while.

This is Cerberus after all.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby SciFlyBoy » January 6th, 2017, 12:45 am

Mobius_118 wrote:Somehow I bet the lighting would be sentient and cook the workers alive after a while.

This is Cerberus after all.

Oh, burn!




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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Riptide » January 6th, 2017, 4:46 am

FemRyder: "IFEELLIKEASIXHUNDREDYEAROLDPOPSICLE!"

I hope that's in the fucking game.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 6th, 2017, 5:08 am

Ive never done it for more than a few small projects, but voice acting is exceptionally fun.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 6th, 2017, 9:44 am

So, theres a completely unfounded theory/wishful thinking that Vetra is actually the turian that Garrus boned in his stress release conversation ("Miss Flexibility").

Its very unlikely, but I cant help but chuckle at the idea of Ryder being super excited that he/she slept with a woman that slept with "Hero of the Citadel Garrus Vakarian".

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Deano » January 6th, 2017, 9:51 am

I immediately thought that when I saw female turian, but people might get annoyed that she's already been banged, and by a side character.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » January 6th, 2017, 9:59 am

Deano wrote:I immediately thought that when I saw female turian, but people might get annoyed that she's already been banged, and by a side character.


People being adamant about being the cherry popper sounds a bit wrong. :lol:

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Deano » January 6th, 2017, 10:00 am

It's definitely the case though, a lot of young people will play it.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » January 6th, 2017, 10:11 am

I remember a good number of Miranda fans lost their shit when they discovered she had slept with other men.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 6th, 2017, 10:24 am

I counter with Isabella.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mobius_118 » January 6th, 2017, 10:25 am

TTTX wrote:I remember a good number of Miranda fans lost their shit when they discovered she had slept with other men.


Not just any man.

Jacob.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » January 6th, 2017, 10:28 am

Mobius_118 wrote:
TTTX wrote:I remember a good number of Miranda fans lost their shit when they discovered she had slept with other men.


Not just any man.

Jacob.

well him and some others according to the Shadow Broker files.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Deano » January 6th, 2017, 10:29 am

TheodoricFriede wrote:I counter with Isabella.


Yeah and a lot of people didn't like her, I'm not included.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 6th, 2017, 10:30 am

It was just a joke anyway people.

I more thought it was funny to be excited to have slept with Garrus by proxy.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mobius_118 » January 6th, 2017, 10:31 am

Oh I know.

But the Jacob part rustled the jimmies of a few of those Miranda loving sycophants more than it really should've.

It was just a joke anyway people.

I more thought it was funny to be excited to have slept with Garrus by proxy.


He certainly had reach.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » January 6th, 2017, 10:32 am

Well let's be blunt... there were alot of people in OUR fanbase that jumped onboard because Tali's cherry had yet to be popped. One of the first thing I've read when joining in was an whole long-ass fanfiction about how Shepard didn't want to take her virginity until they got married.

People DO make of that a rather big deal. Probably more than they should.

Personally, I'd have a good chuckle if Vetra was "Ms. Flexibility" it'd be a bit contrived, yes, but come on... we're not looking for absolute realism in a videogame series about exploring alien worlds, main characters with messiah complexes the size of Texas, and interspecies relationships.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 6th, 2017, 10:35 am

I remember when people here lost their shit about the fact that Tali masturbates.

So basically i think people that take issue with characters that have had sex before they had a change to bone them should really get over themselves.

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Deano
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Deano » January 6th, 2017, 10:39 am

I think if it's young guys and girls who haven't had sex it can be seen as something precious. However if your much older or not a virgin then it's just sad to feel that way.


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